Derek,
I asked this question a week ago but I think you missed it. With 300 employees averaging $75,000 each (that would be CIG’s cost not the actual employee annual salary which I expect to be lower since the bulk of their staff is in Europe), that brings them to 22.5 million a year just in payroll. Now add in the cost of buildings, equipment, furniture, the MoCap studio and actors, contractors and the salary of the top guys and them blowing through 30 million a year like you said is quite reasonable.
This brings me to my question… What will they do to bring in money next? How do you think they will try and increase revenue? Ship sales are down, whales are starting to tap out and even if they launch SQ42 at the beginning of next year (which is most likely not going to happen), the majority of people who would be interested have already purchased it. If they actually do launch the regular game which we know won’t happen, again, the majority of people have already purchased it.
My opinion is that something big is coming beginning of next year revenue wise. Either they add something to the PU and start charging a monthly sub fee or they release SQ42 and require people to purchase ships or mission packs. They cannot continue doing what they are doing, they must be burning through more than they are getting and even if they launch an actual product, they already cashed in on the majority of the sales.
Something has to change in their revenue model for this mess to continue and with Chris basking in the spotlight, I know he will pull every trick in the book to stay there.