Author Topic: Star Citizen General BS  (Read 2171813 times)

Motto

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Re: Star Citizen - The Game
« Reply #1530 on: November 20, 2017, 01:46:41 PM »
Somebody mentioning 3.0 for Citcon 2018  :D

I'm still putting my money on CIG not making it to Games Con 2018 though.

nightfire

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Re: Star Citizen - The Game
« Reply #1531 on: November 20, 2017, 03:03:51 PM »
BTW, speaking of the drought - I haven't noticed anybody in any recent reddit thread attributing delays to "tool development" such that things will move faster in the future once all this great tooling-under-development is in place!  So maybe that excuse is finally retired.

Sorry to burst your bubble, but… how about this one?

Quote
They wont be as long because getting to 3.0 was the hard part. They have the delta patcher now, they have the tools to build cities, planets, ships. There is more work to do but the things required to build the universe efficiently is there.

There’s always one more idiot :laugh:

randomness

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Re: Star Citizen - The Game
« Reply #1532 on: November 20, 2017, 04:07:03 PM »
I'd like to point out that their whole chasing fidelity shtick seems woefully misguided.
You can get great visuals without having to rely on a massive polycount.
Here's "House of the Dying Sun", for example:


Look at the poly-count for things like the asteroids, or enemy ships. Did you really miss that extra level of detail watching that trailer? :)
Also, people can crap on No Man's Sky all they want, but you have to admit, some of the ships in that game do look decent

Now , I'm not a game developertm, but wouldn't it make sense for you massive multiplayer game to be accessible to as many people as possible, what with those budgeting concerns ?

I have to admit , I'm rather clueless about this project and most of its history, and have only recently started to dig a bit into its history. I was actually gonna pick up a basic package with the anniversary sale, but apparently their sale doesn't actually mean reduced-price-kinda-sale , so I'm holding off . Seems to be the right decision  :lol:



dsmart

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Re: Star Citizen - The Game
« Reply #1533 on: November 20, 2017, 05:32:08 PM »
https://www.reddit.com/r/starcitizen/comments/7e2y7w/release_timeline/

I've never seen this sub reddit so salty. When you lay out the timeline as above, it's painfully apparent how little progress has been made. I'm sure it won't stop the whales emptying their wallets at the holiday sale to keep the project stumbling on for another year.

It's amazing. And as usual, I get blamed.

https://www.reddit.com/r/starcitizen/comments/7e2y7w/release_timeline/dq2oknf/
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Spunky Munkee

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Re: Star Citizen - The Game
« Reply #1534 on: November 20, 2017, 11:59:13 PM »
Haven't they figured it out yet? Chris Robbers will never say anything, at least as long as his holiday ship sales are coming up. He has the potential to sucker them for a million dollars or possibly more if the hype train is still running.

He might announce the sad news after the sale because the risk will be minimal. Then he will claim that we are almost there and throws in a word like Subsumption, AI, or netcode as the cause of the delay. Only then will he again mention the new periodic patch drop system. I bet that will become his excuse to delay any patches until March- April. Then they will get 2.8.11.163 The toilet paper patch.

This will be a thinly veiled excuse of a patch that will be as useful as wet toilet paper.

dsmart

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Re: Star Citizen - The Game
« Reply #1535 on: November 21, 2017, 04:27:25 AM »
Haven't they figured it out yet? Chris Robbers will never say anything, at least as long as his holiday ship sales are coming up. He has the potential to sucker them for a million dollars or possibly more if the hype train is still running.

He might announce the sad news after the sale because the risk will be minimal. Then he will claim that we are almost there and throws in a word like Subsumption, AI, or netcode as the cause of the delay. Only then will he again mention the new periodic patch drop system. I bet that will become his excuse to delay any patches until March- April. Then they will get 2.8.11.163 The toilet paper patch.

This will be a thinly veiled excuse of a patch that will be as useful as wet toilet paper.

God I hope they start selling plots of land on their barren moons. That would be the epicenter of 2018 hilarity.

Also...

Quote
they have 10 days to make $6.5 million in order to match last years funding

lol

Total in November 2017 (so far): $1,081,927
Total in November 2016 (total): $7,776,767

last year they pulled in an amazing $6,738,501 during their 12 day anniversary sale, so it could happen! of course, speculation last year was that 3.0 and a huge number of game systems were right around the corner for jan/feb 2017 at the absolute latest, along with a hanger or flight ready status for a ton of new concept ships

they need about the same level of funding as last year, but I'm thinking they won't hit above $5m this november (prediction models indicate sub $4m, but never underestimate how fucking stupid these people are)
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Spunky Munkee

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Re: Star Citizen - The Game
« Reply #1536 on: November 21, 2017, 04:58:54 AM »
"they need about the same level of funding as last year, but I'm thinking they won't hit above $5m this november (prediction models indicate sub $4m, but never underestimate how fucking stupid these people are)"

Yeah. I was reading a post on Spectrum today where the OP thought CIG out not sell any more concept sale ships, at least until they catch up on all the ships they still owe backers.

He was shouted down by citizens who told him that if he didn't want the concept ship he does not need to buy it but don't screw other citizens out of the opportunity. They are practically begging to hand their money to Robbers.

I'm dumbfounded.. They haven't figured any of this out yet....

dsmart

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Re: Star Citizen - The Game
« Reply #1537 on: November 21, 2017, 06:10:21 AM »
LOL!! Yeah, this is totally coming out by year end

https://www.reddit.com/r/starcitizen/comments/7eh7v3/30_spoilers_5th_evocati_qa_update/



Q: How’s testing this week?
A: We did a lot of focused tests in the past 7 days including 100 player server stress tests, shopping experience tests, mission system tests, and reviewing ships’ completion status. We’re at patch 3.0.0X now, and we’re able to test most missions except combat missions, Miles’ and Ruto’s missions. CIG gave us 25 million aUEC so we can travel to the player hubs and buy everything on the shelves for the shopping experience test. This also meant we can afford as much cargo, re-fuel, repair, and insurance deductibles as we want. Outside of the constant mobiGlas bugs, the shopping experience can be considered feature complete and hassle free. The missions system still needs work and I’m hoping that CIG enables the mission-givers Miles and Ruto soon. We can use the beds on ships again, but the ability to log out with them is not yet implemented.

Q: Can the Aurora haul cargo?
A: Yes and no. You can buy SCUs worth of cargo (1m3 box) from trade kiosks but it won’t APPEAR on the Aurora because external cargo boxes aren’t implemented yet. 1 SCU of cargo equals 100 units, so if you buy 6 SCU of cargo for the Aurora, you effectively bought 600 units of cargo. You can buy and sell cargo with the Aurora, Mustang and Hornet through the trade kiosks at the 3 player hubs (Port Olisar, GrimHex, and Levski). With the small, less than 1 SCU “unit cargo boxes” that you can find/carry/place, you can technically place them inside the Aurora but it’s a tricky process under gravity. Any ship where you have to use a ladder to get inside the ship prevents you from placing small cargo boxes inside because your character automatically releases any cargo box from your hand to use the ladder. Any ship that has an accessible ramp to get inside you can place as much cargo as it can fit, but it’s best to place them on designated mag-plates (cargo grid) so they don’t move during travel. You can have a mix of large SCU non-carry-able cargo boxes and small unit cargo boxes that you can carry/place/stack in the same cargo grid.

Q: How’s the FPS lately?
A: I’ve been getting a wide range of frames lately. From as low as 7 FPS in a full server to 65 FPS in a fresh server, my average FPS is about 30 in a 60 player server. To me, that’s a significant improvement from 2.6.3.

Q: How are NPCs coming along?
A: They’re still confined to the player hubs, but they make the hubs feel alive especially Levski. The shopkeepers make comments while you browse and shop, and the space ATC guy sounds like a good guy to hang out with. NPC ships only appear during missions AFAIK. Miles and Ruto are at Levski and GrimHex, respectively, but they’re not enabled yet.

Q: Are the missions from 2.X gone now?
A: Tessa and the ICC Probe missions are not in 3.0 AFAIK. There is no ICC Probe to QT jump to. The CommArray satellites and their missions are still in 3.0 with the added multiple turret security. There are only 4 CommArray satellites and 1 CryAstro service station around Crusader. The Private Eye mission at Covalex Station near Daymar is in 3.0. The Covalex station has a small new area to explore and the secret room to get the good ending is still there. I don’t know if the numerous collectibles at Yela’s belt is still around because I haven’t bothered to look. Security Outpost Kareah is still at Cellin in 3.0, but the security mission for it is not in the mission board app. It might be unlockable with enough good reputation.

Q: How are the bikes and rover handling now?
A: The Dragonfly is working much better than the Nox lately, while the Ursa rover is much more stable than the bikes. The Dragonfly does better in off-road terrain while the Nox works best on smooth surfaces like the race track at Deakins Outpost. The Nox still tends to flip on its side and turning with the Nox is like riding a stallion without a saddle. There’s still the issue of collision with both bikes and the rover. With the bikes, hitting a boulder on the moon surface sends you flying into the air and flipping uncontrollably. With the Ursa rover, it jumps upward when hitting obstacles and flips over. Parking the bikes into ships is still tricky where they move erratically trying to conform to the larger ship’s internal grid. Parking the rover inside the Connie is less problematic than the bikes, but it tends to slip through the cargo bay floor when closing them. That bug needs to be fixed. With Patch X, the bikes can now strafe up and down and they automatically switch from hover mode to flight mode if you can get high enough above the surface.

Q: How’s ship combat? Did they really buff the Gladius?
A: With a “no PVP unless stated otherwise” rule in ETF and no combat focused testing yet, I don’t know. When CIG states we can test combat among each other and combat/escort missions are fixed, I’ll let you know. The Gladius does have 3x size 3 weapon mounts in 3.0.

Q: What’s improved significantly from the first 3.0 patch to the current one?
A: Traversal. In the first 3.0.0 patch, I had a tough time just getting to the moons. Now that we have ~1000m/s AB cruise on most ships and buoys are plentiful and much closer to the moons, traversal is easier now. Most multi-crew ships have enough quantum fuel to travel for hours, while the single-seater ships have enough QF to reach Levski and traverse the moons. However, our ships don’t have enough fuel to reach the other planets. Hurston is over 32 million kilometers away and ArcCorp is over 42 million km away. MicroTech was removed. Delamar, and its landing zone Levski, is the furthest moon we can reach at about 800,000 km away.

Q: If you weren’t in Evocati Test Flight what would you be doing to pass the time during the Great Drought?
A: I’d be playing Space Engineers, Stellaris, Empyrion, Astroneer, Hellion, Elite Dangerous, or my old copy of Freelancer. I certainly wouldn’t be spending my free time being salty on the internet.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

N0mad

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Re: Star Citizen - The Game
« Reply #1538 on: November 21, 2017, 06:21:35 AM »
Q: How’s ship combat? Did they really buff the Gladius?
A: With a “no PVP unless stated otherwise” rule in ETF and no combat focused testing yet, I don’t know.

Let me get this straight - it's a space combat game which doesn't allow testers to test the space combat?  :siren:

Q: If you weren’t in Evocati Test Flight what would you be doing to pass the time during the Great Drought?
A: I’d be playing Space Engineers, Stellaris, Empyrion, Astroneer, Hellion, Elite Dangerous, or my old copy of Freelancer. I certainly wouldn’t be spending my free time being salty on the internet.

That's also the answer for what to do AFTER the Great Drought  :laugh:

randomness

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Re: Star Citizen - The Game
« Reply #1539 on: November 21, 2017, 08:57:29 AM »

Q: How are the bikes and rover handling now?
A: The Dragonfly is working much better than the Nox lately, while the Ursa rover is much more stable than the bikes. The Dragonfly does better in off-road terrain while the Nox works best on smooth surfaces like the race track at Deakins Outpost. The Nox still tends to flip on its side and turning with the Nox is like riding a stallion without a saddle. There’s still the issue of collision with both bikes and the rover. With the bikes, hitting a boulder on the moon surface sends you flying into the air and flipping uncontrollably. With the Ursa rover, it jumps upward when hitting obstacles and flips over. Parking the bikes into ships is still tricky where they move erratically trying to conform to the larger ship’s internal grid. Parking the rover inside the Connie is less problematic than the bikes, but it tends to slip through the cargo bay floor when closing them. That bug needs to be fixed. With Patch X, the bikes can now strafe up and down and they automatically switch from hover mode to flight mode if you can get high enough above the surface.


Meanwhile....

Also guys, apparently we're getting the 30 fps cinematic experience. PC gaming  would be proud.
« Last Edit: November 21, 2017, 09:07:55 AM by randomness »

Motto

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Re: Star Citizen - The Game
« Reply #1540 on: November 21, 2017, 11:26:23 PM »
GOG has a Black Friday sale: the whole bundle of Wing Commander for $ 10,-  :D

David-2

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Re: Star Citizen - The Game
« Reply #1541 on: November 21, 2017, 11:55:57 PM »

dsmart

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Re: Star Citizen - The Game
« Reply #1542 on: November 24, 2017, 05:09:36 PM »
 :lol:

New schedule report is out. Notice how the list of bugs is no longer present. You know, cuz there's a sale going on.  :laugh:

https://robertsspaceindustries.com/schedule-report
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Meowz

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Re: Star Citizen - The Game
« Reply #1543 on: November 25, 2017, 10:04:51 AM »
:lol:

New schedule report is out. Notice how the list of bugs is no longer present. You know, cuz there's a sale going on.  :laugh:

https://robertsspaceindustries.com/schedule-report

Its funny how EA gets national attention over loot boxes and their greedy tactics, but everyone looks the other way and accepts CIG's downright fraudulent marketing. Honestly, it just makes me sad that a company can even get away with crap like this today.

Aya Reiko

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Re: Star Citizen - The Game
« Reply #1544 on: November 25, 2017, 12:33:10 PM »
:lol:

New schedule report is out. Notice how the list of bugs is no longer present. You know, cuz there's a sale going on.  :laugh:

https://robertsspaceindustries.com/schedule-report

Its funny how EA gets national attention over loot boxes and their greedy tactics, but everyone looks the other way and accepts CIG's downright fraudulent marketing. Honestly, it just makes me sad that a company can even get away with crap like this today.
Because, truth be told, CiG is small potatoes in the industry at large.  While the cult think they're a big, huge deal, the truth is no one really cares about them anymore.

 

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