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I wonder what funny hit detection they have in store for this ship.
<span style=”color: #cccccc; font-family: ‘Times New Roman’; font-size: medium; line-height: normal; background-color: #000000;”>destroying these insults to the space sim genre sends a message to all game developers that rip-offs will not be tolerated.</span>
Never go full retard… never go full retard…
They all look happy, it seems this is what they will get after 6 year 100M+.
Actually the sellout is not a bad idea. If CR sold the right to a different company (when this project was still on track), this game could get properly done with early goals. The greatest problem with Star citizen is CR himself, CR prefer his dream over the reality of making a game, this is how everything got out of control. Now days he cant even sell even if he wanted to, the technology is impossible the scope is out of bound, the business is shady. Every sane dev knows SC is a tickling time bomb on a hype train.
Anyone remember this? It seems CIG had no idea what this thing implies, eg. how it can vastly complicate the game design. I predict this thing will be next to useless once the broken water down game came out.
Elite dangerous + No man’s sky
Looks promising, but can they make it ???
Micro detailed modeling is not good for games like space sim or areal sim. This technique is not made for any game with a macroscopic setting, most strategy games would fit this list and of course most game with “sim”. In any macro environment you don’t get much chance to stare at fine features of its graphical element, games like FPS or RPG are very micro focused, a fine crafted 3D surrounding is greatly immersive, most of these games takes on a personal level and very finite perspective, even in a big open world like GTA, the number of poly one can access is still limited to the objects nearby. Space sim and flight sim do not beneficent from super detailed modeling, the scale is out of proportion, you do not get a chance to take a careful close observation on objects. They are spread far apart with only their contort barely recognizable. It is a very large volume of space, detailed rendering like tessellation makes minimal visual recognition yet may demand large portion of resource. Sim is a very macro approach in gaming, detailed graphic is a diminished return for this kind of game. In SC we have this 1000 part very complex very detailed spaceship that take up to 10 pixel on the screen most of the time, it is possible to get close and take a look but that chance is very rare. ED has the same problem of having super textured ship but to a much lesser extend compare to SC, most of ED ships are simple to begin with. Even with Space Engineer graphic, if SC can do what it says, it would deserved no less of greatness, imagine WOW used to look like PS1, and was very successful.
In a normal dev process, things can change and it isn’t a big deal because most stuff are kept confidential, some stuff are publicized but only as a reference. Nothing is sold prior to “release” (early access premium DLC include although I prefer none of these) But you get the idea. In SC those are sold, and once its sold they shold not change its original design because that would be property infringement. CIG is already making money on ships that’s why they should not be allow to edit on the fly. They intentional misguide customer, ship sales are in the name of “pledge”, you get to drool over it for backing the project not “purchase”. BIG difference here, pledge do not imply ownership, the whole thing was set up as if you are buying ship, but in principle you are not. fanboys need to read the fucking contract and think twice what the shit meant.