Star Citizen – General Discussions
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March 11, 2016 at 10:43 pm #2706
That is what I expected, funny how he came into all of this, when he is not able to do any real work, nor he had the charm and charisma to be a cheerleader.
March 12, 2016 at 7:33 pm #2707It is Elite charlatanism, for real they have got the dream team; you could make a movie out of it -.. wait , this what they are actually doing.
March 13, 2016 at 2:44 pm #2708On the bright side… CIG is intending to make progress on fulfilling “The Making of Star Citizen” physical books. I mean, it should be easy enough to use footage from the film documentary, and put it in a book… right?
The physical book is a part of the $250-275 Rear Admiral pledges, for the oldest backers.
Next thing you know… the documentary is 3-6x more expensive than needed because Chris kept scrapping it and redoing it over and over. More people departing means more money, which means more to waste. Ahem, more resources to perfect the product and experience for the valued backers.
March 14, 2016 at 8:04 am #2710Starshitizens are already attacking Rob Irving, former Star Citizen lead designer, over this interview:
The highlights:
Then there’s this Shitizen…
March 14, 2016 at 8:15 am #2711Meanwhile, back at the ranch…
How many times are we going to be told to “take a break”? until 2020?
Nobody who is currently on the “Negative Bandwagon” are suggesting a strict time line, but at this point in time there is a much bigger concern … not about time taken …. but about confidence/competency to deliver anything based on the pretty heavy amount of mistakes/delays/terrible predictions and blatant hyping features that they never intended to deliver around the time of them hyping said features.
This is more about a vote of no confidence than a need to “take a break” …. many people are pointing out a great deal of varied inconsistencies, the lack of ability to communicate design concepts, the withholding of “content” paid for over 3 years ago (IDRIS) …. the 6 months delays on pretty much every element….
If you made a tally of features/deadlines/estimates hyped, on wether thye hit or miss … they’d pretty much be all misses.
Why have we no working A.I yet?
Why despite Nyx being on its final “Lighting pass” have we not seen ANY GAMEPLAY FOOTAGE of it? why no A.I despite talking about it for 2 years solid? why cant they make a temporary hyper-drive location to nyx isntead of spout this “oh we need to build stanton first before nyx can be shown” … yea not what they were saying SIX MONTHS AGO.
Terra? oh that thing that was well underway …. only 2-3 art pictures in 18-24 months.
Where are those NPCs that were shown over a year ago? oh right … it was faked…. again.
EScape pods? nope sorry, that video rehashed 2 years running was faked… again.
2016? “we are now looking into small mining/scavenging ships to test other roles” … what, you mean it didn’t occur to you to START with these ships instead of selling a £600 mining ship that probably won’t be made until 2018?
Again, time isn’t an issue, confidence on delivery is FAR bigger now. “Taking a break” doesn’t fix anything.
In OCTOBER 2015 – “Shopping is around the corner, then nyx in november to test NPCs etc” …..
In MARCH 2016 – “Don’t expect shopping in 2.3, 2.4 or 2.5” (so basically WAIT ANOTHER 4 MONTHS). “Also, don’t expect Nyx until we build out stanton completely… for reasons….”
This is happening constantly….. hype, no delivery, hype, no delivery …. release something almost unworkable and fix it to a compentant state in 6 months … maybe show a video of another unfinished feature to WOW the audience then repeat…..
constant bait and switch.
Transparency? showing a “Art Sneak Peek” once a week. and telling us about all the unfinished work ( again, whats the point in having the heads of each department talk about what they are doing? they never seem to show anything … show us what you are doing… for gods sake.)
March 14, 2016 at 9:37 am #2712In a normal dev process, things can change and it isn’t a big deal because most stuff are kept confidential, some stuff are publicized but only as a reference. Nothing is sold prior to “release” (early access premium DLC include although I prefer none of these) But you get the idea. In SC those are sold, and once its sold they shold not change its original design because that would be property infringement. CIG is already making money on ships that’s why they should not be allow to edit on the fly. They intentional misguide customer, ship sales are in the name of “pledge”, you get to drool over it for backing the project not “purchase”. BIG difference here, pledge do not imply ownership, the whole thing was set up as if you are buying ship, but in principle you are not. fanboys need to read the fucking contract and think twice what the shit meant.
March 14, 2016 at 12:07 pm #2713That’s correct. Here’s the thing, most of the backers don’t even know the difference anymore. But more and more are waking up to the fact that they’re getting the short end of the stick as each week goes by.
Imagine putting money down for a chair with a marble top. Then the manufacturer gives you one with a glass top; and calls it delivered. Man, I’d be pissed. That’s the very premise behind the X’ian scout; and every single concept ship they have ended up building and which don’t fit the specs of the concept sold. Somehow, RSI/CIG think it’s all perfectly normal.
March 14, 2016 at 12:30 pm #2714Micro detailed modeling is not good for games like space sim or areal sim. This technique is not made for any game with a macroscopic setting, most strategy games would fit this list and of course most game with “sim”. In any macro environment you don’t get much chance to stare at fine features of its graphical element, games like FPS or RPG are very micro focused, a fine crafted 3D surrounding is greatly immersive, most of these games takes on a personal level and very finite perspective, even in a big open world like GTA, the number of poly one can access is still limited to the objects nearby. Space sim and flight sim do not beneficent from super detailed modeling, the scale is out of proportion, you do not get a chance to take a careful close observation on objects. They are spread far apart with only their contort barely recognizable. It is a very large volume of space, detailed rendering like tessellation makes minimal visual recognition yet may demand large portion of resource. Sim is a very macro approach in gaming, detailed graphic is a diminished return for this kind of game. In SC we have this 1000 part very complex very detailed spaceship that take up to 10 pixel on the screen most of the time, it is possible to get close and take a look but that chance is very rare. ED has the same problem of having super textured ship but to a much lesser extend compare to SC, most of ED ships are simple to begin with. Even with Space Engineer graphic, if SC can do what it says, it would deserved no less of greatness, imagine WOW used to look like PS1, and was very successful.
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