Star Citizen – The End Game

Main Star Citizen – The End Game

Viewing 6 replies - 9 through 14 (of 14 total)
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  • #1489

    Percopius Maximus
    Participant

    So…

    I await the next post, good luck in your endeavor sir. I started game development in 1990 so been at it awhile. Heck, I can remember the BC300AD cover on Computer Gaming World (is that right?) With an article with some screen shots. Wet my pants. Neural networked AI and a living world, and giant starship with ALL the nessary systems. Fghters, ATVs, crew, prisoners escaping, etc… And the tactical engine, the map where you could order starships and fighter then zoom into the surface of planet. That was crazy stuff so far back. You have my respect, played them all, always wished I could make something with no comprises and simultaneously not be full of shit (and not rip people off) Good show sir, And thank you for what you are doing. It’s a clarifying moment in gaming history for sure.

    P.

    #1478

    dsmart
    Keymaster

    Yes, a new blog is being posted on Tues, Nov 3rd in the AM (EST)

    #1477

    dsmart
    Keymaster

    It’s quiet because we only just installed it; having disabled forum commenting due to issues with the previous plugin we were using which crapped out and caused 505 errors when the latest blog got 700+ comments.

    #1475

    Ivan Illich
    Participant

    pretty quiet in here. 🙂

    #1474

    Anonymous

    It does seem to work! 🙂

    By the way, are you planning to write a new blog post about the massive layoffs and the “restructuring” and shutting down of the Austin studio?

    Thanks!

    #1469

    3000AD DevTeam
    Participant

    This is a test. It looks like it works!

Viewing 6 replies - 9 through 14 (of 14 total)

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