SJ Parkinson
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EU consumer protections only cover people in the EU.
It screws any Americans unless they want to sue them in the UK (which they can’t do if they agree to the new ToS). Also takes their corporate presence out of FTC jurisdiction. I suspect the US holds the vast majority of customers and this means CIG / RSI can keep that chunk of money without any blow back.
The SC Reddit are still in complete denial. I see all sorts of accusations for dsmart alts’s, but suspect many sandi alt’s working their FUD. Same old “Can’t be right, but even if it is, I’m all right with that” BS.
If the US Feds don’t move soon, the US accounts will be emptied.
They are also changing their official address to the UK. Out of the jurisdiction of the FTC would be my guess.
Sandy G. “acting” at 0:33
Fan made movie made with SC game assets that looks better than what CIG can put out.
Cost – $0
Those copyright holders are not subject to the ToS and can sue CIG directly rather than deal with the enforced arbitration SC players must endure.
If CIG used copyrighted art for a ship sale, CIG can be sued for ALL proceeds of that sale, plus significant damages. Moreover, the artists lawyers can get a court order into CIG financial records (to determine how many ships were sold and for how much) plus get testimony deposed under threat of perjury if they lie. All that info becomes public in time.
CIG obviously does not want that. Watch the CIG lawyers try to settle this thing with a check A S A P…
Zhit had an excellent post on the CIG forums. (No warning or ban which is amazing)
https://forums.robertsspaceindustries.com/discussion/331663/realistic-release-date#latest
You’ll have to do a little critical thinking on your own. At the beginning of the year, CIG announced they would be moving to a monthly content patch. 2.4 is supposed to the patch that adds the ability to save your state from one session to another. It is hard to think of any game that doesn’t have this ability–but for Star Citizen it is ground breaking/never been done before/revolutionary for some reason. The bottom line–we sit here in June waiting for a patch that was supposed to come in April.
Well, that isn’t really true. If you want to play 2.4, it is easy–just become a subscriber. And that is another contentious point. Star Citizen was supposed to be buy once to play. Early backers were supposed to be the alpha testers. Subscriptions were supposedly to support the three weekly videos provided by CIG and not have any in-game perks. Yet here we are, two and half years past when the CEO of the company told us they would release a product and stop crowdfunding. Subscribers get access to the current code, while regular backers are left watching twitch streams. Every time CIG says they are going to try and release something–that something turns out to be too difficult a task for the developers and the deadlines are forgotten. If you want a good example of this, research Star Marine. Hyped by CIG for months, backers were told they would be playing in weeks, not months or years–yet here we are a year past the anticipated release and Star Marine has been effectively canceled.
The only thing the people working at CIG are able to do on time is sell concept ships. Ships that don’t exist in the game are constantly introduced and sold to backers. And this more than anything should freak out folks researching the project. There are so many ships still to be created that will be multiplayer and support some type of gameplay mechanic. The problem is–not only do the ships not exist, but the game mechanics to make mining, or salvage, or cargo hauling are not even in the game. Sure they are supposed to be in the game some day. And here is where the critical thinking comes into play. If it is taking this long to get pants on a player–how long do you think it is going to take to get things like an economy or a universe filled with NPCs to work?
Another telling sign. This game is supposed to be open development. But you won’t learn much by watching the shows or reading the status reports produced by CIG. You need to read lots of other forums to figure out what is going on. This thread, for example, is a great example. The game was supposed to be released in 2014. When did we find out 2014 was not going to be the year? In Q4/2014–Q4 2014 CIG announced they would release SQ42 episodically in 2015. Q4 in 2015 rolls around and we findout, nope 2016! Do we have a new date? Nope–2016 is still the official line from CIG–the “most open game developer” of any game company ever!! But just read through this thread–not a single person thinks 2016 is realistic. When will we learn that CIG has missed their release window yet again? I suspect in Q4/2106 we will be told 2017. This time next year, a new backer will create a thread just like this and it will have the same responses–just with +1 added to year.
The final issue. There is no publisher with deep pockets from other games to support the development. Gamers are paying for this entire project. There was plenty of money in 2014 and 2015. Will CIG have the funds to continue development through 2017? Only time will tell.
As this is a pre-Alpha, we should recognize common sense and not call this Build 2.4.
Instead, it should be Build 0.24.
Frankly, if we take into consideration the promised items that have made it into the build so far, it should be Build 0.024.
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