Oh boy, just the opening of that latest AtV. This is the first 3 minutes verbatim:
Sandi: Hello, and welcome to another episode of Around The Verse, our weekly look at Star Citizen's ongoing development. I'm Sandi Gardiner.
Chris: And I'm Chris Roberts.
Sandi: On today's show we take a look at the systems will be using to render holograms and comms in real time.
Chris: Yeah, it's pretty cool so we can't wait to show you guys but first as many of you know the team is very focused on completing our 3.0 update for the Persistent Universe. So 3.0 is a giant leap forward from what's currently available in game and thanks to the dev teams hard work, the majority of 3.0's new features are almost complete and we shifted into the final phase of the production process that focuses on feature and content integration, optimization and bug fixing.
Now, we're also expecting many new players or people who have been busy playing something else to come back in and log in and play 3.0 so we wanted to make sure the user experience is really good so we decided to spend more time polishing and optimizing than we have in recent releases. In addition, we're also aiming to introduce our new delta patcher so you'll only need to download just the files that have changed for each subsequent patch which means no more 30 gigabytes "dev hurts"(?) but of course this will require some finetuning and of lot of testing to make sure it works as intended.
Now we know that 3.0 is a big release and you're all eager to play and we're excited for you to play too and we can't wait to get it done but we wanna make sure that it's ready so if you've read the list of carriots we gave when we first started sharing our internal "unpadded" (?) schedules our very first point was Claude he would always trump schedule and the second and third points about task estimates you know being unpredictable due to the nature of developing something that hasn't been done before and the difficulty of estimating bug fixing and polish time are also important to remember as we go forward with our schedules on finishing 3.0.
So that's why we've seen the constant changes to production schedule over the past few weeks as new issues or advanchements cross our paths we've worked hard to communicate those to you no matter how good or bad the news may be. By it's very nature game development can be an exhilarating and frustrating and unpredictable process so if our 3.0 schedule wasn't that then you wouldn't get the true development experience.
Sandi: You wouldn't.
And then it goes on with more stupidity.
the majority of 3.0's new features are almost complete and we shifted into the final phase of the production process that focuses on feature and content integration, optimization and bug fixing.
As it was last at last year's Games Com, when I announced it.
Now, we're also expecting many new players or people who have been busy playing something else to come back in and log in
Based on? The superior game SC already is?
so we wanted to make sure the user experience is really good so we decided to spend more time polishing and optimizing than we have in recent releases.
Even better still? And what "recent releases"? You actually mean to say that the crap you put out there so far already has had polishing and optimizing done to it?
about task estimates you know being unpredictable due to the nature of developing something that hasn't been done before and the difficulty of estimating bug fixing and polish time are also important to remember as we go forward with our schedules on finishing 3.0.
Basically, we don't have a fucking clue about what we're doing.
So that's why we've seen the constant changes to production schedule over the past few weeks
Few weeks? Does Star Citizen come with it's own definition of time too?
we've worked hard to communicate those to you no matter how good or bad the news may be.
We slipped it in between sale weeks and hoped nobody would notice. We still a long way from telling the bad news directly and honestly, because, well, basically, that would mean the end of us. So, just wait for 3.0 and all will be marvelous again in our universe. And remember, there's always a new JPEG for you to buy!