Quasi

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  • in reply to: Star Citizen – General Discussions #3524
    Quasi
    Participant

      Yep, that’s how Roberts scammed me out of my money back then.  Promises of a deep, dynamic economy.  Considering they can’t even get spaceships to work properly in their space game, I abandoned hope a loooong time ago that the (non $ shop) economy will ever materialize.  For the record, The Guild 2 has an economy very similar to what he is describing (albeit single-player only) and it came out back in 2006.

      in reply to: Star Citizen – General Discussions #3519
      Quasi
      Participant

        Well this graphic on the Kickstarter page is all you really need……..

         

        in reply to: Star Citizen – General Discussions #3498
        Quasi
        Participant

          For starters, congrats to these guys (the players) for trying to make a playable game out of this mess.

          We see two major glitches right out of the gate, First, one of the players suddenly dies of a random glitch. Oh well its (pre) Alpha.  Then, the players leave the hangar and promptly clip through what should be solid structure, Oh well, chalk it up to (pre) Alpha.  Then, the game begins.  Running up to a door it’s hard to tell if it opens properly or if they just clip through them (shhh! Pre-Alpha!).

          That’s OK, time for hot PvP action! The player raises his rifle to look through the sight and…  wait, they have a “look down sight” mode, but no sight. (Pre) Alpha. Oh well, as long as this bad boy sprays and prays who cares about aiming!  Well…. I guess it’s spraying. Shots from other people show up, but anything from the players gun is invisible. For all we know, there are no bullets.  Even when we see tracers hitting another player there is no hit indication. Are they hitting? Doing damage? Who knows. What I do know is that it looks like one of the players soaks up about 50 rounds and no one ever dies during the whole exchange (except the one who auto-died to a glitch).

          Listen, I don’t care if this has been in development 5 years or 1 year, it’s embarrassing that they took a perfectly functional FPS engine and managed to make it less functional than the off-the-shelf version. It’s times like this you know that the people who claim that the game is”lots of fun” in it’s current state have either never played a PC game in their lives, or are escaped mental patients.

          As a final reminder,  CIG ran with the excuse that Illfonic’s build of Star Marine “didn’t fit their standards” and that was why they were ditched.  They then later claimed that everything in Star Marine is in the current build. Let that sink in.

           

           

          in reply to: Star Citizen – General Discussions #3205
          Quasi
          Participant

            Assuming it isn’t fake, and I currently see no reason to think it is, this could only have been written by Sandy.  My reasoning:

            1) As Derek has stated, the Vidya Development industry is a relatively small, well-connected one.  No technical person would have shit-talked their former co-workers in such a fashion knowing full well that to do so would be career suicide.

            2) I find it hard to believe that any normal person in the non-technical side would have the utter balls to criticize the technical side employees. Not without feeling like they had some kind of massive support from those in power at least.  Always possible Sandy could be standing behind this person looking over their shoulders I suppose.

            3) The utter heartlessness of the way people are talked down to in this “review” is just mind-blowing.  This (assuming it still isn’t fake) is clearly written by a sociopath.

            4) A fake review would have been funny.  This….. this saddens me deeply.

            in reply to: Star Citizen – General Discussions #3142
            Quasi
            Participant

              It’s just the other side of the door.  Look at the video when the door opens and you can see the lobby/hall with the (very expensive I’m sure) futuristic city mural on the walls.  The still picture is taken from the lobby side showing just how big that mural is.

              And no effing way that thing is hollow wood, look how slow it opens (in the original vid, not the one posted here), it is probably much heavier than your typical aluminum and glass door.

              in reply to: Star Citizen – General Discussions #3021
              Quasi
              Participant

                I won’t deny that I nodded off a couple time (3 hours is a slog for anyone) so I’m sure I missed a few nuggets.  My point is though, CIG isn’t “any other company“. It’s a company that seems to pride itself on doing things as unprofessionally as possible.  They hired this guy for the same reason they they hired many other community relations folks, they were big fanboys.  I just don’t think they’ll send him to the chop block for doing things unprofessionally when that seems to be they way they prefer things.  I could be wrong though.

                I am definitely looking forward to that Flub List though.  Should make for great reading.

                in reply to: Star Citizen – General Discussions #3018
                Quasi
                Participant

                  I watched all 3 hours (The full interview is 2 parts, 1 hour and 2 hours respectively) and I really don’t see anything to get worked up about.  At least not what other people are seeing.  Sure he made a couple of remarks about CR changing his mind constantly during development, a little bit of harsh language, and some very irrelevant show-and-tell, but calling this a “breakdown” is about as far from the truth as you can get.  He clearly doesn’t think his job is in danger because everything he mentioned about his job duties he mentioned in the future tense.

                  He just come off as an awkward nerd trying to figure out how to fill 3 hours of interview time. My biggest concern from all this is how do you have a Community Relations manger that clearly has no actual professional experience. Considering CIG clearly didn’t hire a professional for this job in the first place, then this video is nothing he should be worried over.

                  in reply to: Star Citizen – General Discussions #2815
                  Quasi
                  Participant

                    All of those seem to indicate one thing, project management failure. There very well may have been a good one at the beginning, but it sounds like he/she departed early on without leaving any structure in place. They don’t even have standard conventions for friggin’ code writing? It’s a miracle they even got a tech demo going if that’s the case.

                    It’s hard to believe a project can limp on for years without any actual leadership, but SC may be about to create history in yet another way. And seriously, these morons had multiple studios around the globe working on a single project. This is just one studio.  How in God’s name were they ever planning to fit it all together without even having simple naming conventions in place?

                    There very well may be a great criminal case after this implodes if the part about basic planning turns out to be true. Such gross negligence would be evidence they never intended to release a finished game.  It would be like a contractor who agreed to build you a 10 story building in one year, but 11 months later he hasn’t even ordered the concrete yet.

                     

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