Star Citizen – Year Four

Main Star Citizen – Year Four

Viewing 8 replies - 81 through 88 (of 104 total)
  • Author
    Replies
  • #1825

    darkarchon
    Participant

    Yeah about those…

    Hey everyone,

     

    This is just a quick update to let you all know that we still have your refund request in our queues and that we have spent some extra time today implementing some updates that should make it a little easier and faster to respond and take necessary actions.

     

    Please note that refunds are still very involved and can take considerable time to process.

     

    Thank you for your patience and understanding during this time.

     

    Thanks,

    Mike

    That will take some while.

    #1823

    lir big
    Participant

    Hey and welcome aboard mate.

    I know the feeling , went through it couple of months ago.
    I hope you will ask and get a refund . These thieves deserve nothing more.

    #1822

    dsmart
    Keymaster

    Absolutely. And this is precisely why most people already recognize it as P2W as well.

    But I wouldn’t worry too much though. The game is probably never getting finished. So worrying about that at this point is probably premature.

    #1820

    dsmart
    Keymaster

    @tonci I don’t know how Blizzard handles it. All games will handle it different since it is game/design specific.

    We’re going to need 1 box for the first two and calc their interaction in a local space, second box for the next 3 and next two (farthest away) or one big for the whole rest… In case 2nd and 3rd can’t interact… but what if they can… how does, e.g. a projectile, is calculated when it goes through different zones? Recalc for every new zone it enters? What when it is in the same time in two zones (transition period)?

    You just described the problem right there.

    Here is a better analogy:

    Imagine having a box split in two. You are on one side and someone is on the other. Your “zone” is loaded while the other is not. This means that you won’t know about anything going on over on the other side. So if you fired a weapon at the other person, nothing happens. Even if both zones were loaded, it would still take some serious crap to get everything in sync.

    #1819

    Tonci Jukic
    Participant

    Is this the same method Blizzard is using for their World of Warcraft no-loading world? Segmenting. I’m particularly interested in how do they achieve the solution where you don’t even feel the streaming, especially when interacting with multiple users across the map.

    The way I presume it is done is that each interactive set of characters/players/npcs/environment-elements is enclosed into a cube of its own space and with a single origin; the engine takes interacting entities and uses a single origin for those to have “small value calculations” due to small distances.
    Now, if that is true, how would such a solution handle chained interactions? By using a zoned cube for every different set of interacting entities and doing multiple calculations depending on interacting members?

    For example (a 2D representation) if this is the line representing a map and |s are characters:

    ___________|__|______________|_||________|________|___________

    We’re going to need 1 box for the first two and calc their interaction in a local space, second box for the next 3 and next two (farthest away) or one big for the whole rest… In case 2nd and 3rd can’t interact… but what if they can… how does, e.g. a projectile, is calculated when it goes through different zones? Recalc for every new zone it enters? What when it is in the same time in two zones (transition period)?

    #1818

    Von Neely
    Participant

    So something occurred to me a while ago. At this point, they’ve sold so many uberships to whales that even if, by some miracle, they managed to deliver the entire 2.0 multiplayer game universe that they promised the entire game will still die horribly. Not right away, mind you – it would take a year or so – but in the end, it would die. Why? For that, we need to look at a different game, one done right, that being EvE Online.

    In EvE Online you can, as with dang near any MMO, spend real money for game money. However, their developers (CCP Games) made a clever move a few years ago and moved RMT into their own offices, legitimized it, and started pocketing the money themselves (they call this “PLEX” – look it up if you’re interested). You can then take that game currency, go out and buy yourself the biggest, baddest, most unstoppable Titan class doomships in the game. You can kit it out, go on a rampage, and laugh manically from your newly purchased throne… for about five minutes, at which point Goonswarm will hot-drop in “numbers do not go that high” amount of ships right on top of you and nuke your precious doomship into flaming pixels in about thirty seconds flat. Your pilot will respawn. Your ship won’t.

    That’s the important thing in EvE. No matter how much of a badass you are, no matter how big & fancy the ship your flying, you can still be taken down. And when that ship goes down it stays down. So yes, you can pull out your credit card and buy your way into the big shiny, but how long you last there is another story entirely. You can always slip, fall, and end up slogging next to the rest of the proles in a single day. Nothing last forever in EvE, unless you never leave your hanger.

    So now you’ve got SC and the whales, gobbling up uberships as fast as CIG can dream them up. Naturally, in the age old appeal to blatant power-gaming & ego stroking, every one of these new ships that comes out is designed to kill every previous ship that came before it. It’s an absurd level of blatant power creep, and in a game that hasn’t even come out yet. But wait, it gets better, because CIG has also been offering new whale packages that take this from the tolerable EvE level of slight annoyance at wallet-warriors to outright anger: They’re offering lifetime insurance.

    And in that one swoop they’ve broken the game irrevocably. Why? Because now when that whale buys spends ten grand on a unstoppable ubership, it’s forever. When Goonswarm shows up and blows them into flaming pixels it’s not just the pilot who’s going to respawn as if nothing ever happened. He’s going to get his ship back, too. How many times? All the times. Over & over unto infinity. It doesn’t matter if you park five hundred gankers outside their station running combat bot macros 24/7 and blow him up sixty four times a day. He will just keep coming back. That whale has just won Star Citizen… and has done so using nothing more than his wallet. You can’t beat him. No matter how good you are, no matter how many friends you bring, no matter how hard you try or persistent your personal jihad, you will lose simply because he will outlast you in his immortal ship that, by the way, you will never fly because you’re not made of money.

    There is a saying: “Goons ruin everything.” I’m not a Goon, but I’ve encountered them. I don’t like them, but I respect them, because I know what they’re really doing. Goons don’t actually break games. Rather, the go into a game and find all of the game’s flaws, weaknesses, crap rules & poor design choices. Then they exploit the crap out of them. Why? To be jerks? Partly, but also to expose these problems. When one guy exploits something the devs can ignore it. When a thousand people exploit something together, as a team, record it to video and post it on YouTube… now it’s something the devs can’t ignore. Now they have to fix the problem. Goon logic is like this: Annoying pothole on your street? Fill it with garbage, rebar, broken glass & old tires, and then set it on fire. Crude? Rude? Disgusting? Sure. But see if the city doesn’t come out and fix that hole within one day. Just watch.

    But immortal uberships? Not even Goons can fix/break that problem. So here is what you’re going to end up, even if the game is finished:

    First month = Hundreds of thousands of people swarming to the game, so many that a few whales in uberships are hardly noticed… except for the endless “duel me noob” that is spammed into every chat channel approximately ever two seconds. Some of them form guilds/clans/companies and set out to the frontier to build up their thing.

    Second month = Players begin to notice that there are a few groups that seem to be shooting to the top of the food chain rather quickly. Upon investigation, it is obvious that the whale are exploiting their immortal uberships to bolster their team’s assets while crushing opposition via however many suicide attacks as it takes, because why not? Resentment begins.

    Sixth month = The only viable, competitive group entities left are those run by whales. Likewise, the power of those groups can be directly measured in how many immortal, whale uberships they can bring to bear. The more the better. “Not millionaires need not apply” becomes the new running joke in SC.

    One year = Now that word has gotten around that the whales are gods of the game, immortal, unstoppable Highlanders, everyone who can’t (or won’t) throw in new car money into the game has given up and gone home.

    Past one year = The empty chasm of space is occasionally still visited by the occasional new player, lured in by ease of the games new “FTP” offer on Steam. They normally last about two minutes into the game until they’re discovered, hunted down and exterminated by level five billion pilots flying diamond encrusted battleships made out of gold that go from zero to sixty in a proton fart, can out-maneuver a hummingbird on meth and are covered in 16′ gatling cannons, then called “noobs” over chat right before they log out, uninstall and never look back. Silently, the lonely whale drifts among the nebula, wondering why he has no friends… as he reads today’s desperate plea from CR to raise the $2.5 million it will apparently take to keep the server running for another month.

    Sad and bored, the whale reaches for his wallet once again…

    #1817

    Justin .
    Participant

    Been an avid supporter of SC for well over a year now and have spent over 1k on this game.

    I was in the same boat with all the other SC cultists. I’d defend it without a second thought. Striking down anything slightly negative like most of the asshats in the forums do. Derek Smart was just a guy who wanted attention in my eyes. That went on up until these past few months. I soon realized that DS was in fact correct with most of his whistle blows. CIG’s business model has become ever more corrupt and showing signs of needing money more than ever. They’re going back on their word to the point that they don’t care about the player’s happiness at all. They only care about making money and will only change something if it’s negatively effecting their cash flow.

    Like with the recent 2.0 release. They stated that 1000 players who have been using the Issue Council moderately would get access to play the release. How the hell were we suppose to know if these people were actually getting to play the 2.0 like they stated? They could give the access to anyone they wanted and say that it was because they used IC when several players saying they haven’t once used IC are getting the sign up emails. The horrible buggy shit that is the 2.0 update began popping up on CIG’s forums. Everyone instantly began defending it by saying it was a glorified stress test. So if this was true then why did they make damn sure that every SC twitch streamer got access. Because publicity means MONEY.

    It’s all slowly beginning to show. They spending more and more money and they’re having a hard time keeping up. So they’ve resorted to making money in anyway possible. Hell you can tell this whole game is a scam due to the fact they haven’t stated how they plan on keeping this game afloat after the PU release. Some members of CIG have hinted around at a P2W model but honestly fuck that.

    So fuck you CIG and to everyone else stop spending money on this game. Jpeg ships are not worth thousands of dollars. No matter what the CIG cult tells you. Hold on to your money until (or if) the actual game comes out.

    #1816

    MDrake SC
    Participant

    Tech support issues… Yeah, more questions about this ship is too shiny. The seat is too low. The fish tank is too reflective.. Can we buy more fish to support SC? Why is this strut here?

    And server bandwidth… Chris loves his constant 20-30 GB patches. Just one reason people are not playing.

    More excuses for them to ignore refund emails. They have still ignored mine for $2,500. Maybe a few Completionists scared em to hell with their refund emails?

    Some of us just want our refund, and leave. The white knights want that too. Except CIG is not refunding people. I am sure that only small refunds are given.

Viewing 8 replies - 81 through 88 (of 104 total)

The topic ‘Star Citizen – Year Four’ is closed to new replies.