Star Citizen – Year Four

Main Star Citizen – Year Four

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  • #1803

    dsmart
    Keymaster

    @SJ Thanks for stopping by. I have also stated, just as you did, that if I am proven to be wrong about this, and Chris does ship the game that he pitched and promised, that not only would I apologize, but I would also retire (I am semi-retired) from game development – completely.

    A LOT of people don’t really understand the nuances of what’s at stake here. They just see some angry, jealous (insert choice adjective of the day) raising the alarm, asking people to look closely, ask the tough questions etc. But instead, they just want to attack, attack, attack. YET they wonder why such extremism in the Star Citizen community, has now completely and utterly tainted it.

    The 2.0 they released yesterday is more than enough evidence that they have a LONG way to go with this project IF they ever get to finish it. And if they do, it’s easily another 2-3 years, plus another $75m+ to get there.

    UPDATE: I have added an update to my latest blog. It’s at the bottom.

    #1805

    dsmart
    Keymaster

    I wrote a short missive about the 2.0 jittering issue today; along with an exchange between Chris and an engineer 🙂 You can see the full Twitter exchange in these tweets.

    #1810

    dsmart
    Keymaster

    The jittering issue is not the most “damning criticism”. It’s about something they said they’ve spent the better part of one year addressing. That 64-Bit positioning issue was the Red flag that sparked my first blog this past July.

    So to me, as an engineer, it just tells me that they haven’t or can’t address it. Which means that, just like the whole Star Marine farce – which is still ongoing – it’s still another broken piece of architecture that’s either going to take awhile to address or they’re just going to say fuck it, then leave it broken. Just like Arena Commander, buggy buggies, buggy hangar, ArcCorp etc

    If you think this is trivial, ignore the jittering and just think about the massive z-fighting which is also a symptom of this problem with the custom engine they’ve building using CryEngine3 as base.

    Also, this is what they promised. All of it. For $95m+ thus far.

    …and they have yet to deliver even 10% of that.

    And what we’re seeing in this 2.0 release, despite it being in the PTU and not final release, is precisely what I predicted would happen back when they released the buggy social/planetside module.

    I have no confidence – none – that they will ever deliver the Star Citizen they promised. At least not in 2016. From what they just released to the PTU as 2.0, my estimation is still that this project is at least 2-3 years and another $75m (if they are frugal) away.

    If they survive 2016 long enough to deliver SQ42 EP1 (they promised 70 missions. lol!!) which they are now heavily pushing, my guess is that’s the good faith they’re now shooting for. Guess what? All existing backers are already entitled to it. And now it’s being sold separately for $45 to non-backers. Imagine then how those who have spent upwards of $30K on this project will feel when all they will have got is a half-baked Star Citizen and a SQ42 that others only paid $45 for.

    There is absolutely no fucking version of this where it ends well for anyone. Chris has completely and totally screwed this once promising project.

    #1787

    dsmart
    Keymaster

    This was a bona fide investor (not just a backer buying JPEG ships). Surprisingly, RSI/CIG agreed. He got his money back. This is a statement he posted in a forum and which I copied.

    #1785

    dsmart
    Keymaster

    Most developers, especially indies, do frequent dev updates. They don’t spend so much time, effort and money on elaborate nonsense that CIG are doing because they think it goes towards “openness” (no, it’s bullshit).

    #2249

    dsmart
    Keymaster

    The discussion of the Star Citizen ToS first appeared in my Interstellar Pirates and The Long Con blogs. I needed a link directly to this, hence this post.

    Everyone knows by now that since the release of the shoddy v2.0, they’re now claiming that it is substantial update, so they’re refusing refunds.

    Below are all the different ToS revisions since the start of this project.

    12-09-13 // Original from RSI website pre-Kickstarter

    12-10-18 // Kickstarter ToS which would be active from 12-10-18 to 12-11-19

    13-08-13 // v1.0 

    13-08-29 // v1.1

    15-02-01 // v1.2

    NOTE: If you pledged on Kickstart, then you are subject to their ToS, as well as the RSI ToS which was active after the campaign ended and you had to access their site to create your citizen account.

    According to their  ToS v1.1 of 08/29/13 they said if they failed to deliver within 12 months of Nov 2014 (the original Kickstarter estimated delivery date), they would issue refunds. At the time, this non-delivery period would kick in during Nov 2015.

    IV. Charges & Billing
    RSI agrees to use its good faith business efforts to deliver to you the pledge items and the Game on or before the estimated delivery date. However, you acknowledge and agree that delivery as of such date is not a promise by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of the deposit shall not be refundable until and unless RSI has failed to deliver the pledge items and/or the Game to you within 12 months after the estimated delivery date.

    Since that time, having already i) missed the Nov 2014 delivery date and ii) embarked on the increased scope (aka “vision 2.0”), thus extending the delivery date for the project, they surreptitiously made another changed in ToS v1.2 of 02/01/15(which remains the current one). The previous section was moved; and now reads:

    VII. Fundraising & Pledges
    RSI agrees to use its good faith business efforts to deliver to you the pledge items and the Game on or before the estimated delivery date communicated to you on the Website.  However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of your Pledge shall not be refundable until and unless RSI has failed to deliver the relevant pledge items and/or the Game to you withineighteen (18) months after the estimated delivery date.

    And in the current ToS, here is a key section that ties into the above:

     

    VII. Fundraising & Pledges
    For the avoidance of doubt, in consideration of RSI’s good faith efforts to develop, produce, and deliver the Game with the funds raised, you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items. In the unlikely event that RSI is not able to deliver the Game and/or the pledge items, RSI agrees to post an audited cost accounting on the Website to fully explain the use of the amounts paid for Pledge Item Cost and the Game Cost. In consideration of the promises by RSI hereunder, you agree that you shall irrevocably waive any claim for refund of any Pledge that has been used for the Game Cost and Pledge Item Cost in accordance with the above.

    #2000

    dsmart
    Keymaster

    If you really think that someone (least of all me) is trying to convince you, or anyone of anything, then you’re misinformed.

    The purpose of my entire campaign since July, is to get people to think, and take a long hard look at this project and its potential for failure.

    During that time, a lot has happened because a lot of people did just that: think

    And it was a lot more than was being done before my first July blog.

    What you believe is up to you. Your opinions are yours to make.

    But know this, the Federal (FTC) rules for crowd-funding are clear and not open to interpretation. In that the money raised should be used specifically for the purpose it was intended. Buying expensive furniture, paying an out of scale salary to key people etc are all cause for concern. Especially since a completed project is yet to be delivered.

    I do not – for one second – believe that this project, as pitched, will ever see the light of day. All the warning signs are there. How people choose to interpret those signs, is entirely up to them.

    #1989

    MDrake SC
    Participant

    @ xionicshockwave

    Asking or hoping that CR steps back and admits to feature creep, and needs a lot more time… if that happens, it’ll be too late. I don’t know if you are aware of CR’s history, but he has a history of too much scope creep, and he did kill his company Digital Anvil with it. Ran out of money making Freelancer, and Microsoft bought him out under the condition he would only be a creative consultant.

    Star Citizen is a Freelancer 2.0 and instead of Microsoft losing a huge amount of money, it will be the customers.

    I don’t have much of an interest in convincing you that CIG has money problems or worse. I do enjoy typing stuff though. Free speech typing is a nice feeling. In the end, you are here because of what Derek Smart has said, done, or will do. Only Derek can entertain, or convince you that something is wrong.

    I am having a lot of fun learning what CR did on his stream today. I couldn’t believe it, but CR really is “amazing.”

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