SomethingJones over on SA
Something Jones 3.0 Live Blog https://www.twitch.tv/theastropubThe buildings to the left and right of the flight path as he lands at Levski are
2d sprites - you can see them sliding around, they aren't attached to the ground. Shadows are baked on. It's quite obvious. e: if someone can grab this that'd be amazing, it's a live stream and I don't know what I'm doing.
So the seamless planetary landing is:
1: You fly to a waypoint in orbit
2: You fly down to the waypoint on the ground
It's a pre-determined flight path.
The travel between planetary bodies is pre-determined as well.
Performance-wise it is running like utter piss, it's really bad.
Mocap NPC at Levski, his hands clip through his body as he emotes, that's allegedly the problem with all of the SQ42 mocap
Single digit frames inside Levski base everywhere
BPM monitor on HUD and Mobiglass don't match
"This game is early access, if you aren't interested in early access it ain't for you"
11-14 fps in Levski pretty much consistently
Background music stuttering badly, .5s gaps of silence in the bg music
"50 players per server now, this has also decreased the fps"
Miles Eckhart NPC not working, wasn't able to interact, "there's really no point in going to Levski right now, you can't do missions right now"
PLAYER TWO HAS ENTERED!Another player has arrived at Levski, let's see how this works. They arrange to meet at the 14fps statue...
Music is stuttering and skipping with a vengeance now
PLAYER 1 is waiting at the bar, PLAYER 2 is coming down the stairs now...
"Can I live with 15fps? No of course I can't live with 15fps"
PLAYER 3 on chat "It's just crashed on me, I'm gonna leave it there"
PLAYER 2 "It's so laggy it's hard to tell what the fuck I'm looking at"
PLAYER 2 arrives at bar, PLAYER 1 can't see him
PLAYER 2 on voice chat "Scam! Get a refund!"
PLAYER 2 is trying to interact with Miles Eckhart, PLAYER 1 can see Eckhart interacting but can't see PLAYER 2
Aaaaaand PLAYER 1 exits the game
- end of live blog thanks for listening get a refund -
I don't think there's anything stopping a player from moving off the pre-determined path, but it sort of railroads you by the quantum jump taking you to point A which is a point above the surface. Now when you select Levski as your target you are pointed toward a waypoint at point B which is Levski base itself.
So if you fly down toward POINT B represented by a reticule in your HUD and this takes you down a 30 degree slope toward the base. As you descend you will see mountain ranges to the left and right and Levski base in the distance in the middle. Dotted along those mountain ranges are towers and buildings which are 2d sprites. Only when you arrive at Levski do you see actual 3d buildings.
Towers and buildings are placed along the route laid out by the waypoints. The game is expecting you to follow the waypoints.
If the player is able to quantum jump to any point they choose then they could fly their own path but I didn't realise you could do that. I thought you selected a point and jumped to it, and the way they've laid out all these little wobbly sprites along the route makes it look that they're expecting you to do just that.