THE STAR CITIZEN 3.0 SCHEDULE IS OUT
“..so, it’s our big end of the year release. er so er yeah, so we’re gonna get it out the end of the year; hopefully not on December 19th but, er, like last year….but it is a big one, so, not making er, I got shot for making promises, but er, that’s our goal.” – Chris Roberts, GamesCom, Aug 19, 2016 @ 23:36
So between Aug, 2016 and the 3.0 schedule (amid much fanfare), the 3.0 is now stated to be coming June 29th, 2017. That’s 10 months since Gamescom; and 6 months since Dec 2016.
Yet, shortly after raising over $22 million (see below) between Aug-Dec based on those LIES; right after that, in Jan, they started talking about “doing a 3.0 schedule”. And then on April 14, 2017, they released it. Remember the old one, from back when they were raising money during the holidays?.
Amounts raised Aug-Dec 2016
Someone said it best:
“You have to admire them. They’ve reduced the next major deliverable to a ‘schedule’ of an actual deliverable that’s a year or more overdue. It’s a masterclass in misdirection“
Meanwhile, over on Reddit.
“Is it ok to say Im disappointed? Because Im disappointed. Glad to have the schedule, but now I have some serious questions which I kinda feel like everyone is glossing over, and god knows CIG wont answer…
How did things fall so incredibly behind? Im struggling to understand how we went from a predicted release of 3.0 full Stanton system roughly end of 2016 to a drastically cut down 3.0 ‘light’ almost 6 months later? And even the 3.0 light… the jesus patch network code might not make it in?
Its one thing to say delays happen, but seriously, what the hell happened? A almost year delay assuming it will definitely not release on their july estimate this year. Thats some serious additional development costs and overrun. I dont care who you are in the dev business, that cost is going to be significant to the overall cost. An extra year of development costs is nothing to sneeze at. Especially considering the gravy train of crowdfunding dollars wont last forever.
Downvote me all you want, but it needs to be said. How did things get thrown so far off?”
Chris Roberts also wrote another newsletter to go with it.
“3.0 represents a giant jump in gameplay potential from the code in the 2.x branch. For a start, it will contain about nine months of our main development branch beyond 2.6.x as well as almost two years of Planetary Tech development that the Frankfurt Engine team embarked on in the last half of 2015.”
Oh, there’s a monthly studio report as well.
Aside from the fact that sources are still telling me that it’s all smoke and mirrors – as always – this 3.0 schedule, amid much fanfare, is the same build that Chris went up on stage in Aug 2016 and LIED about when he said the patch was in progress, and being released on|before Dec 19th, 2016. I wrote about that extensively in my Shattered Dreams blog from Oct 2016; amid several smaller subsequent posts (1, 2) since that time.
Yet, after raising all that money to the end of 2016, come Jan 2017, they started talking about “working on the 3.0 schedule“. You know, a schedule for a build they were supposedly going to release months earlier.
Now, not only is this 3.0 schedule basically 2.7 in disguise, but it’s also missing several (e.g. mining (LOL!! see the official statement), planets) components they’ve been promising and touting for years now. And it also pushes the project well into 2018. If they even survive that long – and have the money – it’s safe to say that it’s a 2020 game. But none of that matters because not only is what they’ve now promised never seeing the light of day, even if you added leeway for delays, you’d end up well into Q4/2017. And assuming they complete it, well, you’d be looking at barely 25% (need I mention that 3.0 now only contains 3 moons, no planets – and not even 1% of the promised 100 star systems?) of the game they promised. Not including SQ42.
Notice how every task in the schedule appears to have started in April? Yeah, me too.
With CIG it has been more about marketing and showmanship, than about building a “game“. And that trend continues here, in that they even made a video – about a watered down schedule that’s now almost a year late. The same thing they did back when they made a video – ahead of telling backers that the SQ42 demo promised for CitizenCon 2016, had been scrapped “at the last minute”.
Back in Feb 2017, I wrote that several key team members had left the project; as they have been doing throughout 2016. Because Shitizens (toxic Star Citizen backers waging an Internet war of attrition against dissent) tend to attack them, and me; I had stopped giving out the names of departing parties. In that missive, I mentioned that Behavior Interactive were no longer working on the project. This has now been confirmed, two months later.
“And that’s precisely why they have not only been downsizing gradually (lots of departures in Q4/16 and in the new year) without making any noise (rumors are that Behavior Interactive is the latest third-party studio no longer working on the project) , but also said to be converting some employees to contractors. The latter is clearly an attempt to not only save money, but also save money and image because contractors don’t have the same termination protections, benefits etc as employees. And contractors, like third-party studios, can come and go without fanfare. It’s also why they have to keep using all kinds of tricks (cash-only sales, sales of JPEG ships with zero chance of making it into the game, R&D demos posing as actual game code etc) to keep raising money. Even though the project has already been funded by almost 3x what was originally needed – even after the vision 2.0 scope creep.”
So with this 3.0 news, it’s finally official that Behavior Interactive (like Illfonic and others who never got to see the project to completion) were in fact no longer on the project.
“We had originally hoped to deliver most of the Stanton Landing Zones with the first release of Planetary Tech, but that proved optimistic once the talented team at Behaviour, who had built ArcCorp, Levski, Grim HEX and had begun work on the remaining landing zones of Stanton, moved off Star Citizen and onto another Behaviour project in December. We had been steadily shifting our reliance away from external resources and we felt it would be unfair to block them from the opportunity to work on their own game. Unfortunately, replacing an Environment team of over 20 is no small task, which has set back the progress we had originally planned to make on the landing zones of Stanton.”
Notice how, as was the case of Illfonic (Star Marine), Roberts again makes a blame shift? In this instance, he is saying that because BI had to leave to go make their own game, it affected Star Citizen. I have been in this business for almost 30 years; and in my experience, paid contractors working on a major project, seldom leave a solid paying gig, to go take on the risk of “working on their own project”.
As I had mentioned before, there are other exits, including sources saying that Matthew Johns (Now at Naughty Dog), Tony Z, and other key players are either gone, or have put in their notice. It has gotten so toxic to be involved in this project, that some exits don’t even bother to update LinkedIn now, because it is being data mined due to CIG keeping it all a big secret.
He did the same thing with the switch from their own CryEngine derivative (StarEngine) to LumberYard; not telling the backers anything beforehand – for a whole year. Then only releasing a newsletter when the 2.6.0 patch – which had the prerequisite LumberYard logo – went live. I wrote about that extensively in my Irreconcilable Differences blog.
The few backers still left giving them money, or who are yet to ask for a refund, should have known the end was near when in June 2016, they made a dramatic change to the ToS, and tilted it even further in their favor, while stripping every single recourse that backers once had.
In the ToS, as long as CIG – or any of its multiple shell companies – is active, even if they downsize to just 4 people working on the project, they no longer have to provide the financials they promised. And they no longer have to deliver ANY of the games promised.
In the vein of the Trump Tracker, someone put together a Star Citizen tracker. It’s amazing to see what’s left to do, $146 million, and 6 years later. For a project that has had over 500 people working on it.
THE FATE OF SQUADRON 42
I have written many times that sources keep telling me that it simply doesn’t exist as a “game”. Aside from the fact that if it ever sees the light of day – in any form – that it would be just another half-assed game mode running off a menu selection, like the other modules.
I have written in the past that it won’t be released in 2015, or 2016 for the same reason that it doesn’t exist. Even as some backers and CIG stated publicly that I was making stuff up. It’s now Q2/17, and not only is it not in the updated schedule (you’d think that it should be, right?), backers haven’t seen any gameplay of it since 2015.
The hilarious part of this? Even though Star Citizen was in fact the primary game pitch, with SQ42 being the single-player portion, there are backers who are now downplaying that fact, while saying that SQ42 was the main game. Even as the funding page itself is over 90% Star Citizen content.
This doesn’t need a long blog write-up, and it certainly doesn’t warrant my releasing the blog I just finished last week. I was hoping that CIG would have at least made public something MAJOR that they have yet to disclose (LOL!!) to the backers; and which I can’t divulge without compromising an on-going investigation, sources – and rendering the whole blog moot.
As I said a recent Tweet storm, the project is FUBAR, and CIG already have a plan in motion to scuttle it and bail in the coming months. Any money that backers give them now, is going to severance (those lucky enough to get it) pay, and into the pockets of the creators (the family and friends program).
My opinion that it’s all evolved into a major scam, remains the same. And as I said back in 2015, it’s akin to one long con that has played out in the two years that I’ve been writing about this doomed project after they made it personal. As I wrote in my recent Money Laundromat blog, most of the primaries involved, have had legal troubles over various past projects in which investor money resulted in a total loss. The same is precisely what is now playing out with this Star Citizen project.
With the legacy forums closing (they said it’s being archived, but as has happened before, they will eventually disappear – but we’ve got it all archived for posterity and evidence) today, as they move the discussion over to a more restrictive, and horrid Discord clone, the project wind down is in full progress.
Also, bear this July 2015 Letter From The Chairman in mind, so you have an idea of what’s currently playing out behind the scenes, and yet to be made public.
“This is all being made possible by your enthusiasm and support. As we promised since the start of the campaign, we invest every dollar raised into the game. Anyone with knowledge about game development can assess our spending based on the information we share every month. It speaks for itself that from the outset our TOS provides for an accounting to be published if we ever had to stop development before delivering. With the progress and the funds we’ve raised this is no longer an issue, but quite obviously we wouldn’t have provided for this clause, if we weren’t using your funds very carefully for the development of Star Citizen.”
The Mitanni interviewed Chris Roberts on 10/19/2012. He CLEARLY said they were 1 year into the project then. So 2017 is year 6. So, 4 yrs late (delivery date was 11/2014). This 3.0 schedule puts it in 2018 (year 7) with barely 25% of what was promised, and not even 1 of 100 systems built by then.
To show you how utterly ridiculous the 3.0 schedule is, whereby they are promising a MASSIVE list of stuff for release END OF JUNE 2017, someone spliced it all together in a nice graphic.
If that doesn’t show just much BS that is, then I don’t even know what to say at this point. Good thing is that even some of the hardcore backers are taking notice that we’re way past the ridiculous point now. Completely. Then there’s this: http://schedule.starcitizen.guide/
Never in the history of gaming, has a game – any game – had this much controversy and delay, then resulted in either an actual game being released, or one that was released and met the expectations of the many. The problem with this, and the reason that I got involved in the first place – and at which point they declared war – is that this is all front-loaded gamer money. They’re selling ship assets which are neither built, nor in the game. Some of the ones that are in the game are either flat out broken, or missing functionality (cargo, mining etc) that makes them worth having. As I wrote here, this is after breaking literally every single promise they’ve made to backers since day one.
They’ve had 6 years + $146 million (back when I wrote my first July 2015 blog, I said that a competent team couldn’t build the game envisioned for anything less than $150m). Here we are; almost two years later and they still don’t even have 15% of the game promised back in 2012. And they’ve already blown through over $150 million if you take into account the investor money and loans that we know about.
Not forgetting the fact that, as I wrote in my latest blog, the creators and lead execs in this project, have been involved in various legal shenanigans related to the total loss of investor money, money laundering etc. In my opinion, this project too, in the coming months, will suffer the same fate of a total loss of backer money. Then everyone will be writing polarized tomes with premises like i) how could this happen? ii) we totally saw this coming! iii) at least he tried.
LEGACY FORUM CLOSED
As of April 14th, right at the same time this 3.0 schedule was to go live, they have closed (we have it all archived for posterity and evidence) the official 6 year old forums and moved everyone to the awful work in progress Discord clone, Spectrum, which gives them more censorship controls. Right off the bat, threads like this are being deleted (PDF archive)
Note that they timed this transition – to a broken system – within the same period as the release of this long awaited 3.0 schedule. On a weekend. They knew what would happen.
The really horrid part of this is that, between the 1600+ whales (that we’re tracking through publicly available analytics), the reputation management company that’s creating user accounts to spread “interest” and manage the project’s tainted rep, as well as the toxic backers who are not only engaged in profiteering through the Grey market of selling ship assets, but also waging an Internet wide war of attrition against dissent, the outlook is even more grim now than ever before.
But now that the State and Fed officials are aware of what’s going on; it’s only a matter of time now before we hit the big finale.
Anyone giving them money now, instead of waiting to see if they can actually build the two games promised, deserves to lose it when they fail to deliver on those promises.
LILY DRONE PROJECT COMPARISONS
In case you haven’t followed the most recent action taken against a crowd-funded project by California State authorities, read up on what happened to the Lily drone project.
Part of the suit has to do with the initial pitch video, watched by millions of people, showing off what appeared to be a Lily drone following users and shooting video. The drone responsible for all that fancy aerial work and video was not in fact a Lily, but a DJI Inspire, something the creators failed to mention.
There’s also a slightly technical issue that forms a second front in the DA’s lawsuit: the fact that they went with an independent “pre-order” strategy rather than an established crowdfunded development site like Kickstarter. That makes Lily’s money qualify more on the side of internet sales than investment in an idea (something Kickstarter and its projects are always careful to explain), which exposed the company to certain consumer protection laws.
One, the FTC’s Mail Order Rule, required that, if a pre-ordered product is seriously delayed, the company must issue refunds unless customers indicate they don’t mind the wait. Lily certainly must qualify as having encountered long delays — from February 2016 to “later in 2017” — but refunds were not issued at large.
It’s this second offense that caused the DA’s office to file a temporary restraining order freezing Lily’s assets — to prevent it from, in the words of the TRO, “further dissipating these ill-gotten preorder funds.”
Here are the comparisons to Star Citizen.
1) The Lily drone video was faked, didn’t represent the product pitched; and the execs were busted in fraudulent misrepresentation.
See Star Citizen “demos”
2) The Lily drone project was very delayed.
See Star Citizen’s Nov 2014 promised date, and every single missed date since then. As of today, the project is officially 29 months overdue
3) The Lily drone project wasn’t issuing refunds.
See Star Citizen refunds debacle.
CIG/RSI wasn’t issuing refunds – as required by law. To wit: Back when I challenged the refunds as per the rubbish ToS versions, very few took me seriously. At that time, refunds weren’t happening. Then someone decided to test it and went straight to State authorities. The fallout was amazing. I wrote a whole blog surrounding it. Then just like that, refunds were a thing.
4) The Lily drone project moved their crowd-funding off Kickstarter.
CIG/RSI started crowd-funding on their website, raised about $500K, then moved their funding to Kickstarter, where accountability would have prevailed. After raising over $2m there, they moved back to their new private crowd-funding site, where they ended up raising over $144 million more (to date).
5) The Lily drone project regarded the backer money as “pledges” and not sales.
CIG/RSI have long insisted that backer money were pledges, and not sales (as in pre-sales).