So Burndown.
They've split the issues into shopping (and cargo), ships and vehicles, traversal, mobiglass, performance and stability. Which sounds like it will all add together to make a really dull game (fly about, go shopping, then shoot at other people to get their shopping / cargo etc). The list of remaining features before release to PTU will be in the full production schedule so check out the bad news on the website later.
They talk a lot about shopping in the bug section which made me wonder why this is this even a priority? I mean seriously, this has nothing to do with the core gameplay, it's a cosmetic issue which simply doesn't matter, like at all, and makes everything more complex (they'll have to remodel ALL the clothes to fit a female model). But I guess Chris demands it, so they've spent thousands of man hours making it work.
At 4.22 they talk about an issue where if you point at an item you want to buy which is behind glass then the glass is blocking the raycast. They've had engineers "scrambling" to make a separate colliding surface for the glass which will block players but allow item selection. Are these guys serious? This is an issue that Cryengine and
Lumberyard handles out of the box. Then again I guess if they've mucked about with the Physics engine so much then they've broken all this functionality.
It's also interesting looking at all the guys in the meeting - they all look tired and miserable, I guess that's what CitizenCon does to them.
Anyway, I can't wait for the full breakdown of the blockers in their production schedule later - should be interesting !