Holy Crap! Have you guys seen the
Jan 2017 monthly report?
Highlights:
- Oxygen modeling
- New "language" for backend development
They're nuts. That aside from the fact that it's all bullshit.
In LoD, right now, there is an oxygen meter that's monitored if you go under water. When you run out while under, you die. If you come up, it refills. Just like what happens if your jetpack runs out of energy; you fall to the ground.
And I have modeled oxygen in all my previous BC/UC games for the same reason, and it uses the same method. It works, and there is no need to reinvent the wheel or chase bullshit fidelity.
There is no reason for any oxygen modeling (which can use the same modeling they do for eva btw) like they're suggesting; let alone a new 'language' for any backend work. Of course, notice how they didn't even say what that is; other than give it a fancy name.
I think all of this is a ploy to justify the bullshit development and costs. And these devs are just pulling a paycheck now, without asking any questions.
Just as I took one look at a Summer 2015 monthly update like this, then concluded that the project was fucked, which prompted my first blog; this update is just another nail in that opinion coffin.
And we're still here, a full
18 months later, 350+ people, $142m+ and neither of the two promised games is anywhere near completion.
Anyone reading this latest update and thinking, "
yeah these clowns are making a game", and didn't ask for a refund, deserves to lose their money.
Just as I said back in July 2015, there is no way this game - as pitched - gets made.