Star Citizen – Extinction Level Event

Main Star Citizen – Extinction Level Event

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  • #2916

    dsmart
    Keymaster

    For some time now, the events which I believe will lead to the catastrophic collapse of the project, and which have accumulated to become the Extinction Level Event, have been in full swing.

Viewing 8 replies - 17 through 24 (of 154 total)
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  • #3324

    Ranger Man
    Participant

    I have one complaint.  After doing some background on you and seeing references to BC3000AD I downloaded BC3000AD v2.0 and got it running under DOSBox.  You made lose a bunch of time tonight <G>!!  Another sim to play.

    The old days!  I first started with Castle Wolfenstein (someone brought it to work and I ended up buying a copy).  We were just excited to have VGA and SVGA cards!

    Looks like I need to check out your latest work.

     

    #3323

    Ranger Man
    Participant

    They closed my ticket but I replied and reopened that according to the TOS they were to give me refunds and a financial accounting of how the funds have been and are being spent.  I don’t expect either and I’ll deal with my bank tomorrow.

    Love some of the videos you’ve linked to.

     

    #3322

    Ranger Man
    Participant

    Still CIG, sorry.  I’ll be working on my credit card company next.  Assuming CIG is short of money they’ll be denying any refunds they can just to keep the bleeding down.

     

    #3321

    dsmart
    Keymaster

    The latest Star Citizen GuardFreq podcast is up. FF to the 24:00 mark and go from there. A caller talks about MVP in which his assessment is that 32% of the promised features have been delivered. My count is still at 11%.

    #3320

    dsmart
    Keymaster

    Is that with your  bank, or still CIG?

    #3319

    Ranger Man
    Participant

    I’ve been denied – the 14 day thing even when I pointed out others have gotten it after 14 days.  I’ve filed complaints with the FTC and BBB.  I don’t hope for much but I will do what I can.  I hoped this project would be finished but now I just want it to die, CIG and it’s officers be investigated and punished.

     

    #3318

    Ranger Man
    Participant

    Hey, at 64 million we were supposed to get pets!!! Where are they?  How about finishing some ships that I purchased back in 2014!!

    #3307

    dsmart
    Keymaster

    Well yeah; that’s what I was going on about last year in my first blog. And here we are.

    UPDATE: So a few hours after I made this post, and also sent out a tweet, this Tweet appeared in my feed from Ben. I don’t know him, and we don’t follow each other on Twitter. So someone must have alerted him to either my Tweet or forum post.

    I recognized his comment as a tongue-in-cheek because, after all he is British. So I refrained from taking the bait. If he meant it as a slight, that’s on him. I tend to have the last laugh; so that sort of thing doesn’t faze me in the least.

    Regardless, sticking to the technical aspect of my original comment, I responded to him in kind.

    However, what’s missing in that curt exchange – and the part that the Shitizens are of course twisting – is the fact that my response had nothing to do with their choice of engine. No, it has to do with what I’ve been saying all along in terms of needing a custom engine to build a game like this; and that their simply isn’t an engine on the market to build it with. And that is because, while the CryEngine3 was perfectly capable of building the original game pitched in 2012, once the scope changed and it became this behemoth, the design/scope outpaced the engine. So they had to build on top of that.

    We faced the same challenge (which he described in the post above) with Line Of Defense because from the onset I already knew what game I wanted to build, and that the top engines (Unreal, Unity, CryEngine, Unigine, ID Tech9 et al) at the time simply wouldn’t be able to build a game of that scope.

    So after dumping the in-house engine we were building (as I had done in the past with my other games) from scratch, I licensed Trinigy (which became Havok Vision Engine) and used that as the graphics engine core for the custom game engine we ended up building for the game. And the parts of that Vison Engine engine which we didn’t like, we replaced in-line. e.g. water, sky, lighting etc.

    So that’s why, what he stated, made sense to me because that’s precisely what would need to be done to build the new game because the base CryEngine simply won’t cut it.

    Regardless, they’re never – ever – going to build Star Citizen as pitched. So this is all a moot point. They know it, I know it, they know that I know it. And in the not-too-distant future, after the inevitable collapse comes, everyone is going to be coming up with their own theories of why they failed. Ben, as someone who works on the custom engine, will be one of those people.

Viewing 8 replies - 17 through 24 (of 154 total)

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