Here you hit upon the crux of the issue. You presented it here as a partial defense of their progress, but I'd like you to consider it from a different angle. Chris Roberts placed himself, first and foremost, as a seasoned and successful game developer who knew exactly how to make this game. It was his genius, his vision, and his experience in the industry that was going to rocket this project to completion. Chris himself figured it would be done in 2014.
To be honest.....I love the vision and ideas Chris Roberts has presented. I love the game that he has pitched.
But everything I see and hear about the project....and that may or may not be true or exaggerated....tells me he isn't well suited to be leading this project. He has been trading on his reputation as the man behind Wing Commander for over 20 years now but he hasn't had the same level of success or impact since then.
With Star Citizen he has a great vision.....but to date, if what I hear and read is true, he hasn't really been an effective manager and it was only when Erin took over much of the management that any meaningful progress started to be made.
There is no example in gaming history where someone so unqualified was given so much to build so little. Even Daikatana technically functioned as a game.
Daikatana and Ion Storm actually show a neat patallel to Star Citizen. An ambitious game written by a new studio continually in a state of flux with delay after delay and missed release date after missed release date as new systems and technologies such as the game engines were changed and adapted. Instead of taking seven months of development, it ended up taking 35....five times as long...and the game was still seen as 'flawed'.
And rightly so.
Star Citizen seems to be following pretty much tne same path.
The only question seems to be if CIG can sustain the funding necessary to continue development and...if it can...whether the finished game will be any good.
Whether or not Roberts needed to reinvent the wheel by creating custom tools is beside the point. He has convinced his backers that they were needed to fulfil his vision and he has spent much of the past few years developing them. And no doubt he will spend the next few years refining them. And he has used that need as an excuse for the relative lack of progress.
Did he need to create those tools? I honestly couldn't say. Are they better than the existing tools or better suited to his needs? Again...I don't know. Maybe the time spent on creating them will turn out to be worth it. I personally suspect that any benefit over existing tools will be marginal in most aspects.
But the truth is....CIG has spent time developing those tools and reworking CryEngine. And that is time CIG could not use developing the actual game. And knowing this...many backers are prepared to overlook the relative lack of progress.
But now that CIG has demonstrated that it has the tools, it is also going to have to accelerate progress to keep the backers happy. And confident.
And events such as that last LiveStream won't help them in that. CIG are doing a horrendous job in managing expectations, at least partially because of their funding model. I can easily see that coming back to bite them.
As it is....I am prepared to give CIG the time necessary to release the game they envision. But I can do that without cost....I haven't backed CIG.
**IF** CIG are telling the truth, they will release the game if funding holds up. With a full team, 4 studios, and backers willing to provide nearly $40 million a year...I can believe the estimates of another 3-5 years before release. Whether it'll be any good is another question.
**IF** Derek Smart is correct....CIG has already spent much of the buffer it may have gathered over the few years meaning any downturn in funding due to discontent is likely to be catastrophic. It will be increasingly unable to meet demands which will cause more backers to lose confidence and leave and soon CIG won't be able to afford to give refunds even if it wanted to. Development will be scaled back or stopped and the released game will not live up to the promise...if it is released.
And I can live with that because I haven't backed it.
But as I said before...I think they have more leeway than Derek Smart supposes, but less than CIG might be comfortable with. IF they can better manage expectations and provide concrete evidence of progress now that they have demonstrated their tech and tools they should be able to keep funding going at a level strong enough to support development until release. They might have to cut back on some aspects, and cut'n'paste a bit more wrt art assets to save time and money...but it should be doable.
And if it isn't...well, it'll be a disappointment as I love the concept and really want to play the finished version but I'll live. There'll be other games.