Main › Star Citizen – Extinction Level Event
- April 11, 2016 at 5:31 pm #2916
- April 16, 2016 at 12:19 pm #3050
Then Goons uncovered Ben Lesnick’s legacy website, which he admitted (1, 2) to owning, with all manner of creepy stuff and commentary from him. Ranging from rape comments, and racist comments, to stalker-creepy photos of a TV personality.
Both are CS execs for the $112M crowd-funded Star Citizen project. These are the people tasked with running the community, and so it should come as no surprise that it is regarded as being one of the most toxic (1, 2, 3)communities in gaming.
Here are some choice ones:
UPDATE2: He wrote a “non-apology” missive. And yes, you guessed it, he blames it on Goons. And that he was a teenager. This despite the fact that he was well past mid-twenties, and according to data mined and EXIF data from images, he was working for the public school system at the time.
Here is Lando reacting to the unfolding events during a weekend stream.
[caption id="" align="alignnone" width="1920"] infographic of Ben’s non-apology lies[/caption]September 16, 2016 at 8:59 pm #4481September 16, 2016 at 12:17 pm #4480April 18, 2016 at 9:41 pm #3108
From BDSSE! to Minimum Viable Product
[caption id="" align="aligncenter" width="768"] Derek Smart was right[/caption]
This is what I stated back in July 2015 in my first Interstellar Citizens blog.
“Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever.
Do you know how many games which cost $50 million to make took almost five years to release? And they were nowhere in scope as Star Citizen?“
Here is what he said in July 2015 following that blog:
“There are people out there who are going to tell you that this is all a BADTHING. That it’s ‘feature creep’ and we should make a smaller, less impressive game for the sake of having it out more quickly or in order to meet artificial deadlines. Now I’ll answer those claims in one word: Bullshit!
Is ‘feature creep’ a worry? Sure… it’s always a worry, and we are well aware of it. However, building the game to the stretch goals embraced and endorsed by the community is not feature creep!”
Well, this is part where everyone starts chanting “Derek Smart was right”
Less than one week after this latest blog went live, Chris, on April 18th, did another broadcast in which, in no uncertain terms, declared that, as I had said back in July 2015, the game he pitched, simply couldn’t be built.
In that broadcast (starts at 23:08) he stated that the first commercial release of Star Citizen, for which he had already been given, at that point, $112M dollars to deliver all he promised, will not contain the full product promised. He stated that a “minimum viable product” is what will be delivered. Read this and this.
“10 for the Chairman: Episode 83
Apr 18, 2016 @ 23:20
Q: Have you had any thoughts on the direction CIG will go after Star Citizen is finished? Do you think you could put all that you as a company have learned and developed into creating additional content?
“Well yeah, absolutely. I think I’ve said this for quite a long time but Star Citizen is never going to be finished and I don’t think people would say EVE is finished or World of Warcraft is finished now. Star Citizen will go on, that universe will go on as long as anyone is out there wanting to play in it – which I’m hoping will be for a long time obviously. The games I mentioned have been 10 years plus.
So, really what we’re doing with Star Citizen is we’re working on the game, adding features for an incredibly ambitious design – I don’t think there is any other game that is trying to do as much as we’re trying to do. So, degree of difficulty 11, not 10. And, we’ll have what we determine is a minimum viable product feature list for what you would call Star Citizen the commercial release which is basically when you say, “Okay, we’ve gotten to this point and we’ve still got plans to add a lot more cool stuff and more content and more functionality and more features…” – Which by the way includes some of the later stretch goals we have because not all of that is going to be for ‘absolutely right here’ on the commercial release. But we’ll have something that we’ll think, ‘Okay yeah, not everyone can play it but it doesn’t matter – you can load it up, it plays really well, it’s really stable, there’s lots of content, there’s lots of fun things to do, different professions, lots of places to go, we’ve got a really good ecosystem.’ So, when we get to that point that’s when we would say, “Now it’s not alpha, it’s not beta, it’s Star Citizen 1.0.”
But of course the team is going to absolutely continue working on it, just like if you look at World of Warcraft – they continue to add content and features all the time. The same happens on EVE. We will update stuff, so we’ll update the graphics, we’ll add new functionality, new content, new systems, coming across additional alien races – all that kind of stuff will be there. So, we’re going to work on this as long as you guys let us or support us doing it, because the world’s huge. There’s so many things to do out there.
It’s the same on Squadron 42. Once we’ve told the Squadron 42 trilogy then we’re going to move on and we’ll have other stories we’ll tell. Maybe they’re not necessarily military stories, maybe it’s more an adventure – sort of a Han Solo style adventure.
It’s just a huge universe, you know. Look what Disney’s doing with Star Wars. They’ve got a whole roadmap of the main ones and the spinoff ones and all the rest of the stuff.
So, you know, I think Star Citizen has the possibility to have a huge interesting universe. We’ve really put a lot of effort into the lore of it. I mean, you see from the very beginning that’s one of the things that we made foundational. Dave and his team constantly are fleshing out the world in addition to writing stuff for the Squadron series as well as doing stuff for the PU.
You know, we want to make this world as livable and believable and you guys spend many years adventuring around in it. And I think in today’s world, it’s not the way it used to be… where it was like, ‘Here’s a game, then you put it on the shelf, and then you come back to another game a year or two years later and you sort of iterate it.’ You know, where you have Grand Theft III and IV and V come out. I think with us, we’re just live and we’re just continually improving and adding stuff and more people are having fun and adventuring around. So, kind of like what we’re doing right now but obviously with more features and more content. Better stability, better performance under our belts and then at a certain point we’ll say, “Yup, ready for the full general public,” there you go.”April 17, 2016 at 8:07 am #3067
The thing is that nobody gets to be right all the time; and as humans it is very easy for us to be biased about a lot of things. Those who know me, and have followed my career in the almost three decades that I’ve been in it, know that I have never – ever – professed to be perfect, let alone the pillar of anything politically correct. I tend to be the arbiter of discourse because I stand firmly on the things that I believe in. Regardless, I tend to be fair, try to be unbiased, I admit mistakes, I learn, I move on etc. However, the issue with this Star Citizen fiasco is that it is so polarizing that it is very difficult for people to separate “Derek Smart” from the “facts” as they stand. And that’s the primary reason that so many people are taking such a ludicrous defensive stance, because at any and all cost, they simply cannot accept the possibility that I could be right. About anything related to Star Citizen. This despite the fact that I’ve been right most of the time.
The issue with the UK is they cannot save this project. There is no way that they can complete SQ42. And even if they did, it won’t be enough to save the Star Citizen project or all the four companies associated with it. Yes, they are separate companies, so if the US arm fails, the UK and possibly German ones could stick around to complete SQ42. But that’s not true at all; and it doesn’t work that way. The fact of the matter is that most of the people who would have bought a game like SQ42, are already entitled to it. The sales they did barely made $1m according to our data metrics. And as of this writing, it’s a PC game. Even if they made a console version – which my sources tell me is on the table – it would be too late.
What Erin is trying to do over there, is precisely what he did with Digital Anvil back in the day, in order to save his brother’s ass. Again. They know that there is no way on this God’s Earth that Star Citizen – as promised – ever sees the light of day. That’s a foregone conclusion. And that’s why all bets are on SQ42 because they want to be able to deliver something tangible in order to satisfy some aspect of the delivery promise. But it won’t be enough. They’re all going to get sued regardless of how this ends, and I have no doubt in my mind that someone is going to end up in jail over this project.
The other thing about the UK office is that those guys are royally pissed about what’s going on over here in the US. And they are leaving. Several more are about to leave, including some yet-to-named top tier people. And the more that happens, chances are they will take their friends with them; which is what tends to happen. Nobody wants to be around when this ship sinks.
And the reason that Chris can’t find top tier people to hire anymore is because everyone is talking, and nobody wants to be a part of this shitshow.
And if you read between the lines of the latest Glassdoor reviews (e.g. this one), it’s easy to see that the theme is the same. And now even those in the UK are beginning to write them. Of course some are going to say that they’re fake; this despite the fact that most of things stated in prior reviews, have actually played out. Not to mention the Denison letter, comments by others who have left etc.
[quote]My personal feelings and experiences with CIG aside, I still don’t understand why people are investing so much into this game and such a die hard fan base that is really starting to resemble a cult for some time now. I would say such “dedication” is dangerous and resembles an ideology. My hope that when it does finally end one way or another that it is not as explosive as it appears to be. I have nasty feelings some of the more dedicated fans may be unable to accept loss of the game and become a threat to themselves or others. [/quote]
It’s sunk cost fallacy combined with cognitive dissonance. It’s not supposed to make sense.April 17, 2016 at 8:05 am #3066
let’s play cards on table . Yea, it is very sad , but there WILL be some suicides. As well some other cultists may take a bad move out of desperation, and do something very awfull . I would be CR, I would leave far far away before somebody makes holes in my body.
As you pointed out, it’s getting worse now on forum, and not surprising, when you see that the core community is composed of nazi-like, uneducated and unevolved human things.
Well it’s dying, the ELE is playing right now.
The Cult has always been there, its just getting more visible now that the more and more people are waking up.
I don’t know what trigger you could use to wake them up; I gave up personnally, cause it is “DS, us and goons”, VS “believing into CR and the thousands of $ they put in”. They just can’t imagine for a second they’ve been lied to. How could they , after all they’ve put so much into this. CR definitly can’t be a liar. And since a lot of them are fierce gun-lovers nazi chimps, they won’t ever admit they might have been very wrong to waste that money.
I know I’ve been highly speculative and extremistic, in my opinions toward CIG . But as Derek pointed out, since we have absolute 0 transparancy about what’s going on there, I’d rather play the game of the possibles.
People suiciding after CIG failure is definitly a high percentage possibility.May 12, 2016 at 3:52 pm #3335
Why not – not like you have anything to keep you busy <G>. Seriously that is good news. I’ve made GOG my preferred source. I’ve really liked Steam which I started with in 2008/9 because it seemed to solve the digital delivery problem and manged DRM well in if our computer blew up or we got a new one we could simply re-install Steam client and download what we bought unlike some services that had limited downloads after the purchase. However, in the last couple years their support has gone very wacky with totally useless responses to tickets. I submitted one ticket letting them know their docs for a Linux download site were out of date and got a response saying to reboot, check my network connections, etc. My response to that got an even dumber one from them! Supposedly they are working on that but it’s over a year and nothing’s changed. I haven’t done much online but there have been people locked out of their accounts for months due to Steam screw-ups so I’ve looked for an alternative and found GOG has become more than just an old game download site.May 12, 2016 at 3:28 pm #3333
Yeah, I know the GoG guys, but just haven’t found time to get those games up there. I do plan on doing a compilation at some point though.
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