Nah mate, just bored in work and fancied stirring the nest with some optimism. I mean, since I first encountered Derek's crusade I've asked myself if he's right about it being impossible and done via smoke and mirrors and all the other 'Sandi isn't nice' stuff that is completely irrelevant to if a space game gets made and I keep on deciding he's full of it.
CIG made 64 bit positional space a thing in Cryengine. Derek said they hadn't. He was wrong. He blabbed about stitching 32 bit positional scenes together to appear as a 64 bit space. I asked a CIG dev about it and it was confirmed to me that I was right and Derek was wrong. Real, seamless, huge cryengine maps, millions of kilometres across.
I saw Derek saying that seamless transitions from space to planet with good visual standards throughout was 'decades away' and then 3 games come along, at about the same time less than half a year later, proving him wrong.
Again, proven to be full of it. Then we get the famous multi tweet rant about 60 to 90 days guaranteed. Proven wrong. Multiple high level staff walking out. Wrong. Imminent collapse for the last two years...wrong. There were many more.
I saw a pattern.
Looking forward to 3.0. Gonna be good.