Star Citizen – General Discussions
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March 2, 2016 at 8:03 am #2652
This is great but we need a version where at least Chris and Sandy are wearing very expensive clothing, jewelery etc .. or perhaps even riding a racing horse and doing video shoots whilst Lesnick fawns over them and eats pie….
We need to add Shitizens, up to their neck in (CRs) bullshit, throwing more money at them . .and a cliff or lawsuit etc that the staff are pulling the Connie towards…
March 2, 2016 at 8:16 am #2653The Shitizens seem to think that whatever CR imagines and vocalises is simply a matter of spending a few $$ and a couple of months to make a reality.
Even the people claiming to have knowledge of the technology involved here dont want to analyse what is being offered up critically.
We need experienced developers coming out analysing the claims – CIG are not recruiting the only people in the world that might have a clue and are probably recruiting a lot that dont have one instead.
March 2, 2016 at 8:56 am #2654I remember following the MMO Glider trial where Blizzard sued someone in the USA that had developed a WOW bot.
It took a few years.
March 2, 2016 at 9:07 am #2655[quote quote=2633]Do a chargeback! There is nothing illegal about it since a) they have increased the scope of the project b) failed to deliver by the promised date [/quote]
Is there a point / length of time that people will no longer be able to make chargebacks etc and then only have recourse to legal action to reclaim their pledges ?
Presumably there is a time limit on legal action too.
In the UK – if memory serves – there is something like a six year limitation but there are matters relating to when you tell them you have beef with them etc.. Debts certainly become time barred if you dont recognise them/accept them.
If time limits like this exist in law, presumably CIG would be looking to keep backers at bay/in the dark until they pass those time limits.
IME a lot of people really have no idea how the law actually works as opposed to how they imagine it works – this ignorance leaves them to make poor decisions about how they protect themselves and timescales involved, tactics opponents take, all the bluster and bullshit that gets thrown up in your face or for bystanders to absorb.
The reply from Ortwin was a good example of some of this stuff …legal bluster and bullshit that most people are impressed with but has a different effect than people imagine.
March 2, 2016 at 10:20 am #2656Well, back in Summer 2015, someone (that would be me) did come out and flat out say that there was no way in hell that the game they pitched could ever be built. That still remains the case.
March 2, 2016 at 10:30 am #2657It’s all the usual bollocks he keeps spewing.
First of all, the game is instanced. Right there is their first problem.
There is absolutely no way on this God’s Earth that they are going to make an MMO out of that sort of architecture that’s based on CryEngine. Most of us in the dev community know several devs who have tried to build an MMO with the CryEngine; and the challenges and custom code that had to be written from the ground up.
I mean, seriously, four years later, we’re still talking about 16 ships and 24 players. In a game that’s supposed to be an MMO?
Aside from the fact that there is still no cohesion between the instances. Which is precisely why it’s hard for a group of friends to join the same instance. The only way around that, is for them to do an instance/server browser or that, and a buddy system.
Like Planetside 1/2, my LOD game was built to be an MMO right off the start. And this how we partitioned the game world (which is 100% persistent).
And sometime this month, we’re planning a massive stress test to pack the server to the gills.
ps: Anyone from this forum who wants a free Starter Kit key for LOD, can email f[email protected] requesting one. You need to include the following:
- your forum profile name
- link to your forum profile
And the email request should come from the email you used in the forum or it will be ignored.
March 2, 2016 at 10:31 am #2658Look away! Look away!
$109M + five years + a worldwide team that topped 500 at one point = a CryEngine sandbox tech demo that is as much of a “game” as Martha Stewart is a good cook.
You were warned.
March 2, 2016 at 5:37 pm #2659I just read this crap over at MMOSite: http://archive.is/WtJsR
And THIS is why we fight.
“The sci-fi themed sandbox space MMORPG/FPS is truly an amazing example that others should follow.”
uhm, how about no?
On which planet is asking backers to pay for IMAGES OF SHIPS to the tune of $109M (to date), while, five years later, having nothing more than a tech demo to show for it, amount to:
“AMAZING EXAMPLE THAT OTHERS SHOULD FOLLOW”
Aside from the fact that, to date, the majority of what was promised has yet to be delivered in ANY shape or form. Amid several key features promised – and which backers gave money for – being either gimped or completely removed.
Let’s not even get into the whole issue about how, not one, but several people who have actually managed projects, have already said that from what was promised (back in 2012), not even 10% (that was my count, others put it at 6%) has yet to be delivered.
https://robertsspaceindustries.com/funding-goals
$109M + five years, NOT EVEN 10%. So how on Earth are they going to deliver on 100% (insurmountable technical hurdles aside) promises made? Let alone in THIS lifetime?
As I type this, they can’t – as in CANNOT – get more than 16 (up to 24 players, not ships) people into ANY instance of this game, without SIGNIFICANT issues. And they’re supposed to be building an MMO (!!!).
This is just ONE recent example of where, today, a $109M project has delivered and claims to be “major”
https://www.youtube.com/watch?v=bR-aNJn-Gpc
Chris and ALL the execs know the game is up. That’s one of the reasons why sources keep telling us that all the focus is on SQ42 (which is going to tank if what I’m hearing is true about the horrible acting, cut-scenes, ganky gameplay etc) which the majority of backers are already entitled to; having paid for it. Which pretty much means that there is NO way they’re going to make money on THAT upcoming train-wreck by trying to sell it to non-backers. Even as they try to leap frog this whole thing by trying to release it first, ahead of Star Citizen.
Aside from the fact that NEITHER of these two games is EVER going to see a release in 2016.
Case in point. The sales metric for the SQ42 split (they separated SC from SQ42 to sell it separately) in which they barely broke $2M, is a clear indication that the bullshit is at an end.
But wait, there’s yet another ship sale on the way I hear. But don’t worry, they don’t actually need the money you see.
Most of the Star Citizen backers don’t give a toss about SQ42. For them, it was just another icing on the cake and NOT a primary component they asked for. Only Chris, in his perpetual state of delusion, cares about SQ42 because apparently, when this whole thing goes tits up – as we expect that it will – him and Sandi think this is their ticket back into Hollywood.
Anyone paying close attention to the development of SC from the release notes can clearly see that they’re fixing bugs and tweaking a tech demo, while not adding ANY of the features backers have asked for. Which precisely explains the sudden release of UNANNOUNCED features in the latest 2.2 patch which were designed to be anti-grief, but are largely nothing more than stop-gap measures which clearly give proof that the direction (LOL!!) is completely off the rails and that the whole thing is FUBAR.
Yes. They’re focused on anti-grief measures in an instanced game that, thus far, has yet to host more than 16 active ships or 24 players without significant issues.
Because feelz.
And it’s already common knowledge that they prematurely released this mini-PU crap back in Dec in order to – as I said in my blog BEFORE they even did it – to satisfy a ToS delivery liability – and raise money at the same time. And that’s precisely what they did because shortly after, they started using this crap as an excuse to stop doing refunds.
http://imgur.com/a9JSAt1
Here is a recent response that they sent to the BBB when someone complained.
http://i.imgur.com/KXedTH2.jpg
I would like to be a fly on the wall when, after all the complaints they’ve been getting, the FTC finally come calling. I hope they realize that they cannot pull this crap with a Federal agency.
That said, anyone who regards me as an un-biased source for all things related to this train wreck, only have themselves to blame if I’m off about something. However – thus far – every single thing I’ve said and written – has YET to be disproved.
And I’m going to say it again, the same statement I made back in July 2015 that started this “uprising”.
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Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever. There isn’t a single publisher or developer on this planet who could build this game as pitched, let alone for anything less than $150 million. The original vision which I backed in 2012? Yes, that was totally doable. This new vision? Not a chance. The technical scope of this game surpasses GTAV, not to mention the likes of Halo. Do you have any idea what those games cost to make and how long they took? Do you know how many games which cost $50 million to make took almost five years to release? And they were nowhere in scope as Star Citizen?
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In fact, even due to all the crap they’ve either cut, gimped or not delivered, they’ve ALREADY proven me to be 100% RIGHT in this regard.
We’re at $109M in 2016. NO GAME.
And they are still raising funds using any means necessary. This despite Chris going on record many times saying that if funding stopped, they could still finish the game.
https://robertsspaceindustries.com/comm-link/transmission/14184-Letter-From-The-Chairman
Then in yet another missive, claimed that if he’s not making at least $3M per month, then he’s not going to have that many resources to allocate to the game. Yes, he said that. It’s sourced.
Which brings me to this 2014 statement re: $100M
https://forums.robertsspaceindustries.com/discussion/comment/3910150/#Comment_3910150
The collapse is coming. Like 38Studios and others over the course of our history, it will be swift and sudden. And given the exposure and money that has gone into this project, I would be very surprised if when the dust settles and the various agencies start getting involved, that even more revelations come to light. Especially when you have people with $10K all the way up to $40K invested in this game.
And when that happens, all the people who stood by and said nothing,or who kept writing all this bullshit while ignoring and/or obfuscating what has turned into the blatant fleecing of gamers (most who are now stuck in sunk cost fallacy, not to mention cognitive dissonance), are going to pay dearly because this industry NEVER forgets. Like never. -
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