Soren

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  • in reply to: Star Citizen – Year Four #1857
    Soren
    Participant

      I like Eve. I was there from the start and 3 years in.

      Chris Roberts is not really a multiplayer game designer – at least not the way the Eve devs were. I think the pvp aspect mainly. I dont think CR can adopt Eve principles easily because he will never truly understand them. He’s mainly a pve guy and his focus and talent is immersion.

      Star Citizen can never be about the grind for more stuff. Many things will sabotage this. 2 major things are the funding scheme as you just stated but also the fundamental game design. Grinders dont want immersion. They dont want to spend minutes walking into and out from a ship or looking at the scenery og listening to a sound of the virtual world the are in. ย They want to earn isk (or whatever their goal is) fast and effective.

      I dont know if Star Citizen will be made. If it is made I dont know if it will be a succes because its doing something new or if people will only play it for 3-6 months (which in my book would be a fiasco in game design).

      Can we play a game for +1 year because we like to be immersed in the world it offers? I dont know. We do know that the “grind and reward” game setup works but I really dont see a way that SC can count on this as a driving factor to keep players interested.

      You could also argue that there is no reason for SC to be like mmo games we already know (then it could just as well be made using traditional development and funding methods). Its an experiement and I’m in for 40$ – no more no less ๐Ÿ™‚

       

       

       

       

      in reply to: Star Citizen – The End Game #1764
      Soren
      Participant

        Hi Derek

        Can you share with us what kind of information (if any) you will make available from the legal action track (once it starts)?

        in reply to: Star Citizen – Interstellar Pirates #1724
        Soren
        Participant

          @Michael: I have been confused from time to time as well. What make sense for me is that there are 2 Derek Smarts ๐Ÿ™‚
          One is (still) the Internet Warlord who has an ego and will seek victory through any means nescessary.
          The other is a veteran and passionate indie developer that wants to protect the indie business and reputation.

          The passionate indie developer does not want the game to fail, but also want CIG to adhere to the rules that governs the indie business. This guy is the real deal that spend 6 digits $ amounts making sure CIG follow the law and want to protect as many investors and employess as possible.

          The internet warlord digs up anything he can and runs an internet blog where he needs to produce a constant stream of news for his followers. The warlord always sees the information he gets as ammunition to prove the game is doomed and will ignore alternate interpretations or uncertainties. The warlord will also “group up” with anybody (with less noble intentions) to further his cause.

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