dsmart

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  • in reply to: Star Citizen – Terms Of Service #3731
    dsmart
    Keymaster

      Yeah, that’s false. Please don’t do that here. The $20K Espresso machine was bought new. And the Restoration Hardware furniture didn’t get stolen from office space they rented. Are you serious right now?

      in reply to: Star Citizen – Terms Of Service #3724
      dsmart
      Keymaster

        I don’t think so. Where did you hear/read this? They already have offices in the UK for the entities located there.

        in reply to: Star Citizen – General Discussions #3723
        dsmart
        Keymaster

          No doubt you have seen the Mass Effect reveal.

          in reply to: Star Citizen – General Discussions #3714
          dsmart
          Keymaster
            in reply to: Star Citizen – Terms Of Service #3713
            dsmart
            Keymaster

              The new ToS has a switch of corporate entities from CIG to RSI; and it is not yet clear what is going on.

              Then yesterday it was discovered that, back in May (the same month that certain conditions in the previous ToS were set to trigger), Cloud Imperium Games LLC, the only entity operating in Texas (where the down-sized Austin live ops team is located), filed a certificate of withdrawal as a Foreign Limited Liability Company * in the State of Texas.

              *Foreign or Out-of-State Entities FAQs

              My foreign entity has decided to close its office in Texas and will no longer be doing business in the state. What do I need to file?

              If the foreign entity will continue to exist in its jurisdiction of organization, but will just cease to transact business in Texas, the entity may withdraw its registration by filing Form 608 (Word 106kb, PDF 74kb). Unless the foreign entity is a nonprofit corporation, the certificate of withdrawal must include a Certificate of Account Status from the Texas Comptroller of Public Accounts.

              You can create a temporary login at the site; then search for doc # 669908670003 or filing # 801701457

              As they did file a Form 608, this means that they’re not converting that entity to a Texas corporate entity.

              All of this is curious because that Austin office was rumored to be down-sized and ultimately closed a few months back.

              Now we have learned that Erin Roberts (who heads F42-UK) was just in Austin. Is this just some procedural entity cleanup/consolidation, or could they be in the final stages of closing the studio? If so, where are they going to handle live ops for the game? Certainly not in the LA office, since only a bunch of clowns (no offense to those who aren’t culpable to this shit-show) work out of that vanity “head” office, while the teams doing the gamedev, are mostly located in CIG-Austin, F42-GER and F42-UK.

              More to come as we continue digging into this. Since the new eye-opening ToS conveniently appeared over the weekend, and going into E3, there isn’t much to go on.

              This new ToS, coupled with what I am now hearing from various sources, tells me that we’re now in the End Times. Which is precisely why I had written both Extinction Level Event and Condition Red blogs about the on-going situation.

              This is CIG. There’s always more; and it’s always worse. 

              in reply to: Star Citizen – Terms Of Service #3712
              dsmart
              Keymaster

                Yeah, it’s one of the points in my OP. We don’t know the significance of this just yet.

                in reply to: Star Citizen – General Discussions #3711
                dsmart
                Keymaster

                  I’m concerned about this game | The sad truth

                  Preemptive apology about bad grammar.

                  EDIT: THIS IS MORE THAN JUST A COMPLAINT ABOUT RELEASE TIME.

                  I backed it quite a while ago and back then had a gtx 770. The game was pretty laggy on it and the motion blur made me sick. All I could do was dick around in a couple hubs and look at my ship in the hanger. I come back a year and a half later with a gtx 970 and not too much has changed.

                  For a game that promises the universe it’s funny that the actual additions are so few. I find myself on the website and am literally being sold some upgrade, some package, some ship- nonstop. I read about how the game was supposed to be done by 2014 but then feature creep kicked in.

                  I read about the Cryengine being used and find out that it’s not so good at creating huge seamless areas. It’s also not really good at handling multiple connections so mmo style worlds are very difficult; likely for a project this size a whole new engine would actually need to be created in order to avoid the inherent limitations of the cry engine, that buggyness on my 970 is because the CryEngine can’t handle the uber-multiplayer, it’s the wrong tool for the job. As an example look at this list of CryEngine games: What do you notice about their nature? Unless, of course the goal is to keep creating shiny assets in the CryEngine creator to sell to backers for hundreds of dollars, again, it’s not really the right engine given the goal.

                  These assets sold to players raise other questions: How will these items be balanced? Will the game just start with some players having OP items or will players that paid thousands of dollars get angry at the revelation that their spending offers no real advantage?

                  I look at the original kickstarter page and find non-stop comments from angry individuals that the game is failing to deliver, has become a money sucking entity and is missing deadline after deadline. Many want their money back, but you see pledging doesn’t offer individuals the same legal protections that investors have. All early backers get is hype and small additions drip fed to them without a real deadline or clear route to success.

                  Graphically the game is good but then again Star wars battlefront came out this year. The game play is casual but graphically it is amazing. Dare I say, better than star citizen? hell I get 70fps with the mod on. From a conceptual point of view techniques like photogrammetry make it easier to make a game today than than it did 2 years ago. In a way Star citizen is trying to be a game of the future but with the technology of today. Games that set reasonable deadlines that they force themselves to commit to get somewhere before ending up in development hell. You see, ambition isn’t a bad thing, but we can’t forget that time keeps flowing and technology keeps evolving: Time will be spent, effort will be made and ultimately we will find that new technology has come out and everything needs to be re-done. New cards will come out, new engines, new operating systems will be released and they will all require much code to be re-written, re-optimized, re-patched.The spaghetti will grow.

                  In addition to that, in the further channels I read reports of heavy levels of censorship in star citizens forums. People asking about deadlines, progress, or anything really related to getting something serious done, towards final goals or to certain questions referring towards allocation of funding are generally swept under the rug. Only posts about ‘Ohh shiny’ or ‘I’m new, how do I do this’ or general nerding about are allowed. This is what really frightens me, when organizations have something to hide, you got your MLM’s like amway, Scientology, and North Koreas. You know something is off; something is wrong. There is an illusion being created for all those that are within but ultimately they are the ones being fucked over.

                  You see when games normally develop you work on the core first, you make the world and you use placeholder models and ships and guns so that you know that functionally the game is fine. This is backwards development, I’m not sure this is viable, unless hype is actually the product.

                  Reading about the history of the creator I find that he has a bit of a tendency to over promise, give grand dreams and ultimately, not deliver. Riding on past successes. He’s got that enigmatic L.Ron Hubbard personality that knows what his audience wants to hear and thats what he gives. This game will not be a failure, no, not for Chris Roberts, he’s already sold it and made the money there very little legal obligation to actually succeed.

                  Remember that essay or project in school or college that you had to write and you spent all your time planning it and coming up with cool ideas but ultimately ran out of time and turned in a last minute, hurried up C grade effort? Your heart was in the right place but without discipline, foresight , and reasonable goals it kinda didn’t work out too well.

                  TLDR:

                  * The website is pretty much all micro transactions
                  * CryEngine is not really viable for the scope and MMO nature
                  * Game balance is a concern with players purchasing thousand dollar ships
                  * Kickstarter comments show massive evidence of disgruntled backers
                  * Graphically the game is becoming outpaced by other games because technology continues and evolves as production methods become more efficient
                  * StarCitizen’s forums are heavily censored against ‘dissident comments’ reminiscent of MLM’s, scientology etc.
                  * Development appears to be backwards
                  * Creator has a personality cult and a history of over promising and under delivering

                  TLDR the TLDR: | development hell | microtransactions | Censorship | Wrong engine | Personality cult | Fundamentally issues with Core model

                  Emotional outro: I don’t want this game to fail, it’s like watching a failing relationship. You want it to work but you know when it’s time to leave it alone and just sort of hope it fixes its shit sometime in the future, you highly doubt it but you kinda want it to so you just leave it alone.

                  Final note: Again I have bad grammar, sorry. Pm me my mistakes and I will update?

                  in reply to: Star Citizen – Terms Of Service #3698
                  dsmart
                  Keymaster

                    STAR CITIZEN CORPORATE ENTITIES

                    UNITED STATES OF AMERICA

                    1. Cloud Imperium Games Corp CA (2013)
                    2. Cloud Imperium Games LLC CA (2012)
                    3. Cloud Imperium Rights LLC  CA (2017)
                    4. Cloud Imperium US, LLC  DE (2017)
                    5. Cloud Imperium Games Texas LLC TX (2013)
                    6. Cloud Imperium Games LLC TX (2012) <- dissolved
                    7. Roberts Space Industries Corp CA (2013 <- dissolved 03/2018
                    8. Roberts Space Industries, LLC CA (2017) <- dissolved 03/2018
                    9. Roberts Space Industries, LLC TX (2018)

                    OTHERS

                    1. Gemini 42 Entertainment LLC CA (2013)
                    2. Gemini 42 Productions LLC CA (2014)
                    3. Twin Brothers Production Inc CA (1995) <- owned by Ortwin Freyermuth. Was used in US/EU sales & refunds
                    4. Twin Bros. Productions Inc CA (1991) <- see above

                    UNITED KINGDOM

                    1. Cloud Imperium Games UK Limited (2013)
                    2. Cloud Imperium Rights UK Limited (2017)
                    3. Foundry 42 Limited (2013) <- Feb 2019, CI says it will re-brand to CIG
                    4. Roberts Space Industries International Limited (2014)

                    GERMANY

                    1. Roberts Space Industries Germany GMBH
                    2. Foundry 42 <- ex-CryTek engineers hired to setup shop here
                    3. Twin Bros GmBH <- see above
                  Viewing 8 posts - 137 through 144 (of 649 total)