I was wondering about that. I don't know much about gamedesigning (although, I'm in ICT, so some basic general knowledge is there) but it seems to me that CIG is always boasting about things they're doing as being unique and never done before and what not, when in fact it's just common software/tools/methods. Or am I wrong in that feeling?
CIG are pushing the boundaries of what games can do with their incredible high fidelity technology such as:
- Subsumption AI (because other games can't do AI?)
- Item 2.0 (making other bits of the ship code talk to each other - who knew?)
- Mega Map technology (Asset streaming - a bit like every other open world game?)
Now - new to their list of technologies, that every other game engine already has, comes Render To Texture!
CIG: they might not be able to make a game but they know how to talk bullsh**
You forgot the most important ones:
- Procedurally (except they're not; not really) generated planets
- Render To Texture <--- this is HUGE!!
- Persistence (ability to save/restore data to/from a fucking dB backend)
- Localized physics <--- LOL!! I don't even know where to begin with this one
- 64-Bit engine <--- LMAO!! Except it's just a range hack, not a 64-Bit engine upgrade
- Seamless space<->planet transition <--- This one will be huge, never done before - like by any one. On Earth
There's more, but I couldn't be bothered because it's all so stupid.