If you say so. Personally not really bothered if it was. They've had my money so now I'm waiting for a couple of cool space games. I'm in no rush.
They've added new stuff to 3.0 as well as removed stuff, it's almost as if, "Gamedev is like a jigsaw puzzle that you put together piece by piece. Like seeing how the sausage is made, it’s not always glamorous, stuff breaks (like all the time); and sometimes you put in a wrong piece that doesn’t fit (making it either a bug or a bad design choice) at all. Then you refactor it, put in a new piece that either fits, or breaks everything that previously worked
Those are Derek's words. He understands game development is hard and unpredictable.
You see, the difference is that you don't then consistently
LIE about things in order to continue
SCAMMING backers out of their money.
You can take as long as you want, and do
ANYTHING you want with your project when it's
YOUR money to burn. e.g. back in 2014 I made the decision to do a spin-off game,
Line Of Defense Tactics because I already knew that i) LoD was going to take longer ii) we already had all the assets we needed.
So in less than 12 months, we had a multi-platform (PC, mobile, XBOX1) game which later made back its entire approx $500K investment on mobile alone in less than a month. That money went back in the company, which then continued to spend it on LoD. That's called planning. And it wasn't money from backers, banks, or investors. It was all company money. And we're looking at yet another spin-off game in the LoD franchise which will make two games released since Star Citizen was announced.