Star Citizen – Year Four
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December 7, 2015 at 4:50 am #1874December 10, 2015 at 8:50 am #1904
The white knights did something drastic I hear. Hopefully you deal with those folks pronto. Also caught your post about an 11.
Nothing more sad than to see a scam progressing thanks to stupid customers. Star Citizen is the nigerian prince of the decade.
December 10, 2015 at 2:19 pm #1905It would seem than the UEE fleet number that appears in the rsi site is NOT the real number of backers, but the numbers of ships that people have bought. So the real number of backers (with paid accounts) is a lot lower than thought.
Found it on the elite forums
https://forums.frontier.co.uk/showthread.php?t=203785&page=43&p=3230651&viewfull=1#post3230651
December 10, 2015 at 2:26 pm #1906Welcome to the party. I am happy to say that waiting for someone else to post it worked out.
And the image itself…
CIG is just amazing. Folks are still giving their life savings to a helluva nasty marketing machine.
December 10, 2015 at 2:43 pm #1907Anonymous“…Note that they didn’t show any such reel at CitizenCon. And what they showed, were all quick cuts from the same glitchy 2.0 build that’s currently in the PTU.
To the extent that even hardcore White Knights are pissed (1, 2, 3) about this because, yes, it casts the game in a poor light. But then again, this is now a cash grab. So I’m not sure why anyone is surprised.
Aside from that, it cost a LOT of money to show that trailer at the award. One more expense (marketing) that’s NOT going into the game as promised.
“”””””””””””””””””””””””””””””””””””””””””””””””””””””
So in 2 sentences you went from complaining that the trailer looked cheap because it was showing live gameplay on the current test build of the game to saying that it was too expensive.
Besides that, does anyone here notice the backpedaling going on? First there was no way to build the game, and now that there is a working build that was released specifically for people to help find bugs, you are focusing entirely on the bugs. As if bugs showing up at any point in a game’s development is a sign of impending doom. No, bugs happen when you build a game, as I’m sure you all know.
As the people on this side of the issue keep pointing at bugs and laughing, CIG keeps releasing new patches nearly every day. Crashes and bugs are getting less and less frequent, while framerate is going up over all. When all you look at is bugs, you get a very skewed perspective of reality. I have been watching people stream the game since the first patch of 2.0 was released, and over the course of 11 patches it has gone from a bug-infested unplayable mess that would crash every 5 minutes, to a respectable test alpha where you can often play for more than an hour without crashing, with bugs less frequent now than ever before. Keep in mind, the ENTIRE point of the alpha being released to the TEST universe is for the testers to cause as many bugs and crashes as possible, so that they can be fixed sooner rather than later.
Yea, CR’s estimated deadlines are ridiculous, and consistently unrealistically optimistic. If he did have a cocaine problem, that would actually explain a LOT, lol. But if you guys can’t see the progress being made towards star citizen being released, it’s only because you are intentionally not looking. I mean, posting a video of nothing but bugs, but never posting a video of normal gameplay is the most obvious case of selection bias possible. Instead of watching people play the game, you are ONLY willing to watch 5 second snippets of bugs that confirm your bias.
As for 2.5k$ ships being sold, yea, that’s weird. I would never spend more than 100$ on a game, but I’m also not a very rich person. Some people are rich, and spend insane amounts of money on stupid things like 50,000$ dollar umbrella stands and caviar. Some of those people with enough money to throw thousands at their hobby of choice happen to be fans of the game, and instead of paying a mariachi band to follow them around playing their own personal theme song(or whatever it is rich people do these days), they just donate money to a company and receive a big-ass ship at some point in the future. How rich weirdos spend their money is their choice. I think it’s stupid, but I’m too cheap to spend more than 30 bucks on a joystick.December 11, 2015 at 3:06 am #1908Time to say the white knight news. Almost a day ago, the white knights successfully suspended the outlook email that helped Derek put together the lawsuit. Those folks are celebrating in their hate reddit. New emails will likely be reported and suspended thanks to their constant monitoring for any dissent.
Now there are two major foes. CIG is delaying and denying refunds. Customers are shutting down communities that are trying to get refunds.
It’s insanely sad to see customers slashing at other customers. Cultists want the nonbelievers out and also shut down ways for the nonbelievers to exit. CIG has the zealots doing their work for them. For free.
It’s just a matter of time until physical violence occurs if someone gets doxxed. Zealots are way too mentally unstable. Human scum is still way too nice to describe these folks. After all, every refund hurts their master’s dream.
Personally, I want to see them beg for the dream to be saved. Right to the bitter end until the master is bankrupt or sent to prison. Nearly every investor or publisher will just scoff at the idea of a space sim for another decade. Serves those folks right.
December 11, 2015 at 4:05 am #1909I see a common error from a non-developer perspective, the error is : ‘it’s a preview, so bugs are expected’.
Bugs are not equals at all, there are 0-grade bugs, 1-grade bugs etc etc.
A 0-grade is a bug that manifest itself when using a functionality as intended and using only that functionality; 1-grade bugs manifests when you use a functionality but only if you have 1 specific case, 2-grade if you must met two specific cases for trigger the bug etc etc (i’m italian, this could be explained better from an english native speaker..).
0-grade bugs should not be present in the code in any state, because they must be addressed by the developer during its test, 0-grade integration bugs must be identified by the QA and addressed by the developer.
By my experience 0-grade bugs are released in a software in large quantities when the developer are under pressure and don’t have the time to fully test their code.
I have not tested the latest alpha 2.0, but i think that login problems or crash after 5 minutes are 0-grade bugs and this could be a sign of a rushed develop cycle.
December 11, 2015 at 2:53 pm #1916You are precisely correct. And that’s what most of us have been saying since they prematurely released 2.0 ahead of the anniversary sale.
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