There's a lot of guesswork, fantasy and conjecture in that post Motto.
Landing on moons with millions of square kilometres to explore is certainly progress and it will keep a lot of people happy.
Its progress to be sure....but what we are getting is less than was promised and with the talk about "transitioning" bugs it is obvious CIG are cutting more and more simply to release SOMETHING they can label 3.0.
That isn't a lot of progress.
Which is, at heart, the central issue.
There is NOTHING in CIGs bucket list of things to add that is impossible, new or unique. Just about everything they promised CAN be done.
Given enough time and money that is.
What is so inexplicable is why is it taking so long?
We are approaching Year 7 of the games development. And CIG have still not finished the game engine, netcode or flight model. These would be the very basics its needs to do...the foundations....these would be the game aspects they need to lock down and finalise early in the development so they can then work on features and content.
Six years into development and CIG are still in the pre-Alpha phase.
And despite this, they seem happy enough to develop ships and content that will need to be reworked and upgraded as the engine evolves, content to fiddle with features before knowing if the underlying game can handle them.
There is no point in promising FOIP and VOIP now before the netcode is ready. There is no point in creating ships now as the GC17 drmo shows us they already look dated and the work needs to be redone.
That is a huge misallocation of resources we are talking about and it speaks both to bad management, poor project control and warped priorities on the part of CIG.
The game can be done and CIG are making progress. The problem is that given the number of devs....given the money they have raised....given the money they have spent....
the progress they are making can be summed as as painfully, glacially slow.
And none of their excuses really explains that.
The one excuse that DOES explain the slow speed and their wonky development path is that they are a business, and like any business they are mptivated by a desire to protect and grow their revenue stream.
That is, ship sales. CIG is a business which sells "crowdfunding Star Citizen". That explains the slow progression, it explains why fixing the engine isn't a top priority, it explains why they add in features they can hype up, it explains why they don't worry about the work wasted in having to redo characters and ships two or three times and it explains the focus on ship sales. It even explains why they were so careless about the demo at GC17 or why they are willing to risk the IP through a loan. To a large degree, the game itself is inconsequential.
But SC supporters don't like that idea.
You guys have been prophecising the end of the money river for years...still waiting.
Unless CIG are in worse shape than I think they are, they likely have enough money to last another three years or so. However, unless they cut costs, my suspucion is that they are spending just a bit more than they bring in.
They might be able to cut costs but I think they'll have enough money to finish much of what they want. Whether they'll have enough left over for a marketing campaign and to run their servers, especially as they have ruled out a subscription model, is another question