anonymouse

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  • in reply to: Star Citizen – General Discussions #3754
    anonymouse
    Participant

      More proof Of FPS Module,
      <h3>Star Citizen – Laser Pistol Grapple Attachment</h3>

      I made the grapple attachment only for this pistol. This was created for the Astro Arena in the FPS module for the game.

      https://www.artstation.com/artwork/n6OBr

      in reply to: Star Citizen – General Discussions #3753
      anonymouse
      Participant

        Did you know that Squadron 42 will have a Multiplayer component! WTF! hahaha..

        In addition to space combat simulation and first-person shooter elements,reported features include a conversation system that affects relationships with non-player pilots and an optional cooperative multiplayer mode.

        in reply to: Star Citizen – General Discussions #3752
        anonymouse
        Participant

          Anyone seen this article from January on the UK tax office website, about CIG investing another 15 million in Foundry 42 UK.

          https://www.gov.uk/government/case-studies/cloud-imperium-games-invests-15-million-in-its-uk-studio

          in reply to: Star Citizen – General Discussions #3751
          anonymouse
          Participant

            Hey guys,

             

            After all that crap that CR pulled with Star Marine, and telling us that Star Marine is “IN” Star Citizen, guess what they are working on a CIG?

            An FPS Module!

            Hahah, you can’t make this stuff up. Posted:13-Jun-16

             

             

            Foundry 42 Ltd. in Frankfurt, Germany is looking for a Senior Systems Designer to help lead the effort in creating gameplay systems, game modes, and scripted events for Star Citizen.

            Responsibilities:

            – Design and develop new features for Squadron 42 and the FPS module under the lead of the Game Director.
            – Be the “go to” person for the implementation of complex content that stretches the capabilities of existing systems, or projects that require heavy programmer/designer interaction.

             

            http://archive.is/rO8H0

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