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    It’s a foregone conclusion that during GamesCom 2016, Chris Roberts – again – blatantly LIED to backers about the state of the project when he revealed the time line for the 3.0 build release. Even the most loyal backers, even though they knew deep down that there was a chance that this was the case, are starting to come around.

    But it won’t last. We’ve seen this cycle once too many times before. As soon as Chris Roberts trots out the latest scam-ridden pretty pictures, the sheep, like AI bots, will self-herd themselves into a lull for a few more months. Even the “popular” Star Citizen streamers are getting fed up. Meanwhile, over at the hug box that is the CIG backer quarantine, a few stragglers are upset at another two week delay. I don’t know what they’re going to do when it all comes to a head this Summer. Either way, it’s going to be absolutely amazing to behold, and there will be many lols to be had. In fact, most of us are already planning our Summer vacation around it.

    There seems to be an interesting pattern:

    – Week A: delay critical tasks, add a few fluff tasks, do not delay overall launch prediction. Sales are usually held during these weeks.
    – Week B: close a few fluff tasks to convey an image of progress, delay the overall launch prediction for two weeks

    This can go on a very long time and keep backers happy, as we have now seen with already more than doubled time from 3.0 June prediction.

    But people are starting to notice.” – A backer on Reddit

    But this is not what I want to write about today.

    So, remember back in Nov 2016 when I said sources told me that back in Aug 2016 when Roberts was touting 3.0, that it didn’t really exist in any form? Sure you do.

    Remember that same month when I repeated the same thing after CitizenCon, ahead of Roberts’ “Dec 19th” release comment?

    You also read my Dec 13th, 2016 update, three days ahead of the “3.0 release”, right?

    And do you remember my first update of 2017 after 3.0 failed to materialize, and I reminded everyone that I was right the whole time? Yeah, you do.

    Did you also read my follow-up Jan 2017 update about 3.0, as well as yet another interview with German’s #1 Star Citizen propaganda media outlet, GameStar, who had previously claimed that they “played 3.0”?

    First of all, we always have a decent amount of money in reserve, so if all support would collapse, we would not suddenly be incapacitated. We plan the scope of the development based on what arrives monthly by the people to support. I’m not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42. The revenue from this could in-turn be used for the completion of Star Citizen.” – Chris Roberts, Feb 2017

    Then in my Feb 2017 update, two months after not hearing about, nor a 3.0 release, I wrote about it being a pipe dream, and that SQ42 wasn’t even a thing anymore.

    Then in my Apr 18th, 2017 update, a full EIGHT months after Roberts’ claimed 3.0 was going to be released on or before Dec 19th, 2016, the first 3.0 schedule was released. With an “aim date” release window to June 29th.

    Then in my May 2017 update, I mentioned a major scoop regarding both SQ42 and the internal 3.0 dev schedule that goes all the way to 2021.

    Where are we today?

    Star Citizen 3.0 is EIGHT months late from the original Dec 19th release window. And as per the June 28th schedule update (analysis), assuming they actually make (all bets are that they won’t) it, will be almost THREE months late from the original release window in the first schedule released in April.

    Since the original 3.0 schedule was released in April, we’ve been doing analysis (06-09, 06-16, 06-30, 07-07, 07-14, 07-21) of the more important and significant changes. The trend has always been that CIG released a bullshit schedule, that didn’t reflect the actual state of the project. This has been more evident with each delay. And until this past July 28th update, the previous two schedules didn’t even change the release aim date, despite the fact that there were many tasks delayed by as much as three weeks. It’s almost as if they didn’t want to upset the Apple cart during the sales they have been doing this period. Particularly the sale of the Nox (in-game) and Cyclone (JPEG concept) vehicles which are to be used on the promised moons and planetoid coming in 3.0.

    Why yes, yes of course a company that is run by a group of thieving, conniving, lying, sumbitches led by an incompetent ass-clown, and which is actively engaged in an on-going scam to fleece backers and line their own pockets, is oh so very willing to refund money because, you know, they feel like it. GTFO” – Derek Smart on SA

    Going into August (GamesCom is Aug 22-26), we started seeing the shill pattern again. First up, those lying bastards over at GameStar, got the ball rolling with their interview which, while being their usual bullshit-ridden puff piece, started a major furor when they revealed that Star Citizen was only going to “launch” with 5 – 10 systems (out of the 110 promised to backers between 2012-2014). I wrote about that in my July 17th update.

    And while CIG and their media cohorts, as well as the clueless backers were busy shilling “procedural planets” (most of them have no idea what that even means), which I recently wrote about here with regards to Star Citizen, others were on a completely different tangent.

    Then Chris Livingston over at PC Gamer, one of the more credible writers, claimed “hands on” experience with 3.0. As I wrote here, based on my Twitter exchange with him, he says that he was able to play the game, go from space to planet “seamlessly”, then land on a moon and a planetoid. As the issue hasn’t been released yet AFAIK, that’s the only information that we have thus far. I remember back when GameStar was claiming they played 3.0, while not being able to give any details, though found time to write a 12+ page word salad of backer pandering bullshit.

    “There will never – ever – be a “game” coming from this. And when it all collapses and CIG can no longer pay the monthly AWS costs, since the game is online only, backers will be left with a dud they can no longer play, as there is no off-line play component, nor peer-to-peer multiplayer.

    My opinion remains the same. This game will never get made. It’s been a cash grab that’s made Chris, his family and friends, rich off backer money. He hasn’t “saved PC gaming”. All he’s saved are the ill-gotten gains from trusting backers who just wanted a game.” – Derek Smart

    Know what happened to the Nox and Cyclone sales after Livingston posted his article snippet? This.

    Then, amid the furor, and weeks later on July 26th, with no official comment from a CIG exec (not even Roberts), one of the CS posted a half-assed clarification about the 5 – 10 systems furor. It’s as ridiculous as it is mind-blowing. Read it and be the judge. I personally like how they literally threw GameStar under the bus. It’s always interesting when even shills and their sources can’t seem to get their stories straight.


    Remember that by $65M raised, these clowns had progressively increased the scope of the game and reached the peak of ludicrousness almost three years and $90M ago in Nov 2014. The same month that the original games (Star Citizen and Squadron 42) pitched in Oct 2012 were supposed to be released.

    As Nosy Gamer noted in his July 28th article, shortly after the above clarification, those backers who were defending the 5 – 10 systems, were suddenly singing a different tune. The YoYo is not a joke; and the Blue pill is actually Purple.

    Even as GamesCom is approaching, and sources telling me that the ENTIRE project is an unmitigated disaster of epic proportions, the denizens of the quarantine zone, are already at high anxiety levels in anticipation of what’s going to happen at GamesCom this year. If only they knew that the reason resources are pulled off 3.0, thus causing the delay, is because CIG are working on what they will be showing at GamesCom a little less than a month from now. And if you thought I was joking when I kept saying that most of them were stuck in Sunk Cost Fallacy, read this Spectrum post.

    I have all the details about precisely what they’re doing and planning for GamesCom. I will be publishing a new article during or after the GC2017 show, then we all get to see how much of it was on the mark.

    The Sunk Cost Fallacy

    The Misconception: You make rational decisions based on the future value of objects, investments and experiences.

    The Truth: Your decisions are tainted by the emotional investments you accumulate, and the more you invest in something the harder it becomes to abandon it.

    As I wrote back on July 8th, sources continue to tell me that not only is 3.0 nowhere near ready for release, but that it continues to be a performance hog. And that Squadron 42 still doesn’t exist as a “game”, but as a series of splintered tech demos. Which makes sense, considering that it relies on the Star Citizen core engines which aren’t even completely developed yet. It’s almost as if the pillar of the Star Citizen CS staff and community, a homophobic, racist, antisemitic buffoon, Ben Lesnick, actually lied when he claimed to have played all the missions in SQ42. A game that, with 2017 almost half over, still has no release date.

    The bottom line is this, with the 3.0 release aim date now in early September, if they release what we see in the schedule in that time frame, it’s going to be a disaster more epic than the release of 2.0 back in Dec 2015. But much worse due to the introduction of moons and planetoids which have added to the complexity of the game and the performance issues they’re now battling. I don’t personally believe that CIG will do that because it will mark the end of the project. Instead, there is a very good chance that they will probably release 3.0 to Evocati either shortly before, during, or after GamesCom. Then leave it there for an undetermined period. Then after the hype or disappointment – which is all but sure to leak – later either pulling it for more internal testing, or pushing it to the Public Test Universe. Whatever they do, if it doesn’t live up to the expectations – which sources tell me it simply cannot – then it’s the final curtain.

    As of now, Star Citizen is 2.8 years late, and $90.5M over budget. That’s an absolute and indisputable fact.

    Eventually, and this goes without saying, every single person left with money in Star Citizen, is going to end up losing it if they think that a “game” will ever evolve from this train wreck. For the US backers who are now claiming that if the project fails, that “Key Man Insurance” would cover refunds, or that their money is tax deductible, we can help. Here is IRS form 4684 which you will probably need when the end comes.

    You see, the thing with Ponzi schemes – which this project has evolved into – is that it is bound to collapse, regardless of how long it takes. With CIG using new backer money to refund old backers (who are still refunding btw), at some point when they can no longer do refunds, the whole glass house crashes. It’s inevitable. It will happen. And we’re all going to bear witness to it.

    And some of the backers engaged in obfuscation and revisionist history, keep spouting the same nonsense that “backers voted to increase the scope of the game“. In fact, as I wrote here about a year ago, that notion is patently false.  The 11-03-2012 stretch goals poll, and the 07-17-2013 funding counter poll did no such thing. And even if it did, it was still up to Chris to know when to say no, or when to determine whether or not it could be done. But regardless, in Nov 2014, after raising $65M, the project scope was significantly increased, thus sealing its fate and dooming it to the failure it is now facing.

    “That’s the third time you’ve posted the same link to the same poll, disregarding points raised that the poll data doesn’t show any consensus or agreement in any of the options, since not even a simple majority agrees on any one option despite each participant being allowed to select 3 options. Members of the active SC community were given 3 votes each and still failed to put any of the options above 40% support, which suggests that there is no majority support from the community for any of the expansion options.

    If anything, giving people 3 choices each instead of 1 should have made it easier for any one option to hit 50%, but that still didn’t happen. All this shows is that CIG polled the community and then promptly disregarded the results, opting to proceed with their own plan instead, and certainly doesn’t support your assertion that the changes were voted and agreed upon by the community.” – Some guy on SA

    UPDATE: So amid the ongoing furor, a CS person from CIG has again issued a statement regarding the recent 3.0 schedule delay. It’s as ludicrous as the project itself. To the extent that not only admitting to continue to increase the project scope – when they should be winding down development to release a game – but also somehow justifying a bogus schedule they know is unrealistic. A schedule to which they won’t add the actual dates, but instead increase the delays two to three weeks at a time in order to avoid panic.

    Basically their official statement is admitting that Chris Roberts LIED to backers. Here’s irrefutable evidence from GamesCom 2016.

    From PC Invasion article.

    “We have to assume they will rustle something up for Gamescom just to keep fans happy. While these special event demonstrations are always impressive, there’s little change to the actual game and they simply fuel the hype machine. The 3.0 update has been teased by CIG since October last year.”

    Meanwhile over on Reddit…