Derek Smart Was Right!
I am deliberately holding back on publishing my book on this farce, hoping that I get to give it the conclusion that it deserves.
Quote from: dsmartI am deliberately holding back on publishing my book on this farce, hoping that I get to give it the conclusion that it deserves.As a marketing pun, you should do something like accepting referral codes for a $5 discount on the book price and a free JPEG of the cover :D
Star Citizen Multiplayer Instancing
You may have noticed a pattern emerging as you read these Kickstarter horror stories. Famous game designer launches Kickstarter to make a game based on their most famous work. Fans of said game designer pledge every penny they have to see a new installment of their favorite game. Famous game designer bites off more than he can chew and the fans are left to suffer.
Quote from: dsmart on May 24, 2017, 08:49:14 AMStar Citizen Multiplayer InstancingThat was a really interesting read. Thanks for explaining all of that.Do you think Roberts should have originally just built a new engine from the ground up to handle the scope of his game? Sort of like the I-Novae engine? Or do you think that would have added too much time and effort? I'm still baffled as to why he chose CryEngine in the first place...is he obsessed with the graphics or something?
UPDATE: Shortly after this article went live, some backers were trying to say that "building an MMO" out of Star Citizen, was the $3m stretch goal because it says:"Citizens with appropriate packages will receive access to the Star Citizen universe with 40 star systems for persistent online play upon release."That's the single most ridiculous thing I have ever read about this issue. People listen: "persistent online play" does not, and never did, imply that the game will be an MMO. Heck, even CIG themselves proved this point when they released Star Citizen 2.0 in Q4/15 and called it "Persistent Universe", when in fact, nothing about the game is persistent, other than player stats stored and retrieved from a database. By this definition, they are implying that games with leaderboards, stats saving, are all MMO games because they have persistent stats save/restore features. Which would make every Call Of Duty or Battlefield game an MMO. The Star Citizen universe isn't persistent. It's an instance. When the instance closes, everything shuts down. I wrote about this extensively in my Star Citizen - Condition Red blog from May 2016.