dsmart
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[quote quote=2668] @Josquin Thing is : when Derek is wrong he gladly admits it. I take as an example when he said that those two dinosaurus (Braben and Roberts) can’t connect with the gamers anymore. That was 3 years ago when E:D and S:C were announced. Just ask him now and you’ll see. Now, he never said ‘CIG will fall by end of january’ nostradamus style. You are making it a prediction. He said in his opinion that would be surprising . I here, don’t go all out if he’s wrong on that one or others (cause yes he’s wrong on many things too). Why don’t I go all out ? because Derek Smart didn’t ask any of my money. And because the real thing is >>> Cig has’nt fallen yet, but have they release anything substancial? no. Soooooo you can try to tip everything Derek Smart and Chris Roberts said, and try to analyse, investigate it etc etc . No. Who cares. CIG has’nt released anything that looks like a game so far. This is worrying. Thats the only thing important. [/quote]
They’re idiots who can’t tell the difference between sarcasm, tongue-in-cheek, or predictions. This is precisely what I said:
1st Roberts, then Braben. These digital dinos think they can disappear, return – then assume they can connect with gamers. Right.
— thedereksmart🕹️ (@dsmart) November 7, 2012
[quote quote=2664]
That said, anyone who regards me as an un-biased source for all things related to this train wreck, only have themselves to blame if I’m off about something. However – thus far – every single thing I’ve said and written – has YET to be disproved.
Is that a reference to the prediction you made back in October about the entire project folding before end of Q1/2016? Technically you still have 4 weeks to be proven right about that… [/quote]
You know how predictions and analysis work?
That’s why analysts are hardly ever correct; because it’s all about data that is available at the time of the analysis.
I think my comments have been pretty clear. Anyone reading my blogs, specifically The End Game one you cited, can see that most of what I said in there, is pretty much what has happened. Right down to the missive I posted on Twitter last week about being proven right that the game – as pitched – couldn’t be made. They have proven me right by continuing to not only chop promised features, but also by implementing (as per 2.2) features that are just fluff, which were never discussed nor planned etc.
The fact of the matter is, the stunts (e.g. releasing a half-assed mPU 2.0 to show progress) they pulled in Q4/15, gave them a huge revenue boost which nobody (least of all me) was expecting. Compare that to the fact that the split (a prediction I made in Oct) of SC and SQ42 was pretty much flat and didn’t gain the revenue they thought they would. However, they still made money from it. Regardless, it’s all immaterial because at their estimated $3M per month burn rate, eventually they will have mass layoffs and/or the whole thing will collapse.
It doesn’t really matter if they increased it from 16 to 24 or not. What matters is the experience. I’ve never – ever – seen more than 8 people in an instance. Have you?
Most of these are fixes to the same sandbox tech demo. And the new “features” really weren’t even on the roadmap, let alone discussed. So clearly, all they’re doing now is putting “something” together so they can bail. Watch. That’s exactly what’s going to happen before long.
I just read this crap over at MMOSite: http://archive.is/WtJsR
And THIS is why we fight.
“The sci-fi themed sandbox space MMORPG/FPS is truly an amazing example that others should follow.”
uhm, how about no?
On which planet is asking backers to pay for IMAGES OF SHIPS to the tune of $109M (to date), while, five years later, having nothing more than a tech demo to show for it, amount to:
“AMAZING EXAMPLE THAT OTHERS SHOULD FOLLOW”
Aside from the fact that, to date, the majority of what was promised has yet to be delivered in ANY shape or form. Amid several key features promised – and which backers gave money for – being either gimped or completely removed.
Let’s not even get into the whole issue about how, not one, but several people who have actually managed projects, have already said that from what was promised (back in 2012), not even 10% (that was my count, others put it at 6%) has yet to be delivered.
https://robertsspaceindustries.com/funding-goals
$109M + five years, NOT EVEN 10%. So how on Earth are they going to deliver on 100% (insurmountable technical hurdles aside) promises made? Let alone in THIS lifetime?
As I type this, they can’t – as in CANNOT – get more than 16 (up to 24 players, not ships) people into ANY instance of this game, without SIGNIFICANT issues. And they’re supposed to be building an MMO (!!!).
This is just ONE recent example of where, today, a $109M project has delivered and claims to be “major”
https://www.youtube.com/watch?v=bR-aNJn-Gpc
Chris and ALL the execs know the game is up. That’s one of the reasons why sources keep telling us that all the focus is on SQ42 (which is going to tank if what I’m hearing is true about the horrible acting, cut-scenes, ganky gameplay etc) which the majority of backers are already entitled to; having paid for it. Which pretty much means that there is NO way they’re going to make money on THAT upcoming train-wreck by trying to sell it to non-backers. Even as they try to leap frog this whole thing by trying to release it first, ahead of Star Citizen.
Aside from the fact that NEITHER of these two games is EVER going to see a release in 2016.
Case in point. The sales metric for the SQ42 split (they separated SC from SQ42 to sell it separately) in which they barely broke $2M, is a clear indication that the bullshit is at an end.
But wait, there’s yet another ship sale on the way I hear. But don’t worry, they don’t actually need the money you see.
Most of the Star Citizen backers don’t give a toss about SQ42. For them, it was just another icing on the cake and NOT a primary component they asked for. Only Chris, in his perpetual state of delusion, cares about SQ42 because apparently, when this whole thing goes tits up – as we expect that it will – him and Sandi think this is their ticket back into Hollywood.
Anyone paying close attention to the development of SC from the release notes can clearly see that they’re fixing bugs and tweaking a tech demo, while not adding ANY of the features backers have asked for. Which precisely explains the sudden release of UNANNOUNCED features in the latest 2.2 patch which were designed to be anti-grief, but are largely nothing more than stop-gap measures which clearly give proof that the direction (LOL!!) is completely off the rails and that the whole thing is FUBAR.
Yes. They’re focused on anti-grief measures in an instanced game that, thus far, has yet to host more than 16 active ships or 24 players without significant issues.
Because feelz.
And it’s already common knowledge that they prematurely released this mini-PU crap back in Dec in order to – as I said in my blog BEFORE they even did it – to satisfy a ToS delivery liability – and raise money at the same time. And that’s precisely what they did because shortly after, they started using this crap as an excuse to stop doing refunds.
http://imgur.com/a9JSAt1
Here is a recent response that they sent to the BBB when someone complained.
http://i.imgur.com/KXedTH2.jpg
I would like to be a fly on the wall when, after all the complaints they’ve been getting, the FTC finally come calling. I hope they realize that they cannot pull this crap with a Federal agency.
That said, anyone who regards me as an un-biased source for all things related to this train wreck, only have themselves to blame if I’m off about something. However – thus far – every single thing I’ve said and written – has YET to be disproved.
And I’m going to say it again, the same statement I made back in July 2015 that started this “uprising”.
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Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever. There isn’t a single publisher or developer on this planet who could build this game as pitched, let alone for anything less than $150 million. The original vision which I backed in 2012? Yes, that was totally doable. This new vision? Not a chance. The technical scope of this game surpasses GTAV, not to mention the likes of Halo. Do you have any idea what those games cost to make and how long they took? Do you know how many games which cost $50 million to make took almost five years to release? And they were nowhere in scope as Star Citizen?
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In fact, even due to all the crap they’ve either cut, gimped or not delivered, they’ve ALREADY proven me to be 100% RIGHT in this regard.
We’re at $109M in 2016. NO GAME.
And they are still raising funds using any means necessary. This despite Chris going on record many times saying that if funding stopped, they could still finish the game.
https://robertsspaceindustries.com/comm-link/transmission/14184-Letter-From-The-Chairman
Then in yet another missive, claimed that if he’s not making at least $3M per month, then he’s not going to have that many resources to allocate to the game. Yes, he said that. It’s sourced.
Which brings me to this 2014 statement re: $100M
https://forums.robertsspaceindustries.com/discussion/comment/3910150/#Comment_3910150
The collapse is coming. Like 38Studios and others over the course of our history, it will be swift and sudden. And given the exposure and money that has gone into this project, I would be very surprised if when the dust settles and the various agencies start getting involved, that even more revelations come to light. Especially when you have people with $10K all the way up to $40K invested in this game.
And when that happens, all the people who stood by and said nothing,or who kept writing all this bullshit while ignoring and/or obfuscating what has turned into the blatant fleecing of gamers (most who are now stuck in sunk cost fallacy, not to mention cognitive dissonance), are going to pay dearly because this industry NEVER forgets. Like never.Look away! Look away!
$109M + five years + a worldwide team that topped 500 at one point = a CryEngine sandbox tech demo that is as much of a “game” as Martha Stewart is a good cook.
You were warned.
It’s all the usual bollocks he keeps spewing.
First of all, the game is instanced. Right there is their first problem.
There is absolutely no way on this God’s Earth that they are going to make an MMO out of that sort of architecture that’s based on CryEngine. Most of us in the dev community know several devs who have tried to build an MMO with the CryEngine; and the challenges and custom code that had to be written from the ground up.
I mean, seriously, four years later, we’re still talking about 16 ships and 24 players. In a game that’s supposed to be an MMO?
Aside from the fact that there is still no cohesion between the instances. Which is precisely why it’s hard for a group of friends to join the same instance. The only way around that, is for them to do an instance/server browser or that, and a buddy system.
Like Planetside 1/2, my LOD game was built to be an MMO right off the start. And this how we partitioned the game world (which is 100% persistent).
And sometime this month, we’re planning a massive stress test to pack the server to the gills.
ps: Anyone from this forum who wants a free Starter Kit key for LOD, can email f[email protected] requesting one. You need to include the following:
- your forum profile name
- link to your forum profile
And the email request should come from the email you used in the forum or it will be ignored.
Well, back in Summer 2015, someone (that would be me) did come out and flat out say that there was no way in hell that the game they pitched could ever be built. That still remains the case.
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