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  • in reply to: Star Citizen – General Discussions #2697
    dsmart
    Keymaster

      No yet banned. Give it time. 🙂

      Im starting to get really, really worried

       

      in reply to: Star Citizen – General Discussions #2696
      dsmart
      Keymaster

        The Escapist magazine appears in the final finalists list for Society Of Professional Journalism Kunkel Awards (video game journalism) over their reporting of the Star Citizen fiasco. 🙂

        in reply to: Star Citizen – General Discussions #2695
        dsmart
        Keymaster

          Well stated.

          Here’s the thing, they had to do it this way once they figured out that they could generate millions via these ship sales. I mean, seriously, think about it, who wouldn’t?

          The biggest issue is that they continued to do this without any forward planning as to not only how they were going to build the game for these ships, but also how the ships would function. That aside from the fact that every – single – ship, has gone through various iterations.

          Which brings me to the Xian Scout fiasco. Backers pay for a specific type of ship. CIG change the ship design. Then as if that wasn’t bad enough, they went back through historical statements to change all previous statements made.

          in reply to: Star Citizen – General Discussions #2689
          dsmart
          Keymaster

            Yes, 2.2 patch is a botched and broken as was last reported.

            in reply to: Star Citizen – General Discussions #2684
            dsmart
            Keymaster

              Yeah, it’s an on-going gag on Twitter. 🙂

              in reply to: Star Citizen – General Discussions #2680
              dsmart
              Keymaster

                $110M + 5yrs + 500+ people (at its peak). This is pre-Alpha (they say its Alpha) 2.2

                in reply to: Star Citizen – General Discussions #2679
                dsmart
                Keymaster

                  [quote quote=2677]I don’t know did anyone point this out, it has to do with SC’s art direction. Everything is as complicated as you can imagine, like they cant find a better way to cram in as many polygon feature as possible, all those ships are way over detailed for their own good, everything in your sight has like 100 moving parts. Worse is those aren’t pure eye sour. It seems SC want those “parts” to have a meaning, which means each one is an object that has a roster of status to keep track, engine avionic weapon and other modules. The complicated ship objects has damage status, damage visual effect. Add this on top of the ship variety with complex state to set them apart, add all of these to FPS perspective, to the “seamless loading”. While everything is rendered in Crysis like visual. Most PC can barely run this standalone, even the high end gears cannot fully take on this challenge. Now this is “standalone”, SC is an MMO that play over the internet, there will be a shit load of data to transmit, things are already lagging and broken with handful people testing, what will happen when you have like something 100 multi-crew ship screwing around the verse in the same server at same time? Remember this is just for a bunch ships in void, the game also promise rich environmental factors in a unbelievably large universe, things like you can access every detail on a map, procedural generated planets, and remember, all of these are rendered in Crysis graphic. Are we going to have a dedicated fiber optic express just for this? Im not familiar with internet gaming, but I suppose there is a reason why internet game usually cant look as good as standalone game. MMOs like WOW was way behind in graphic even back then, does that have a thing to do with “bandwidth”?? Correct me if Im wrong. I predict they cant even deliver 10% of their promise, when money is running out, there will be cuts, rushes, and desperation to cover their ass, the final product will be totally FUBR, poor fans may keep looking their ship in a hanger while it last, playing in the real verse can be dangerous, sense the program is unpredictable, 1000 dollar ship can disappear for no reason, once its gone in the verse, its are gone. The dev is in full steam to model JPEG, cook more staged demo, milk the last of the hardcore fans down to the last penny. [/quote]

                  That, right there, is the primary part of the problem and why they can’t build the game promises. Aside from picking the wrong engine, it’s like nobody sat Chris down and told him that for the level of visual fidelity that he wants the game to have, it simply won’t work. That aside from all the features he wants to cram in. And of course, it’s only pre-Alpha (they say its Alpha, go figure) now, yet these performance issues are evident. And it’s not like there’s much room for optimizations when you’re already using a baseline engine (CryEngine) that’s already as optimized as possible. Remember back in the day when CryEngine made people’s machines bleed?

                  in reply to: Star Citizen – General Discussions #2678
                  dsmart
                  Keymaster

                    [quote quote=2675]

                    I don’t agree that most of what you said is what actually happened. [/quote]

                    That’s fine. But it only means that you haven’t been keeping track or keeping up.

                  Viewing 8 posts - 361 through 368 (of 649 total)