Author Topic: Star Citizen - The E.L.E.  (Read 1848358 times)

Motto

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Re: Star Citizen - The E.L.E.
« Reply #1605 on: November 01, 2017, 04:48:29 PM »
But Dual Universe doesn't have the support of Intel. You know, buying a way overpriced SSD that has no actual value for a consumer pc, you get a ship for Star Citizen too. And that's not all, you get so much more not too with it:

No it does not come with SQ42, it's a perceived $200 ship promo that uses the redeem code as a coupon so that it's $0 at check out. Unmeltable, ungiftable, not possible to CCU from it either. And will be removed from your account if you exchange for a new one if yours goes bad. This is one of the most Natzi like promo deal terms I've ever seen from a hardware buy. Let alone for SC.

I'm gonna get me som'o'dat!

You gotta hand it to them though, Intel fucked the backers even harder then Chris ever did  :D
« Last Edit: November 01, 2017, 04:50:16 PM by Motto »

N0mad

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Re: Star Citizen - The E.L.E.
« Reply #1606 on: November 02, 2017, 01:14:41 AM »
Yeah, at this point SC are just selling dreams in the form of Jpegs. It's like getting excited about a gorgeous new car or new phone, once you actually get a new one it's great for a month but then a new one comes out which is even better and more gorgeous and the cycle starts again (says the person who hasn't upgraded their phone for 4 years - which might explain why I never bought into Star Citizen).

nightfire

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Re: Star Citizen - The E.L.E.
« Reply #1607 on: November 02, 2017, 02:47:14 AM »


(says the person who hasn't upgraded their phone for 4 years - which might explain why I never bought into Star Citizen).

4 years is nothing. Just imagine: if Apple was run by Chris Robbers, we'd all still be waiting for the iPhone 3!

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1608 on: November 02, 2017, 05:34:57 AM »
These Star Citizen circle jerkers aren't even funny anymore. This was a year ago. Yeah, we just laugh at them

https://clips.twitch.tv/CrunchyDeterminedThymePRChase
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

N0mad

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Re: Star Citizen - The E.L.E.
« Reply #1609 on: November 03, 2017, 02:33:59 AM »
So Burndown.

They've split the issues into shopping (and cargo), ships and vehicles, traversal, mobiglass, performance and stability. Which sounds like it will all add together to make a really dull game (fly about, go shopping, then shoot at other people to get their shopping / cargo etc). The list of remaining features before release to PTU will be in the full production schedule so check out the bad news on the website later.

They talk a lot about shopping in the bug section which made me wonder why this is this even a priority? I mean seriously, this has nothing to do with the core gameplay, it's a cosmetic issue which simply doesn't matter, like at all, and makes everything more complex (they'll have to remodel ALL the clothes to fit a female model). But I guess Chris demands it, so they've spent thousands of man hours making it work.

At 4.22 they talk about an issue where if you point at an item you want to buy which is behind glass then the glass is blocking the raycast. They've had engineers "scrambling" to make a separate colliding surface for the glass which will block players but allow item selection. Are these guys serious? This is an issue that Cryengine and Lumberyard handles out of the box. Then again I guess if they've mucked about with the Physics engine so much then they've broken all this functionality.

It's also interesting looking at all the guys in the meeting - they all look tired and miserable, I guess that's what CitizenCon does to them.

Anyway, I can't wait for the full breakdown of the blockers in their production schedule later - should be interesting !

Motto

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Re: Star Citizen - The E.L.E.
« Reply #1610 on: November 03, 2017, 03:52:31 AM »
In-game shopping is what Chris has thought of as the way to keep all 400 people on the payroll after they can't sell ships anymore. And he is angry, 'cause he has decided that the game will take a 10% commission on every mission that's been given (cash only of course), but missions are in a such bad state that they're not even mentioned as a burndown item.

When backers started asking for actual releasing the game, Chris got into trouble. There's just so much crap you can say before backers lose faith, no matter how you call it or bring it. Chancing the format of how you bring bad news doesn't make it lesser bad news. They're running up to the point to having to release 3.0 to the public, and then all hell will break lose.

Star Chip

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Re: Star Citizen - The E.L.E.
« Reply #1611 on: November 03, 2017, 07:45:48 AM »
In-game shopping is what Chris has thought of as the way to keep all 400 people on the payroll after they can't sell ships anymore. And he is angry, 'cause he has decided that the game will take a 10% commission on every mission that's been given (cash only of course), but missions are in a such bad state that they're not even mentioned as a burndown item.

When backers started asking for actual releasing the game, Chris got into trouble. There's just so much crap you can say before backers lose faith, no matter how you call it or bring it. Chancing the format of how you bring bad news doesn't make it lesser bad news. They're running up to the point to having to release 3.0 to the public, and then all hell will break lose.

Should Chris throw another amazing demo, fans will be pleased. Fans will keep playing the game in their head, and will not held Chris accountable. Also I don't see them stop ship sale too soon.

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1612 on: November 03, 2017, 12:52:11 PM »

Yes, it's a farking mess.

Remember when sources told me that it would take 4-6 months minimum to get 3.0 in any playable form for live release? Yeah, me too.

However, I firmly believe that they will rush something out by year end. They can't afford to just sit on it while player engagement in 2.6 is in the toilet.

Unfortunatel Evocati 3.0 is still an absolute fucking mess. And that's not hyperbole. It's fact.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Motto

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Re: Star Citizen - The E.L.E.
« Reply #1613 on: November 03, 2017, 04:01:21 PM »
What's with the Godspeed departing Devs tweet? Mass lay-offs a fact now? You know more?

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1614 on: November 03, 2017, 04:02:22 PM »
Just got wind of new people leaving, that's all.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Motto

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Re: Star Citizen - The E.L.E.
« Reply #1615 on: November 03, 2017, 04:03:34 PM »
Okay, but 1? 5? 10?

Nova Quark is hiring BTW. Only EU citizens though.

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1616 on: November 04, 2017, 10:03:45 AM »
I think they're on suicide watch over at the farm and the hug box, over the 3.0 schedule reveal.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1617 on: November 04, 2017, 10:05:35 AM »


Meanwhile, Gorf's take down of a recent Glassdoor review above, is epic



Odd to be negative on the company culture itself yet positive on the CEO, anonymous ex-employee. Who exactly is to blame for that culture you’re rightly down on?

In the words of the boss’s wife as she attempted to redirect praise away from one of her best-loved former employees and towards herself instead, “Well, it filters from the top.”

As for a lack of upward mobility... Look closer, friend:

— The world’s biggest fanboy for a mediocre 90s space pew-pew game went from writing school newsletters to being the “Master of Spaceships” for a $160M budgeted game in just a few years...

— An actress so awkward she still ends up on the cutting room floor of a Malcolmn McDowell film went from low-rent Australian travelogue hosting gigs years back to making huge bucks shooting scenes with bonafide Hollywood talents like Gary Oldman and Gillian Anderson in the blink of an eye...

— A self-professed Lego game reskinner now leads the development efforts of a 400+ person studio creating “the world’s first quadruple A game”...


There’s all kinds of upward mobility at Cloud Imperium Games, provided you’ve got the right kind of talent; namely, being a worshipper or family member of Chris Roberts. Maybe you just didn’t have what he was looking for?
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1618 on: November 04, 2017, 04:21:36 PM »
I keep telling them that they are their own worst enemy.

Together with CIG, they've created a situation that keeps SEO specialists awake at night. Not that the best VP of marketing since she was a leetle gurl knows wtf she's doing anyway. So there's that.



Someone sent me that image earlier, along with this:

Quote
The Google algorithm has associated you with the knowledge graph and is now generating your profiles in relation to searches for the brand.

Honestly, in the "SEO" sorcery space... that means OWNED and would cause a crisis for brand rep. THAT is why Sandi angers me. Don't call yourself a VP when failing at basics with no formal study or true industry experience: BEHOLD THE IMAGE.

What you've done is every SEO "brand reputation manager's" dream.

The #1 request is: Something negative about me shows up on page 1. Realistically, given way algorithm works and signals it detects, hard for 95% of brands to fix it
too long to explain even though I spam you, and like NDA issues, but many brands are internal messes that prevent corrective action.

The thing is, it is often a link to an article A LINK TO AN ARTICLE. Not an individual showing up with his fucking mug shot on page one for a knowledge graph search on google.

Some of the client work I am dealing with now? They would have a heart attack  if someone, an individual let's say a product critic with a well researched arsenal of content on his website showed up under their profile in the right hand bar as "also searched for".

Not only your name shows up for also searched for, beautiful google algorithm quirks and flaws picked up your profile pic. This is a neutral, no history, opt out of all ads, doesn't browse view tool I use for keywords to see visibility for terms when not influenced by a logged in gmail account nor cookies from google apps and api bs

SIR YOU ARE SHOWING UP ASSOCIATED WITH THEIR KNOWLEDGE GRAPH FOR BRANDED KEYWORDS.

That would cause a fucking crisis.

If Sandi, was a true VP of marketing, she would be all over it... the funny bit is, because "link building" is still a thing, the most "authoritative" alternate source regarding SC is you in the google algorithm's mind currently (sans some manual manipulation internally at Google)

So to fix their search situation, they would literally need to work with you as long as you keep your domain and site active.

New consumers searching for "roberts space industries" or "star citizen" will see your profile unless they take serious corrective action to protect the brand on search. Sandi isn't doing that. A "marketing manager" or director could do what that VP is not.
« Last Edit: November 04, 2017, 05:18:04 PM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen - The E.L.E.
« Reply #1619 on: November 04, 2017, 06:24:22 PM »
Derek why do you think they can't/won't delay the release of 3.0 into next year ?

If cash is still coming in, they have taken action to slow refunds, they still have some $ coming in from ship sales, they are managing much of the flow of information about 3.0 in Evocati etc ...why would they feel the need to release 3.0 to backers ?

I don't see what they gain.

 

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