Main › Star Citizen – The End Game
- October 29, 2015 at 6:01 pm #1432
- November 2, 2015 at 2:19 pm #1489Percopius MaximusParticipant
I await the next post, good luck in your endeavor sir. I started game development in 1990 so been at it awhile. Heck, I can remember the BC300AD cover on Computer Gaming World (is that right?) With an article with some screen shots. Wet my pants. Neural networked AI and a living world, and giant starship with ALL the nessary systems. Fghters, ATVs, crew, prisoners escaping, etc… And the tactical engine, the map where you could order starships and fighter then zoom into the surface of planet. That was crazy stuff so far back. You have my respect, played them all, always wished I could make something with no comprises and simultaneously not be full of shit (and not rip people off) Good show sir, And thank you for what you are doing. It’s a clarifying moment in gaming history for sure.
P.November 1, 2015 at 1:15 pm #1478
Yes, a new blog is being posted on Tues, Nov 3rd in the AM (EST)November 1, 2015 at 1:15 pm #1477
It’s quiet because we only just installed it; having disabled forum commenting due to issues with the previous plugin we were using which crapped out and caused 505 errors when the latest blog got 700+ comments.November 1, 2015 at 11:37 am #1475Ivan IllichParticipant
pretty quiet in here. 🙂November 1, 2015 at 3:51 am #1474Anonymous
It does seem to work! 🙂
By the way, are you planning to write a new blog post about the massive layoffs and the “restructuring” and shutting down of the Austin studio?
Thanks!October 31, 2015 at 12:02 pm #14693000AD DevTeamParticipant
This is a test. It looks like it works!
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