dsmart

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  • in reply to: Star Citizen – Year Four #1767
    dsmart
    Keymaster

      I didn’t say that all the spending has been wasteful though. And my point about the MoCap is that they’ve had no less then four attempts at it. But only someone keeping track, would know that. We’re tracking everything.

      The SC vs LOD argument never made sense before, and it doesn’t make sense even now. At it’s peak, over 500 people have worked on SC over this period. And with $95m raised. How exactly does that compare to an indie dev team and it’s expenditure? And why do we always seem to arrive right back here at this nonsensical and irrelevant comparison?

      FYI those TAKs you’re trying to compare to JPEG ships, bear no relevance to anything. The game is free. We use the TAK and Starter Kit as purchase to get into the Early Access phase. And it’s a one time purchase with no strings attached. We don’t sell individual items or the item shop would have been activated by now and items sold from there.

      Plus, nobody cares how long they think it takes to develop a game. They care about promises made and which were either broken, or turned out to be flat out lies.

      That aside from the fact that this is about SC, and not LOD.

      And no, it’s not better to be honest and say they’ll deliver. Every single project manager knows that you must have a delivery and completion schedule. The reason that he did this is because it’s painfully clear that they don’t believe this game – as promised – will ever see the light of day. And it was right there during CitizenCon that, after months of denying (my reports that the fps module was on indefinite hold), he admitted that it was no longer being released as planned, but was instead going to be rolled into either 2.0 or the PU.

      in reply to: Star Citizen – Interstellar Pirates #1737
      dsmart
      Keymaster

        @Ivan LOL!! OMG! That image. So wrong 🙂

        in reply to: Star Citizen – Interstellar Pirates #1735
        dsmart
        Keymaster

          @Michael No, I already stated clearly that I have NO such interest in the project.

          ps: you have been banned for making personal attacks here

          in reply to: Star Citizen – Interstellar Pirates #1733
          dsmart
          Keymaster

            @Michael: No, it was to discuss with him my findings, what I had been told etc and get an official response from him so that I could include his perspective in the blog without it being one-sided.

            Nowhere did you see me say anything about lending support. What I said – and which you quoted – was pretty clear on the motives. So I don’t even know why you’re asking.

            in reply to: Star Citizen – Interstellar Pirates #1732
            dsmart
            Keymaster

              In case you missed my Tweet earlier today. Foundry 42 UK have filed their accounting. It doesn’t look good. They’re low on cash.

              And that number you see as them being owed money, is probably from funding since the company doesn’t have anything to sell which would lead to them being owed money.

              in reply to: Star Citizen – Interstellar Pirates #1727
              dsmart
              Keymaster

                @Joe There’s nothing confusing about it. That’s when the project started.

                in reply to: Star Citizen – Interstellar Pirates #1726
                dsmart
                Keymaster

                  @michael I don’t care what people think. I never did. I am not responsible for people’s feelings.

                  Just because I feel the need to stand up for something that I deem to be in the interest of gaming proper, doesn’t mean that I have to prove my motives.

                  Fact is, I backed the project from day one. Then they screwed up. Here we are.

                  Basically, I have as much right to say and write what I want, as you and others who also reserve the right to White Knight the project.

                  And the simple fact that most people keep conveniently ignoring is that they made it personal. That’s things went sideways.

                  At the end of the day, I know that I will be proven right. It’s only a matter of time.

                  in reply to: Star Citizen – Interstellar Pirates #1721
                  dsmart
                  Keymaster

                    @Joe it’s pretty straightforward actually. During the 2012 KS campaign, Chris went on the record as saying that the game was one year in development prior to the Oct 2012 Kickstarter. In fact, the campaign started on their own website first. Then moved to KS, then continued on the new website after the KS funding concluded in Nov 2012.

                  Viewing 8 posts - 593 through 600 (of 649 total)