Reminds me on when Ultima Online kept having to change their notoriety system to deal with the issue. They designed the system poorly from the onset, and all of their attempts at fixing it met with equal failure. The only fix that ended up “working” in any way was when they split the world in two (PVP/no-PVP). The “fix” worked for griefing, but ended up devastating the real estate market and the player community as a whole leading to the game becoming irrelevant in North America.
The truth is MMO gaming was in its infancy at the time and no one knew just how bad griefing would get, so no one planned properly for it. These guys have 20 years of hindsight and still insist on making rookie mistakes.