Star Citizen – General Discussions
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April 6, 2016 at 8:58 am #2854
Without trying to rant on what he said and be a bit constructive:
“It is a fundamental part of that, because we’re restructuring some of the way that entities are set up – so we’re changing it completely from the way it was done in the old CryEngine to be a very component-based setup, much more logical, and we’re only really serializing data that we need to serialize rather than big globs of data and it’s not nearly as, I guess, fixed as the old system was. Because the old system was really built for small, 16 player or 8 player, multiplayer games”
– Whilst improvements are nice, there is an admission here that on the lower level there is some serious underlying issues with the engine / code. Serializing data is not necessarily what I would go with but it is at least an acknowledgement of the issues with the engine and their current architecture. There are pressing issues is this regard that require priority.
“…one of the reasons why people see desync issues now, and maybe some precision issues is the actual server when it’s under load is running at actually quite a low framerate, even compared to clients… And partly that was because the server on the physics step was running at a much slower framerate than the client so we’re working on things to make all that better, it’s a work-in-progress, it will take a little while to get going but once it does, it will be better and there will be a lot more people in the instances and we’ll be moving smoothly.”
– So they admit the server has a framerate, sort of headless version of the cry engine as I’ve mentioned previously. Will give them their dues I never expected that admission as most backend server engineers scratch their heads and ask “why does a server NEED a framerate or a high framerate to get client physics working?”. It’s an admission on their part but that’s not how a game server SHOULD work. It will be a tough nut for them to crack, not impossible to fix but still require some serious dedication and engineering time. If it was done correctly at the start before implementation in planning then it wouldn’t be an issue now.
“I wish we had more members of the network team, we have essentially about 4 engineers that work on the game server network side and then we have another 3 that working in the backend services side. But if any of you out there are network engineers and wanna work on a really ambitious game, let us know, because we’ve had open positions for this for quite a while.”
– There is reasons why they are still open. Why did they also amend the job descriptions based on what was posted here – specifically my posts on service bus? Also why would anyone work as a network engineer or server specialist for the wages they are offering? Maybe they cannot recruit the talent at that range? They are unsure to what they exactly need therefore don’t know whom to hire?
“We’re always looking for good people because the things that we need is networkers, there’s a big need for us on the engineering side, AI is a big need and physics – if there’s any physics geniuses out there but if you talk to anyone in the game business, those are all the areas that are it’s genuinely hard to find people.”
– Probably the most negative comment to write but worth appending his statement with “as long as they don’t have accented English” based upon my experience.
“We’re moving along and it’s going to be pretty cool when it’s all said and done, cause it’s basically building a system, I’ve talked about it before, that the next generation of how you build these online cloud-driven systems, so we can distribute it across many servers and process more than you would in traditional single-server setups.”
– Another admission here, now best bet would be for them to do at least a multi-tenanted server short term on much beefier hardware with nginx or similar sitting in front acting as LB using iphash then look at getting those instances talking to each other properly (via service bus or a proper messaging system). Likely to fall upon deaf ears but worth mentioning.
April 6, 2016 at 10:46 am #2855thanks for the tip! ill watch that link you posted to get refreshed on it. i remember seeing this a few months ago. looks like the shit is gonna hit the fan pretty shortly from what i gather. major tom said somethin big is comin up on one of his videos he just recently posted a few days ago. poor commandos lol
April 7, 2016 at 9:52 pm #2856As evidenced by the number of video views, lack of engaging commentary in their forums, it’s safe to say that nobody is listening to his bullshit any longer. He has completely and utterly ruined what little credibility he had with not only backers/gamers, but also the industry.
I had said – since my first July 2015 blog – that CryEngine was the single biggest mistake they made with this project. Then he went crazy with the scope. And now he has engineering debt he can’t possibly pay.
It doesn’t matter if he finds, and can afford the best AI, networking, and physics engineers that money can buy, the point is 1) he can no longer afford them 2) engineers at that caliber either already have secure jobs, or aren’t desperate enough to switch, or go work for him 3) nobody wants to put this Star Citizen shit-show on their resume if they can avoid it. Most especially not the tier 1 engineers who get employers bidding over their services.
Aside from all that, my guess is that he already knows that there is no way on this God’s Earth that he’s going to deliver as promised. So this is just the beginning of the excuses which will increase over time as the project races to a catastrophic collapse for one reason or another.
I’m going to say it again, the Star Citizen project, is no longer a going concern. It’s completely FUBAR.
April 7, 2016 at 10:10 pm #2857The most embarrassing Star Citizen footage you’ve seen to date. This is what they are showing as their “procedural planet generation”. A height map, in the CryEngine editor, with an instanced character. Year five, $111M+. No game in sight.
And you can do all of that (including terrain gen) in the CryEngine sandbox. And I talked about this back in Dec 2015.
April 7, 2016 at 11:00 pm #2858So for a long time I have found the funding generation, fleet and backer number funky. Based on the fact that CIG not only does not care about the Grey Market which is strange cause most gaming companies I have seen have gone to lengths to curb people profiting outside of their revenue stream(Derek correct me if im wrong) and the fact CIG has taken actions that seem to stabilize or inflate Grey Market pricing(LTI stuff) and the Grey Market is a direct competitor, I have come to the conclusion that its an avenue of money laundering. Don’t know if Chris knows but someone in Sales and Marketing definitely does. Spergers not purchasing but the dummy laundering accounts continuing would be suspicious so I guess that’s why funding is drying up.
I find it odd CIG would take out OPEX loans. I understand its normal in traditional business but it makes no sense to leverage your company when you allegedly have all the funding you need. It is unnecessary debt and interest payments. Yet they change pay periods and people have paychecks in arrears????? It makes sense when goon leak says they transfer funds into accounts and CFO takes out loans for same amount. Line coffers with cash and pay expenses on loans. This shit implodes they might be protected by LLC. You always use other peoples money right. Correct me if I am wrong.
Based on Derek’s initial projection, burn rate and rake for Q4, funding should be depleted. Goon leak ‘ 11’ makes me think Chapter 11 is just around the corner and it would explain why Erin is visiting all sites. Government agencies have got to be sniffing around. Have not seen many Sandi or Chris Meme’s so i am assuming they have disappeared from videos and hiding somewhere getting high as shit. Mass planned exodus of employees is not that big of deal. Mass planned exodus of those employees with a lawsuit on the side is.
April 8, 2016 at 7:04 am #2859There’s a lot going on now that I have refrained from divulging in the interest of a) protecting sources b) not tipping them off as to what leaks are coming out
All I can say is that the project is FUBAR; and there is no saving it.
April 8, 2016 at 10:07 am #2860April 8, 2016 at 6:38 pm #2861Just going to leave this here: https://www.youtube.com/watch?v=2rljEc1Hrac
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