dsmart

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  • in reply to: Star Citizen – General Discussions #2341
    dsmart
    Keymaster

      Yeah, I know a lot of things. Unfortunately I can’t reveal them without putting sources at risk and outing them. Only within legal action, or if they do it themselves anon, will most of those ever come out.

      People are talking. Most in the industry who have friends working on this project across the world, know exactly what’s going on.

      in reply to: Star Citizen – General Discussions #2339
      dsmart
      Keymaster

        BREAKING NEWS!!

        Jason Hutchins, Snr Producer of Star Citizen has QUIT

        Word is, he just upped and quit. Just like that.

        He was the last bona fide producer (at any level) in the US, and who was the only remaining producer in the US who had any experience in shipping games and who has shipped commercial games. 

        Word is, there no longer ANY (that we know of) experienced producers in the RSI/CIG US studios who have ever shipped a game.

        Yes, you guessed it. He was based on Austin.

        It gets worse. 

        He was the senior producer for the Persistent Universe and Star Marine fps (which Chris Roberts confirmed yesterday, has now been canceled).

        I have been notified that others are in the process of leaving, but I am awaiting further confirmation. I didn’t want to hold this up, so I decided to front load it.

        I’ve said this before, if this project survives 2016, it would be a miracle of epic proportions.

        It seemed like only yesterday (It was actually July 2015) when I first sounded the alarm on this project and for which I have been under constant attack and harassment.

        Here we are over 4yrs + $106M + over 500 people having worked on this project, and all backers have to show for their money, is a glorified CryEngine mod a bunch of indies could have made in their spare time.

        Back in August when I said that seeing as they neither have the tech, nor the expertise to build a game of this scope, that I suspect they’d start producing crap in order to satisfy their delivery commitment, people called me crazy.

        Following yesterday’s confirmation of Star Marine’s cancellation in which Chris Roberts claimed (It’s FALSE, and anyone who ever saw the list of SM features, compared to the rubbish that’s in the current 2.x PU, knows this) that was was promised in that module, is now in the 2.x, someone said it best:

        This is why they’re justifying denying refunds. This is why they’re violating their own TOS and not showing their finances. This is why they can walk away at any time with a multi-million production company and do whatever cinematic bullshit Chris wants. Digital Anvil was run into the ground because it was a digital production company masquerading as a game studio, but the publishers fronting the money expected a game to be delivered and had the legal clout to get what they paid for. Now Chris is doing the exact same thing all over again, only now there are no publishers to sue him into oblivion when he fails to deliver. These people are fucked and they have absolutely no means of stopping it

        And in case you haven’t been following the ToS shenanigans as it relates to refund denials, here it is all in one place.

        If you have ever been denied a refund for a project they have FAILED to deliver (Nov 2014) and which is now over ONE YEAR late, you CAN report this to the FTC. Yes, they ARE aware of this. So the more bona fide complaints they get, the quicker they will take action in protecting consumers. People, this is over $106M now. It’s not a few thousand dollars.

        I have put all the resources together.

        in reply to: Star Citizen – General Discussions #2338
        dsmart
        Keymaster

          As Beer said

          “This is why they’re justifying denying refunds. This is why they’re violating their own TOS and not showing their finances. This is why they can walk away at any time with a multi-million production company and do whatever cinematic bullshit Chris wants. Digital Anvil was run into the ground because it was a digital production company masquerading as a game studio, but the publishers fronting the money expected a game to be delivered and had the legal clout to get what they paid for. Now Chris is doing the exact same thing all over again, only now there are no publishers to sue him into oblivion when he fails to deliver. These people are fucked and they have absolutely no means of stopping it”

          in reply to: Star Citizen – General Discussions #2333
          dsmart
          Keymaster

            No, the PU is not replacing Star Marine – Ben Lesnick, Oct 2015

            https://forums.robertsspaceindustries.com/discussion/289586/no-more-star-marine-yes-more-star-marine

            in reply to: Star Citizen – General Discussions #2331
            dsmart
            Keymaster

              Yup, remember this forum thread?

              Also, back in August I wrote that they were going to continue chopping things up and claiming they’ve delivered. The trend continues.

              Any work that Illfonic did, belongs to CIG. So that’s not the issue.

              in reply to: Star Citizen – General Discussions #2330
              dsmart
              Keymaster

                Star Marine, Nov 2014

                in reply to: Star Citizen – General Discussions #2329
                dsmart
                Keymaster

                  Star Marine, Aug 2014

                  in reply to: Star Citizen – General Discussions #2327
                  dsmart
                  Keymaster

                    I called this one months ago, but it’s now official: Star Marine, as we knew and saw it in many trade shows, videos, dev updates etc – is officially canceled.

                    http://www.informationredux.com/index.php/2016/01/25/star-citizens-star-marine-module-officially-cancelled/

                    I sort of get annoyed sometimes when I sort of see this pop up in comments and stuff like ‘Oh Star Marine is cancelled’ or ‘Where’s STAR Marine??” Well, Star Marine was just a game mode for people to play the FPS element of Star Citizen until we could combine everything together. Flying, running around, shooting, all the rest of the stuff, all together. Well, that is what’s in 2.0, that’s what’s in 2.1. So, with the Alpha 2.0 onwards, you have basically what we were planning to do with Star Citizen from the very very very beginning. If you go back and look at the original pitch, we didn’t say ‘Hey we’re doing Star Marine’, we say we will have FPS, we will have boarding. Well, you HAVE FPS, you HAVE boarding right now” -Chris Roberts, 2016

                    “Where Star Marine differs from Arena Commander is that we’re not launching it in its most basic game. Instead, we’re trying for something more. It includes animation fidelity and attention to detail that you wouldn’t normally expect in an “alpha” gameplay module. There’s even an entire sci-fi sports game with zero-G movement fully simulated and animated in there! (And don’t worry, there’s traditional FPS action too… with some new ideas that aim to set Star Citizen apart from the crowd.)” -Chris Roberts, 2015

                     

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