Main › Star Citizen – General Discussions
- December 11, 2015 at 11:49 am #1912
- March 9, 2016 at 6:08 pm #2696
The Escapist magazine appears in the final finalists list for Society Of Professional Journalism Kunkel Awards (video game journalism) over their reporting of the Star Citizen fiasco. 🙂March 9, 2016 at 6:07 pm #2695
Here’s the thing, they had to do it this way once they figured out that they could generate millions via these ship sales. I mean, seriously, think about it, who wouldn’t?
The biggest issue is that they continued to do this without any forward planning as to not only how they were going to build the game for these ships, but also how the ships would function. That aside from the fact that every – single – ship, has gone through various iterations.
Which brings me to the Xian Scout fiasco. Backers pay for a specific type of ship. CIG change the ship design. Then as if that wasn’t bad enough, they went back through historical statements to change all previous statements made.March 9, 2016 at 11:21 am #2694December 19, 2015 at 3:50 am #2011
100% they wanted to gauge the outrage. There is one thing to be guaranteed about- it is $$ and if they see a cash grab they will take it. Look how they leveraged LTI until it didnt suit them anymore. Or the limited ships for balance – screw that noise going on sale tomorrow for a limited time again. and again 1500 in intervals over 5 days ho! Balance!
sorry not sorry Ben.
Why do I get the feeling this is bad acting. Sandi being bad cop and Ben playing good cop. But I bet that wont be fixed for a while right? Want those ships for the holiday? Pony up my little pony.March 7, 2016 at 8:24 am #2682
Yeah, since then we’ve learned , thanks to leak dudes and CIG itself (sources DSblog, SA forum, The Escapist, CIG), that the key-word at cig is about rushing the features development so they can move on as fast as possible with no intent of re-pass afterward. We know it’s true seeing the state of the ‘game’ indeed ,and the only things beeing ‘worked’ onto and re-pass by are the ships, the marketing content and the mocap holidays for Chris and Sandi. No wonder why they fucking never fixed anything that has been released. Katamari’s joystick and cutlass trheads will just go on forever . And anyway lol, backers “suck” and are “dinks” ( source : Ben Lesnik ), so they can just go get the finger instead.March 7, 2016 at 7:17 am #2681
As usual excellent work. This guy is the master of satire videos.
@Derek , did I dream it or have I seen you wrote twice about ‘ 7 years – 150m$ ‘ somewhere. I believe it was on twitter and only now I recall of it. What was that about? I mean really? or was it just a joke.March 7, 2016 at 5:50 am #2680
$110M + 5yrs + 500+ people (at its peak). This is pre-Alpha (they say its Alpha) 2.2March 7, 2016 at 5:49 am #2679
[quote quote=2677]I don’t know did anyone point this out, it has to do with SC’s art direction. Everything is as complicated as you can imagine, like they cant find a better way to cram in as many polygon feature as possible, all those ships are way over detailed for their own good, everything in your sight has like 100 moving parts. Worse is those aren’t pure eye sour. It seems SC want those “parts” to have a meaning, which means each one is an object that has a roster of status to keep track, engine avionic weapon and other modules. The complicated ship objects has damage status, damage visual effect. Add this on top of the ship variety with complex state to set them apart, add all of these to FPS perspective, to the “seamless loading”. While everything is rendered in Crysis like visual. Most PC can barely run this standalone, even the high end gears cannot fully take on this challenge. Now this is “standalone”, SC is an MMO that play over the internet, there will be a shit load of data to transmit, things are already lagging and broken with handful people testing, what will happen when you have like something 100 multi-crew ship screwing around the verse in the same server at same time? Remember this is just for a bunch ships in void, the game also promise rich environmental factors in a unbelievably large universe, things like you can access every detail on a map, procedural generated planets, and remember, all of these are rendered in Crysis graphic. Are we going to have a dedicated fiber optic express just for this? Im not familiar with internet gaming, but I suppose there is a reason why internet game usually cant look as good as standalone game. MMOs like WOW was way behind in graphic even back then, does that have a thing to do with “bandwidth”?? Correct me if Im wrong. I predict they cant even deliver 10% of their promise, when money is running out, there will be cuts, rushes, and desperation to cover their ass, the final product will be totally FUBR, poor fans may keep looking their ship in a hanger while it last, playing in the real verse can be dangerous, sense the program is unpredictable, 1000 dollar ship can disappear for no reason, once its gone in the verse, its are gone. The dev is in full steam to model JPEG, cook more staged demo, milk the last of the hardcore fans down to the last penny. [/quote]
That, right there, is the primary part of the problem and why they can’t build the game promises. Aside from picking the wrong engine, it’s like nobody sat Chris down and told him that for the level of visual fidelity that he wants the game to have, it simply won’t work. That aside from all the features he wants to cram in. And of course, it’s only pre-Alpha (they say its Alpha, go figure) now, yet these performance issues are evident. And it’s not like there’s much room for optimizations when you’re already using a baseline engine (CryEngine) that’s already as optimized as possible. Remember back in the day when CryEngine made people’s machines bleed?
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