dsmart

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  • in reply to: Star Citizen – General Discussions #3380
    dsmart
    Keymaster

      Indeed. However, the point I was making about the trailer is that after being given almost $114 million by backers, who have yet to see any in-game footage; they decide to go and do a reveal exclusive to a gaming event. Don’t you find something wrong with that?

      in reply to: Star Citizen – General Discussions #3378
      dsmart
      Keymaster

        Well, Star Citizen fans are going to be so pissed, come June 13. Word is, the 2016 PC Gaming Show is going to have a Squadron 42 trailer created by Foundry 42 for the show. More news soon!

        in reply to: Star Citizen – General Discussions #3372
        dsmart
        Keymaster

          THE STORY MUST BE TOLD; BUT THE STORY CAN’T BE TOLD by a Goon

          A mind-numbingly long examination of why the Gaming Press ignores one of the biggest stories in gaming history.

          D1E post
          Serious question: have you thought about writing up a massive expose based on known facts or things which can be conclusively researched and submitting it to a news organization for review and publication?

          The truth is, D1E, some of the big players in Gaming Media know enough of what we do to run hard-hitting exposes already. So rather than us serving up something for them to promptly ignore, let’s consideration explanations for why they mostly ignore it.

          Admittedly, they may not know about eyeball rolls in video streams from fed-up female employees… About upcoming weekly shows will be dedicated to Space Plants when the Game Tutorial remains hopelessly broken… About “the fans won’t know, you deserve to be comfortable” sound bites… About the fallout from an email exchange between the VP of Marketing and a former backer turned apostate… Or about CIG LA’s indulgent spending on replica spaceship doors, $10000 espresso machines, and other high dollar furniture purchases…

          But they know Star Citizen, the biggest crowdfunding success in history, is a project in trouble.

          They are not they deluded about the current state of the game. It’s just easier for them and their ilk to keep giving CIG the benefit of the doubt in spite of what they know. When it comes to drawing blood, they’re as timid as manatees, yet if there’s blood in the water, they frenzy like sharks.

          The exceptions tend to be when they’ve a recurring axe to grind (social justice issues, objectification of women in games, etc.) That they’d didn’t frenzy over the The Escapist story was because the story was too damn toxic, their poisoned blade tainted the meat. It was a truly shocking read, compiled of allegations as furious as they were anonymous. Had the story focused more on Financial Waste and less on the Toxic Workplace allegations, it would’ve been easier to follow up on. But it didn’t, so they didn’t.

          So– how do you get them to write an expose when the following things are known to or suspected by many of the big players already?

          These aren’t secret, arcane truths known only to the enlightened goons of an ancient humor site for alpha dorks… The Gaming Press knows it because it’s obvious to anybody paying attention by now, especially those paid to pay attention. This is the largest crowdfunding venture in history after all, and, adjusted for inflation, it’s the 4th largest gaming development budget of all time. The eyes of industry and the gaming press are upon it.

          They probably gab about it in the break room, joke about it in story sessions. Snarky asides might get tossed into an unrelated article. Occasionally, they’ll even raise some skeptical questions– with generous allowances for defensive soundbites from the subject in question.

          Polygon, wondering aloud if the Emperor is underdressed

          But mostly, the big guys will sit on it, content to crank out five new stories an hour on fluff about Fallout dlc, a rebuild of Bioshock in Unreal Engine….When they want to touch on controversy, they might make note of the noise about the restoration of a sexualized female animation in Street Fighter V. It’s pain-free, brain-free eyeball fodder– plus, with the inclusion of the offending close-up buttslap, they’ll get LOTS OF VIEWS.

          The Story Must Be Told– yet paradoxically, The Story Can’t Be Told.

          This strange Nether period — where it must be told but can’t be told — happens more often than we realize.

          Here are some of the reasons:

          1) Fears of being too early, losing subscribers, infuriating a militant and vociferous fanbase, or finding out later they were wrong about something– bind their hands.

          2) Personal loyalties to or affections for at risk parties can be a factor. We’re sympathetic to that ourselves, right? Could Imperium employs a lot of seemingly decent, talented and hardworking people, all of whom might be collateral damage if funding implodes due to a total loss of confidence in the project by funders. Why should everyone at CIG have to suffer that, when most of the misdeeds and missteps have only a handful of authors at the very top? I know I wasn’t the only CIG cynic here who felt a real pang when Sean Tracy earnestly thanked the viewers on Meet the Devs for providing him the means to support his family. What rings hollow off Sandi’s, Ben’s, and Chris’s lips rings true from one of the many little people tasked with Mission Impossible– and there’s 200+ people there who could say it without sounding robotic, patronizing or entitled.

          3) Fears of lost access or advertising — fears of lawsuits, all these factors and more turn watchdogs to lap dogs. Rewarded as they are for lazy, low effort clickbait, why choose anything riskier?

          4) Intimidation by the research is a big disincentive, too. While many operations have ‘heard things’ and ‘suspect the worst’, it’s one thing to subscribe to a jaded view of Star Citizen’s triumphant narrative. It’s quite another to spend the money and time doing the investigative work to write a real piece that sings– with solid documentary evidence and as yet unpublished “scoops”. It’s a lot of work, and though there’s glory to be had in writing a Great Article That Challenges a Conventional Narrative, that glory doesn’t keep the lights on… Not when a Miku buttslap story will get you just as many clicks without all the headaches.

          5) Beyond that, there’s the uncomfortable fact that the infamous Derek Smart! Derek Smart! DEREK SMART!, one of gaming history’s greatest mustache-twirling comic villains, beat them all to the punch. He gave them a roadmap. Told them where the bodies were buried. Demanded they start digging. The map checked out. The prospects looked intriguing. And editors throughout the industry promptly declared moratorium’s on any follow-up pieces because “like hell are we giving that troll Derek Smart the satisfaction of following his marching orders!”

          I think all of the above help explain why we’ve had this long period of relative calm after the Escapist Story. The truth is, there are precedents for this everywhere, and by examining one of the Great Troubled Projects of Gaming Past, we make make better sense of the Great Troubled Project of Gaming Present.

          Despite the title, this was a puff piece

          The Past as Prologue at Ion Storm

          This same weird Nether period occurred during Ion Storm’s hype-fueled ascent, as some here remember.

          While the national Gaming Media was hyping ‘game changing title from a boy genius behind Doom and Quake!’ to hell and back, and that narrative was echoed in punch-drunk biz rags, a counter narrative of wasteful extravagance, troubling nepotism, defections / intrigues, and outlandish behavior was served up daily by self-appointed gawkdogs like us– in Quake chat rooms and message boards– devoted to tracking Romero and whatever they could glean about the company and its mysterious new game. Battle lines were sometimes drawn there too, with pro-Romero vs. pro-Carmack camps engaged in endless wars of words about game development. Today feels eerily similar to 1998.

          Romero made it all easy– he too engaged in rockstar posturing non-stop for the sake of boosting the hype for his game, garnering free publicity and stoking the confidence of investors. Today, Roberts plays the Boy Wonder with appealing humility; Romero preferred playing the Gaming God. (Both, to their credit, earnestly love(d) face-to-face fan interactions.)

          His girlfriend Killcreek was an object of fascination, admiration, contempt and a lot of skeevy talk, too. That Romero made her an employee was much derided– yet Stevie Case at least had serious gaming cred, both as a team player with the legendary clan Impulse 9 and as the girl who beat John Romero at his own game.

          At the time, I wasn’t that interested in Daikatana. I loved Doom and Quake (who didn’t, right?) but considered Carmack the playmaker at iD and preferred his low-key, human computer demeanor. (Their split was described back then by Romero as his “vision of gaming perfection” vs. Carmack’s “vision of coding perfection”, and I’d be lying if I didn’t admit seeing echoes of that in Roberts vs. Braben today…) Truth be told, though, by November of 1998, Romero and Carmack both seemed like yesterday’s legends– Half-Life was out.

          But the stories from guys monitoring the ongoing Ion Storm scuttlebutt made for riveting reading — and members of the Gaming Media read it, too, as did major players in the game development community. Some of it was too outlandish to believe, though at the time, we believed it all anyway. It was only after it all fell apart that reflective sorts could go back and run evaporation techniques to boil off the bullcrap and salvage the facts. (Old Man River aside: Chris Roberts cocaine tales — often repeated here with few corroborations beyond an angry ex-employee’s Facebook comment — remind me of that. Barring further evidence, I feel the same about the worst claims about Sandi. Fair-play and all that.)

          The Indeterminable Waiting Period Between Can’t and Must

          Then as now, there was this indeterminable wait, a surreal Nether period. It lasted most of 1998 as I remember.

          You’d read things on some Quake underground gossip swap, or occasionally hear them from your hardcore gamer friend over rotgut shots– then you’d read the exact opposite in the gaming press. The press accounts were lazy and glib, lean on hard facts and replete with PR soundbites and hype!, hype!, hype! just inflating the expectations bubble all the more. Yet the chinwag from the gawkdog grapevine was dismal, specific, and very sharp.

          You knew, you just knew the latter would pop the former any day now. That the bubble that inflated for years would deflate in a flash, with only the dismal truth remaining before the game even got close to release.

          But that’s not really the way it played out, was it?

          Sure, a few big ominous prophecies of doom made it to print or online before launch. The big developer walkout was high-drama that broke out on places like blues news, then on IGN, and eventually even got some mainstream attention.

          Ironically though, the biggest pre-launch expose on Ion Storm didn’t come from the Gaming Media. It came from the alt paper down in Dallas, in the form of an especially colorful local dumpster fire story in early 99. Their Stormy Weather article surely got more traffic than anything they wrote that year– gamers all over the world, particularly skeptics, were electrified.

          These days, a Star Citizen backer would call it ‘click bait’, but it was honest to God shoe leather reporting and remains a great early prophecy of the eventual outcome, 17 years after the fact. After it broke, PC Mag and Gaming Media outlets dutifully got react quotes from Romero– none apparently embarrassed that they’d been scooped by guys who, like alt rags in conservative cities all over the world, mostly covered right-wing foibles at the municipal level and the like. And of course, Ion Storm went on mole hunts and targeted the reporter for, well, reporting.

          Yet the center held.

          Beyond that, though, the full on Gaming Media hellstorm we all kept assuming was right around the corner because “OMG I can’t believe this crazy crap is happening guys it’s gonna ‘splode any minute!!!” did not precede the release of the game. There was cautious optimism or polite silence from the Big Guys for far longer than informed skeptics could believe.

          The Ion Storm skeptics saw their “it’s all gonna burn!” narrative boosted on off-the-reservation channels with the early release of the Daikatana demo. ‘Lowtax’ took a shot at it a small eternity ago, and was but of many…But the big guys stayed polite, and in the months prior to commercial release, started reframing their stories in accommodating “Can our hero save the day for his troubled game?”

          I couldn’t find the full scans of the magazine, but did find the text of Next Generation magazine’s May 1999 story, printed only weeks before release.

          Next Generation, May 1999 Dogged by software delays, and scarred by staff losses and accusations of mismanagement, highflying developer Ion Storm has come down to earth with a bump. Is the company that spends millions when thousands will suffice all flash and no dash? Can “John Romero’s Daikatana” save the day? In Dallas, it’s make or break time…

          A sidebar in the story notes those gleeful doomsayers, yesteryear’s version of us…

          Next Generation, May 1999 Recent troubles have had Ion Storm’s most cynical detractors rubbernecking with the kind of glee usually reserved for the owner of a broken-down Ferrari stranded at the side of the road…

          The Dallas Observer stories apparently at least made it safe for the gaming media to hint about the possibility of abject failure. How strange that seems, even still. But it remained no forgone conclusion. Romero got a pass from the reputable outlets right up until the official release, and then, at belated last, the feeding frenzy truly began. The merciless, gleeful scorn. Mockery, savagery, damnation. Articles about Carmack as the genius, Romero the pretender. “Feet of clay”, “suck what down, Romero?”, “Can ya believe it? Who saw THIS coming?”, blah blah blah…

          And Slashdot- remember them? In researching this story, a found a choice gem that simply had to be included here. In their metacritic-like rundown of excoriating reviews, “Daikatana Sucks: It’s Official“, even the supervillian of gaming himself, our beloved OP, got a shoutout:

          Jonathan (5011)
          I know what John Romero can do next… (Score: 3)

          Start a company with Derek Smart of “Battlecruiser 3000” fame!

          At long last that which couldn’t be told for over a year finally had to be told– and the after action reports about the waste, dysfunction, nepotism, insanity all finally became safely codified for posterity by the very parties who feared giving voice to it when it might’ve actually helped change things for the better. Over a decade later, big outfits like Eurogamer were still writing about it.

          Back in the Nether Zone

          So– here we are again, waiting in the Nether Zone. CIG’s narrative is triumphalist, and our narrative apocalyptic, the gaming media narrative conspicuously deferential with occasional gentle sniping. At least two of those narratives are wrong– and at some point in the future, one will emerge and become settled history. But for my part, I don’t expect THESIS and ANTITHESIS to beget SYNTHESIS.

          It certainly didn’t happen in Ion Storm’s case. In the end, ANTITHESIS prevailed, and ex-employees negotiated for gentler epitaphs for Ion Storm for posterity’s sake. Defenders of Romero / Daikatana could still be found, but they were given no quarter by yesterday’s equivalent of triumphant goons.

          Andy posted
          “A sad story? Are you insane? They caused all the crap they went through! That feature just made me want to strangle him and his band of idiots even more. How could he live with himself, wasting tens of millions of dollars working in an office on the top floor of a Dallas skyscraper on a game without a plan. What little design they did have is like something out of the imagination of a ten year old. Even if Daikatana had been completed exactly as he envisioned, on schedule, it wouldn’t have been a great game.

          Did he think Eidos’ money was a gift? A reward for his brilliant work on Doom? How could he have put so little effort into making a good game? He said he couldn’t concentrate on level design because he had to manage a team, but he didn’t want to manage a team. He/they did absolutely everything wrong. It’s incredible. But they get to learn from their mistakes, and LGS is out of business because of their stupidity (yes, indirectly, but $10 million is $10 million).”

          Nedan posted
          First off, I like to see a show of hands right now… which one of you has experience in running a Game Development Company?!?! Well… anybody?!?! Just like I thought . Alot of you guys are sure ones to talk & dis a company when you know jack about running one yourselves.

          You can read all the friggin’ info you want on running a company. But when it comes to actually doing it… it’s a whole different friggin’ story entirely.

          Yes… John Romero made some mistakes. Why? He was new to running a business. He never ran one himself before. He also didn’t like the idea of stealing talent. He tried his best not to steal talent. So he had problem of finding new talent instead… which is not easy to begin with.

          His only mistake wasn’t being an egomaniac, it wasn’t over spending & it certainly wasn’t advertising the game too early. It was just inexperience. He had none when it came to running a company. I can certainly have sympathy & show forgiveness for that.

          Sound familiar?

          Behold, the last holdout of the chump who believed too long in a Dream! Their final sanctuary and only refuge is always the same: “At Least They Tried.”

          In closing

          I honestly think if a hard-hitting, narrative smashing expose comes, it will probably come from outside the gaming press.

          In the short term, smaller sites will write blistering pieces, Derek Smart will keep firing mortars from his camp in gaming exile, and the big guys will continue to opt for safe ways to nibble at this without tearing it wide open. We’ve seen a bit of that already, and we’ll see more of it in the months ahead.

          Examples have oblique titles like:

          — “Ranking The Space Sims You Can Play Right Now
          — “Is Mass Effect: Andromeda (or Call of Duty: Infinite War) a threat to Squadron 42?
          — “No Man’s Sky: A VR-friendly Star Citizen You Can Play Today

          So easy, so safe, so guaranteed to get clicks and therefore dollars. And the comments sections will explode anew with Believers vs. Skeptics each calling each other idiots and worse. “It’s Pre-Alpha!” and “You know nothing about game development” will be repeated millions of times. And The Status Quo will be maintained, the untenable center will somehow hold because the story must be told, but it can’t be told for longer than you’d think.

          in reply to: Star Citizen – General Discussions #3370
          dsmart
          Keymaster

            Mark Hamill interview in PC World:

            I don’t know how many millions of people must be involved in raising that kind of money, but that just shows you the reputation that Chris has developed over the years in the gaming community because he’s very well respected. People are really excited for this game, and it’s interesting because people either have no idea what it is at all or they’re ultra-passionate fans. There’s no middle ground. That’s the very definition of a cult following. “

            in reply to: Star Citizen – General Discussions #3366
            dsmart
            Keymaster

              So in the latest RtV (2016-05-13), Tyler and Lando confirmed that the Evocati testing was done in part to save on bandwidth costs.

              Lando also said “The vast majority of people download the game and login once, then never come back

              Also….

              UPDATE: 05/16/16

              in reply to: Star Citizen – General Discussions #3336
              dsmart
              Keymaster

                Transcript of the INN section of the stream.

                Around the Verse: Episode 2.31
                May 12, 2016

                INN EMERGENCY BULLETIN
                STANDBY


                Bowtie: Hello Citizens my name is ERRIS, breaking news on INN tonight as we come to you from inside INN studios



                Bowtie: Hello everyone at INN we’re here with CHRIS ROBERTS

                CR: Very nice to meet you guys and… welcome… you guys do GREAT coverage on STAR CITIZEN so…

                Bowtie: So I first have to ask you have heard of INN? 

                CR: Oh yes absolutely





                Jared: On this week’s episode we’re sitting down with David Elojia, one of the members of the IMPERIAL NEWS NETWORK. David, how ya doin’ man?

                Bowtie: I’m doin’ pretty well how are you?

                Jared: I’m doing well thanks for asking

                Bowtie: You’re welcome! We Canadians like to ask things like ‘how are you’

                Jared: So polite

                Bowtie: I’m sorry I apologise in advance

                Jared: Are you sorry for being so polite?

                Bowtie: YES I do apologise for my POLITENESS

                Jared: Alright. Now the IMPERIAL NEWS NETWORK… you know what I’m not gonna bother explaining it, why don’t YOU tell the people what the Imperial News Network is

                Bowtie: Oh that’s uh… that’s a bit DIFFICULT to do, uh, the IMPERIAL NEWS NETWORK… 

                Jared: Well it’s the WHOLE REASON YOU’RE HERE so hopefully you can do it

                Bowtie: I’m HORRIBLE at this part. Ah… the IMPERIAL NEWS NETWORK started out, um… basically as a way to… keep track of CONTENT, um… mainly coming from the SUBREDDIT but there was a whole bunch of content that got LOST. Uh… and mainly because it was… I mean… you guys put out SO MUCH EVERY WEEK, that it’s HARD to keep a TRACK OF. Um, so we started doing things like TRANSCRIPTS, ah, we started covering everything we could about STAR CITIZEN, and that’s… that’s where INN started, now we ah… we try and make sure we’re a HOME for TRANSCRIPTS for, ah… FAN FICTION, for VIDEOS, TUTORIALS, basically anything ah… anything… STAR CITIZEN RELATED that… needs a HOME and somewhere that it won’t get LOST like on the SUBREDDIT that’s what we try to uh, try to do

                Jared: Ok, and for those of you, for those people who may not know what the SUBREDDIT is

                Bowtie: (rolls eyes) Ohhh, the SUBREDDIT is… a… …

                Jared: There are some people who have gone their entire lives on the internet without experiencing REDDIT

                Bowtie: I was… I had gone my entire life without experiencing REDDIT until STAR CITIZEN and I found the STAR CITIZEN SUBREDDIT and… found TRANSCRIPTS done by NEHKARA… who… TRANSCRIBED everything you guys said in your VIDEOS and it was the most WONDERFUL PLACE EVER and now I can’t spend a day OFF the SUBREDDIT… the SUBREDDIT’s just, it’s a place… ah… for people to talk about STAR CITIZEN, it’s… it’s a BIT MORE OPEN than the OFFICIAL FORUMS, uhm… on… the ROBERTS SPACE INDUSTRIES SITE… but it’s also a bit more CHAOTIC than the official forums and it… it… it gets a bit CRAZY in there but it’s ah, it’s pretty FUN

                Jared: So back to INN, who are some of the people who are involved with INN?

                Bowtie: Oh wow. Um. INN started, was basically founded because of someone named NEHKARA and NEHKARA is one of my GOOD FRIENDS, he’s another CANADIAN like MYSELF and he started TRANSCRIBING every… all the videos that, uh, that you guys would put out from ah… AROUND THE VERSE, REVERSE THE VERSE, the TEN FOR THE CHAIRMANS… ah, he… he’d make TRANSCRIPTS and NOTES of what was said in those, so he was basically the FOUNDING… IMPETUS for INN, ah… and around him we’ve got, we’ve ah… we’ve… amassed a… pretty good uh… pretty good GROUP, we’ve got uh… CANADIAN SYRUP who now runs our TRANSCRIPTS TEAM, we’ve got STORMY WINTERS who now runs our FICTION, ah… SHIVER BATHERY is our European, ah… CORRESPONDENT, our DIRECTOR OF EUROPEAN RELATIONS, we’ve also got uh, JAKE ACOPPELLA… ACAPELLA… I’m gonna butcher his name… JAKE ACAPELLA who… ah… he’s our VIDEO and GENERAL GAMING… (waves hands)… DIRECTOR, ah, we’ve got, ah, PAPA DOLVAK, who used to run the SUBREDDIT actually, and uh… YEAH! We’ve got a BUNCH of other people as well, ah… LESSER PEOPLE who do TRANSCRIPTS and FICTION and… it’s… we’ve… I think we’ve got about 30 to 35 different members at any one time and people COME and they GO and it’s uh…

                We’ve also got FIRE SPIKES, um… he… he hangs out and talks with us a lot as does FAST KART and…

                Jared: We’ve also got Fire Spikes, he hangs out. Perfect, no perfect, just leave it there. Fire Spikes, he hangs out. Now besides the transcripts, what can folks, what does INN do, I know you do a couple of livestreams?

                Bowtie: Yeah we do, we do… right now we just do one livestream a week, basically it’s on SATURDAY at 02.30 EASTERN, ah… which is… basically we talk about the STAR CITIZEN news of the week and then we answer questions, uh… between the TRANSCRIPT TEAM we know entirely TOO MUCH ABOUT THE GAME and… I like to say that we’re second only to the DEVS in our knowledge of STAR CITIZEN so people like to ask us questions when they can’t get a hold of… actual… CIG EMPLOYEES… but, um… we’ve got FICTION every WEDNESDAYS, we… TRANSCRIBE ten for the chairman, bugsmashers, around the verse, reverse the verse, ah, any of the SPECIAL reverse the verses th-the MONTHLY SUBSCRIBER ones, we do… MONTHLY REPORT SUMMARIES, um… we’ve also got HOSTED FICTION on SUNDAYS, ah… NEHKARA does CONCEPT SALE ANALYSIS… ahh.. tch..sh… I’m running out of… there’s MORE… and I just can’t REMEMBER it all cos there’s SO MUCH every week and now a bunch of our members have started um… STREAMING, ah… so… JAKE ACAPELLA and PAPA DOLVAK are off on their own, they’re gonna stream ON THEIR OWN, we’ve all started doing… GENERAL GAMING NEWS AND REVIEWS as well, it’s… there’s… there’s too much

                Jared: I know BEN is a big fan because INN has reminded him of his own WCNEWS website that he started for WING COMMANDER back in the day 

                Bowtie: I have… I have to say, uh… one of the HIGHEST compliments I’ve… I’ve been paid was Ben saying that INN reminds him of… ah… WCNEWS, and that was… yeah… (long pause) it was NICE! Yeah! 

                Jared: Well said, well said David

                Bowtie: I’m an author I don’t do the speaking thing

                Jared: I’m sorry?

                Bowtie: I’m an author I write things I don’t do this whole speaking, talking… thing

                Jared: A’right. Well any final words for the community from INN?

                Bowtie: Ah, for the community, thanks to everyone who’s, ah, you know, stuck with us, thanks to everyone who USES OUR TRANSCRIPTS TO SETTLE ARGUMENTS, thanks for everyone who comes and checks out INN and more importantly thanks to everyone who supports what you guys do cos… we wouldn’t exist without STAR CITIZEN… itself… and… we’re fans too, so… yeah, thank you guys

                in reply to: Star Citizen – General Discussions #3334
                dsmart
                Keymaster

                  uh-huh, INN isn’t Star Citizen shill site at all. So the week dsmart outs them, let’s feature them on AtV anyway. And NO mention of Jake DiMare aka Wolf Larsen.

                  [youtube]https://www.youtube.com/watch?v=MQcs87B4azY&feature=youtu.be&t=1561[/youtube]

                  in reply to: Star Citizen – Extinction Level Event #3333
                  dsmart
                  Keymaster

                    Yeah, I know the GoG guys, but just haven’t found time to get those games up there. I do plan on doing a compilation at some point though.

                  Viewing 8 posts - 233 through 240 (of 649 total)