dsmart
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@meat # 2083
“So the whole project is faked? The game that so many people are playing and enjoying is a mass hallucination? Derek was right and the 2.0 alpha is technically impossible?
I deal in truth and objectivity, and while there is no way to know what the future holds, we do know what happened in the past. In the past, Derek Smart has been wrong on nearly every single prediction he has made. Derek Smart has claimed that some of the things CIG has already done are impossible.”
I know you realize that’s patently false, but since you are the guys buying JPEG ships for a game that doesn’t exist, it comes as no surprise that the delusional thinking continues to pervade any meaningful discourse.
I am right – and remain right – that the 2.0 “tech” is largely non-existent. Even the excerpt you quoted, taken in context with what I was responding to, the shitty condition in which 2.0 was released for the anniversary sale, the current conditions etc, proves it beyond a reasonable doubt. Which is why it remains a tech demo.
Every single thing the “chalk” was referring to, is either a) non-existent or b) actually happening in a buggy form or another. And there are literally hundreds of videos proving precisely that.
As engineers, we tend not to pass off tech demos for completed “games”. We create them as proof-of-concept.
Here is a review that Rock, Paper, Shotgun did a few days ago. Here is Scott Manley’s latest 2.0 play through. NONE of that looks or sounds like a “game” yet.
For the removal of doubt, let me post – with context – what you are referring to.
“It’s all largely irrelevant. They can’t do any of the above because they don’t have the tech. They never did. They still don’t.
And no, 2.0 has none of the above since all they’ve been touting for that is the FPS merge and the baby PU. If they had any of that in any meaningful fashion, they’d be showing it off.
Which goes back to what I’ve said over and over again: EVERYTHING shown at Gamescom and CitizenCon were staged – specifically for those presentations.
Meanwhile, in 18 months, Arena Commander is still a broken mess of a “module” that a bunch of modders could have put together on a whim.”
As I’ve always said, if the general public knew half the shit that myself, The Escapist and others (e.g. the bona fide investor who pulled out) know, people will see this project and people running it, for what it is.
Time will tell. I am very patient and I know with 100% certainty, that I will be vindicated in the end.
The extremists don’t realize that they are the ones giving the community a bad name. Other gamers know; the media knows it etc. And in the end, when this whole thing fails, every single media outlet will be writing about it.
Since you either a) continue to miss the point or b) completely ignore it, I don’t think anything further needs to be said. Do carry on, because the jokes on you.
I agree. They wanted to gauge the reaction. But at the end of the day, it will take awhile to fix. In the meantime, they still get the cash grab for those who aren’t willing to wait.
If you had actually read the link I posted above, you would see where it was already dissected. Why is that I’m supposed to repeat it?
As I mentioned on social media, this was a level running in the CryEngine editor and in which they put the Nyx base (discussed here) in. That’s where the discrepancy between the terrain features of the base and the proc gen terrain come from.
You are entirely entitled to what you believe. But please don’t profess to know more than engineers like myself who have done this for a living for almost 30 years now. To us, it’s not rocket science. If you believe that they have a procgen planetary tech running, and which they have any chance of making into this game, then you’re part of the problem with this project whereby they keep using smoke & mirrors like this to deceive the public.
To be clear, I have no problem with proof-of-concepts because as engineers we do this all the time. And to their credit, they (engineers) never said anything about this being more than a tech demo. You fans are the ones who are making it out to be something else. Engineers just want to make cool stuff.
When ED:Horizons revealed theirs, it was running, full blown, in-engine. Months later, it’s now part of the game which you can play. This is not the case with Star Citizen which, rife with performance issues, horrendous bugs, various technical issues, remains a glorified $100m tech demo. As I type this, they have yet to implement more than 10% what was promised; yet some fans think that all of a sudden, a $41m stretch goal (procgen planets) is something that’s ever – ever – going to see the light of day. People have forgotten all those cool videos, tech etc shown since 2013 and which have never been seen again.
During the holiday live stream on Dec 16th, not having anything substantial to show, Chris decided to show a proof-of-concept demo running in CryEngine level editor and try to pass it off as something that is coming soon to the game. This was my immediate response:
“it’s all smoke and mirrors. as an engineer who has done this all before, I tell CLEARLY how they’re faking it“
Note that the procedural generated planets was a $41m stretch goal that was for “future iterations of Star Citizen”
Just another piece of tech which, like VR, Star Marine etc will never see the light of day.
Of course the crazies are lapping it all up, trying to make comparisons to ED:Horizons (a released, and working game btw) etc.
I know better. As do some of the people who, like me, have actually worked on this sort of technology before.
It’s nothing more than a glorified CryEngine mod. In fact, there is a tutorial on how to do it, as well as an entire thesis paper on it.
All they did was take the Nyx mining base and put it in the middle of a proc gen height map. Any graphics engineer can clearly see the discrepancy between that base and the height map around it.
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