Author Topic: Star Citizen General BS  (Read 2197756 times)

jwh1701

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Re: Star Citizen - General
« Reply #1995 on: May 05, 2018, 07:44:09 PM »
Star Citizen: 6 Gorgeous Minutes of "Picking up a Box" Gameplay


LOL Quotes


amd9012
14 hours ago
Stay tuned for next year's video, where they'll pick up TWO boxes!!!



Flux Mulder
4 hours ago
This is what happens when you spend $180 million on visuals, and not on gampelay.



jayce odell
16 hours ago
Wow! Did you see the way he moved that box!


The video churning machine for last:

BoredGamer
9 hours ago (edited)
I love Star Citizen but why did you select the most mundane thing to do in the game? Why not do a Miles Eckhart Mission or a combat mission XD

dsmart

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Re: Star Citizen - General
« Reply #1996 on: May 06, 2018, 03:41:20 AM »
Yeah, some of the comments are truly hilarious. This project is the subject of every joke in videogaming. But they don't care though; they've managed to scam millions of Dollars from naive gamers.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

krylite

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Re: Star Citizen - General
« Reply #1997 on: May 09, 2018, 04:03:59 AM »
Interesting video and the lol-comments. IGN has seemed to be vigged by CIG-arrets for the past few years. They did a nasty video "meh"-review of Elite: Dangerous  a few months ago with the same ol "no depth" superficial panning and rated it overall 40% lower than it should have been. And ED already has in essence a similar pick up an item mission in their 'Guardian' missions since 2015, except there is already more to do with the items amidst an immense galaxy of visitable unique star systems, and now with Beyond's updates, extra optional gameplay tying in to the tech broker for guardian modules which starts with the item-pickup at the ruins.

So now they have this video...demonstration/ad?/trailer? for CIG's benefit. ("Miles" still drunk and wasted under the table in that bar?) I guess since CR has burned his bridges to have a traditional publisher bail out the mess, he now has instead IGN support yt videos.

I could see all the texture showoff clunk in that "outpost base" (/w no security or defenses), the ripoff of ED's autominers and outposts. All still in one system. Carrying a box. Where SC has anti-gravity/gravity tech inside their ship but typical of their nonsensical mishmash, they don't have an anti-grav hand-tug-able lifter which even the original Star Trek showed. (2nd season, "Obsession" episode, 1967) . This video shows, imo, what could have been done on $10 million in one year four years ago or more for a single handcrafted planet cryengine demo level..

« Last Edit: May 09, 2018, 04:49:52 AM by krylite »

Backer42

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Re: Star Citizen - General
« Reply #1998 on: May 09, 2018, 04:57:08 AM »
Interesting video and the lol-comments. IGN has seemed to be vigged by CIG-arrets for the past few years. They did a nasty "meh" video "review" of Elite: Dangerous  a few months ago with the same ol "no depth" superficial panning and rated it overall 40% lower than it should have been.
That hits the nail on the head. It's a shallow MVP with barebones mechanics nowhere near of what has been promised during the Kickstarter era, which hides its thin content behind a worse grind than what you find in freemium games, deliberately designed to waste your time. They only thing which has been implemented to a meaningful depth is the combat and consequentially all content extensions focus on that. Everything else looks almost like a placeholder.

This MMO has clearly been put in maintenance mode, because it didn't pan out with the number of active players Frontier imagined for it. All future paid expansions have been canceled - because nobody would buy expansions for an almost dead MMO. And it doesn't help that the few remaining players are all separated by platform.

So all you get in the future is trickle updates paid by micro-transactions until the
Quote
immense galaxy of visitable unique star systems
is finally shut down, when these don't cover the operating cost anymore.

It's also quite telling that people get triggered by reviews of their favorite space MMO or when someone mentions they stopped playing it. There is a huge overlap between the Star Citizen and Elite Dangerous crowds and the only difference is that David Braben managed to fuck up less than Chris Roberts and at least get his MVP out.

krylite

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Re: Star Citizen - General
« Reply #1999 on: May 09, 2018, 05:35:06 AM »
That hits the nail on the head. It's a shallow MVP with barebones mechanics nowhere near of what has been promised during the Kickstarter era, which hides its thin content behind a worse grind than what you find in freemium games, deliberately designed to waste your time. They only thing which has been implemented to a meaningful depth is the combat and consequentially all content extensions focus on that. Everything else looks almost like a placeholder.

This MMO has clearly been put in maintenance mode, because it didn't pan out with the number of active players Frontier imagined for it. All future paid expansions have been canceled - because nobody would buy expansions for an almost dead MMO. And it doesn't help that the few remaining players are all separated by platform.

So all you get in the future is trickle updates paid by micro-transactions until theis finally shut down, when these don't cover the operating cost anymore.

It's also quite telling that people get triggered by reviews of their favorite space MMO or when someone mentions they stopped playing it. There is a huge overlap between the Star Citizen and Elite Dangerous crowds and the only difference is that David Braben managed to fuck up less than Chris Roberts and at least get his MVP out.
omigosh, I can't agree with most of what you've said about ED. The game imo, has fulfilled much of the base promises of the KS. ED is literally FE2&FFE expanded tenfold. Yes, the combat is great, but so is the ship design, the sound design and the rotating stations are well done. The background "starbox" is literally composed of the galaxy model with an astronomer hired to help with the stellar forge mechanics. Landing on terrain is implemented. Collisions and even different gravities are working where debris and materials from collisions and explosion act and roll down hills believably at the different possible gravities among the myriad planetoids of systems. All this among other working systems including the procedural achievements. Yes, there are placeholders, but as I and others have mentioned on the ED forum plenty of times, the game continues to be gradually worked on and we are still on year four out of a proposed timeplan of ten years or more. There is so much new and updated since the initial release so what FDev have done is not unsubstantial. Not panning out with players? ED has the highest steamspy counting of different logins per week of the entire space game genre. It's hard to congregate multiple players because the simulation is so realistically vast, where players could be among  thousands of possible system locations and that's just counting the populated bubble. Beyond isn't maintenance mode. Development may seem slow at times, but ED is far from maintenance mode which is more like just leaving the lights on for the login servers.  Braben hasn't f'cked it up, he and Frontier have made a successful game, made Frontier the most successful it's been in its history. JWE is sensibly the priority now, where every game company has to deal with priorities to meet release dates among different products in their line. And they've recently put out listings to hire some programmers to work specifically on ED particularly on improving the networking.

https://www.frontier.co.uk/node/858 (principal position, hopefully expanding ED's network infrastructure)
https://www.frontier.co.uk/careers/disciplines/art/concept-artist-vehicle-and-weapon-specialist (means more assets planned)
https://www.frontier.co.uk/node/809 (mentions Elite)
https://www.frontier.co.uk/node/857 (says to "work across existing titles")
https://www.frontier.co.uk/node/856 (quoted : "includes both new additions to Frontier’s popular lines of games such as Elite Dangerous and.." )
https://www.frontier.co.uk/careers/disciplines/programming/core-technology-programmer (quoted: "you could be working on future developments of our highly successful Elite Dangerous game" )
https://www.frontier.co.uk/careers/disciplines/programming/graduate-programmers (quoted: "opportunity to quickly make an important contribution to the development and improvement of some of the industry’s biggest and most loved games, for example Elite Dangerous,")
https://www.frontier.co.uk/careers/programmer-application-guidance (quote: "we also have a team concentrating on technology shared between our games.")

I get it some ED players were/are SC backers, but the Star Citizen thread on the ED forum has majorly demonstrated most ED forum members have woken up to the SC ponzi in the past two years and some posts praising SC out of the blue are far in the minority and possibly shilling, since the ED moderation is demonstrably far more open to freedom of discussion even to the point of disgruntled players who have already enjoyed hundreds of hours of ED than the SC forums themselves. I'd guess perhaps you've caught on to the ED forum malaise that the game is "dying" fueled perhaps in part by burnout of playing ED. I would continue to wait and see. Once JWE is released, there will be almost certainly a boost in priority for Beyond and ED again. I'm looking forward to see the improvements to come in the years ahead for ED.
« Last Edit: May 09, 2018, 06:29:48 AM by krylite »

Backer42

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Re: Star Citizen - General
« Reply #2000 on: May 09, 2018, 06:29:13 AM »
omigosh, I can't agree with most of what you've said about ED.
Just a note: People with an engaging game to play spend time playing it, not writing books defending it on forums and comments.

Honestly I can't see any difference between the core audience of SC and ED. The toxicity is there too and the question of "which space sim" boils down to simple tribalism.

Quote
https://www.frontier.co.uk/careers/disciplines/art/concept-artist-vehicle-and-weapon-specialist (means more assets planned)
It confirms my argument: The only thing Frontier actually cares about is the ship combat, because it's one of the few non-placeholder gameplay loops in Elite Dangerous. Almost everything else is just a grind for gear to get a higher rank in combat. (Even the planet landings were just added to waste even more of your time reaching a POI.)

That becomes pretty obvious when you play other not-so-shallow space games with much more content variety, many fleshed out non-combat-focused mechanics and a sensible pace of progression.

The thing with the tribalist SC/ED snowflakes is however that they usually don't even touch other games and get upset, when somebody dares to stop playing their favorite game and move to a different one. Most of them don't have a clue about video games and just want to live in their fantasy space world.

dsmart

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Re: Star Citizen - General
« Reply #2001 on: May 09, 2018, 06:33:20 AM »
That hits the nail on the head. It's a shallow MVP with barebones mechanics nowhere near of what has been promised during the Kickstarter era, which hides its thin content behind a worse grind than what you find in freemium games, deliberately designed to waste your time. They only thing which has been implemented to a meaningful depth is the combat and consequentially all content extensions focus on that. Everything else looks almost like a placeholder.

This MMO has clearly been put in maintenance mode, because it didn't pan out with the number of active players Frontier imagined for it. All future paid expansions have been canceled - because nobody would buy expansions for an almost dead MMO. And it doesn't help that the few remaining players are all separated by platform.

So all you get in the future is trickle updates paid by micro-transactions until theis finally shut down, when these don't cover the operating cost anymore.

It's also quite telling that people get triggered by reviews of their favorite space MMO or when someone mentions they stopped playing it. There is a huge overlap between the Star Citizen and Elite Dangerous crowds and the only difference is that David Braben managed to fuck up less than Chris Roberts and at least get his MVP out.

You are - quite literally - insane.  :emot-ughh:

They pitched the game in 2012. Got the money. Built it. Then added stuff to it. Backers got the game they paid for - and aren't forced/asked to buy anything else to PLAY it.

And since both SC and ED were funded, FrontierDev have 2 full games, with 1 more out this Summer. CIG hasn't shipped a SINGLE game.

If you spent time looking at FrontierDev's financials, you will see just how wrong you are.

Yes - gaming, like all art forms, is purely subjective; but to make claims about a game that backers paid for and received, then call it dead because *gasp* FDev decided they have finished what they envisioned for it, is absolutely ludicrous. There is NOTHING in gaming that says a company has to keep adding to or improving a game just because it still exists.
« Last Edit: May 09, 2018, 06:36:58 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Backer42

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Re: Star Citizen - General
« Reply #2002 on: May 09, 2018, 06:35:24 AM »
You are - quite literally - insane.  :emot-ughh:
Thanks.  :grin:

dsmart

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Re: Star Citizen - General
« Reply #2003 on: May 09, 2018, 06:37:23 AM »
Thanks.  :grin:

Read the rest of it, for context because you responded when I accidentally posted it before completing it.
« Last Edit: May 09, 2018, 06:43:55 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - General
« Reply #2004 on: May 09, 2018, 06:43:00 AM »
Just a note: People with an engaging game to play spend time playing it, not writing books defending it on forums and comments.

That's categorically false; because it would imply that gamers have no other things to do with their free time but to defend a game on forums.

Quote
Honestly I can't see any difference between the core audience of SC and ED. The toxicity is there too and the question of "which space sim" boils down to simple tribalism.

That's pure bs. Where do you see ED fans descending on other people across the Internet, just because they were saying bad stuff about the game? The ED community is no more passionate than ANY other gaming community (e.g. PUBG, Fortnite, Destiny etc).

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It confirms my argument:

That you're insane. Yes, it does.

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The only thing Frontier actually cares about is the ship combat, because it's one of the few non-placeholder gameplay loops in Elite Dangerous. Almost everything else is just a grind for gear to get a higher rank in combat. (Even the planet landings were just added to waste even more of your time reaching a POI.)

That's nonsensical tripe. If you knew anything about the legacy Elite, then you would know that they kept the core theme and mechanics of that game: exploration, trading, combat. They didn't bloat it with bs.

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That becomes pretty obvious when you play other not-so-shallow space games with much more content variety, many fleshed out non-combat-focused mechanics and a sensible pace of progression.

Such as?

Quote
The thing with the tribalist SC/ED snowflakes is however that they usually don't even touch other games and get upset, when somebody dares to stop playing their favorite game and move to a different one. Most of them don't have a clue about video games and just want to live in their fantasy space world.

You're talking about Shitizens now.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

krylite

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Re: Star Citizen - General
« Reply #2005 on: May 09, 2018, 06:51:58 AM »
Just a note: People with an engaging game to play spend time playing it, not writing books defending it on forums and comments.

Honestly I can't see any difference between the core audience of SC and ED. The toxicity is there too and the question of "which space sim" boils down to simple tribalism.
It confirms my argument: The only thing Frontier actually cares about is the ship combat, because it's one of the few non-placeholder gameplay loops in Elite Dangerous. Almost everything else is just a grind for gear to get a higher rank in combat. (Even the planet landings were just added to waste even more of your time reaching a POI.)
Encouragingly I found more listings (edited above) including the principal networking position for ED which if improved could facilitate future spacelegs. As for writing books, you got me motivated to be more verbose here, but I'm just responding in difference to your points. I'm still playing ED regularly.
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That becomes pretty obvious when you play other not-so-shallow space games with much more content variety, many fleshed out non-combat-focused mechanics and a sensible pace of progression.
I'd say scale vs. fidelity tradeoff and dev limitations aligned with current tech which has been a main theme of this forum's discussion. With the looks of it. Frontier is planning to improve ED with a major hiring milestone. So it's hopeful ED will eventually could even fulfill the rest of the KS stretch goals. SC has been going at it for 7 years. ED, I'd bet can pragmatically do it better in the same and future time range.

Quote
The thing with the tribalist SC/ED snowflakes is however that they usually don't even touch other games and get upset, when somebody dares to stop playing their favorite game and move to a different one. Most of them don't have a clue about video games and just want to live in their fantasy space world.

If you're equating me to a hypothetical 'snowflake', I barely fit your description. Admittedly I never got a console, but I have a played a few others such as Skyrim, gta, farcry, older star trek, etc.. my main was FSX before ED, and ED has done a premiere job of simulation for a fantasy space world which while still a niche achievement, is a gaming milestone,imo, and respecting the classic sci-fi genre. Sure taking a break from ED helps, and it's still my number one game in the past few years. So, anyways, I assume we just differ in the assessment of ED's quality and future and I've made my differing points and have read yours. Ok, have a nice day.
« Last Edit: May 09, 2018, 06:54:32 AM by krylite »

jwh1701

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Re: Star Citizen - General
« Reply #2006 on: May 16, 2018, 02:12:58 PM »
Like a lot of the videos on gaming from unreal.

SC at 10 min - jk

« Last Edit: May 16, 2018, 02:32:13 PM by jwh1701 »

dsmart

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Re: Star Citizen - General
« Reply #2007 on: May 17, 2018, 08:33:58 AM »
Like a lot of the videos on gaming from unreal.

SC at 10 min - jk


LOL!! Yeah, I see what you did there :emot-lol:
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

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Re: Star Citizen - General
« Reply #2008 on: May 17, 2018, 01:50:43 PM »
LOL!! Yeah, I see what you did there :emot-lol:

That was a very cool video on how much just a few ms can cost you, I suspect you in your games that you dealt with similar problems. I wonder if CIG has the people to understand and fine tune like they were talking about in the video?

helimoth

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Re: Star Citizen - General
« Reply #2009 on: May 17, 2018, 01:55:47 PM »
That was a very cool video on how much just a few ms can cost you, I suspect you in your games that you dealt with similar problems. I wonder if CIG has the people to understand and fine tune like they were talking about in the video?

let's be fair; that game in the video didn't have the premium features that only a $185m+ star citizen can bring you like face over IP, pets and changeable uniforms which I think we all agree is exactly we expect from a spaceship sim.

 

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