Author Topic: Star Citizen General BS  (Read 2170479 times)

JoeBloggs

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Re: Star Citizen - The Game
« Reply #1485 on: November 13, 2017, 11:16:29 PM »

If they don't know how to do proper garbage collection in C++, they should re-label their job titles.

Instead of 'Senior Developer' rename that to 'Junior Developer' who can't debug code for memory allocation errors (malloc, new) nor use a custom memory manager (https://github.com/emeryberger/Hoard ), Boost Library Pool, Posix Memory Manager.


My hunch is they probably added dozens of shits ships, needed to add tons of features, got lots of junior developers who don't know C++ well and... those persons quit, passed the buck to the new n00b developers, tried to make it work, then failed and quit. Rinse and repeat.


They should junk CryEngine. The engine has outgrown the usefulness. They would need to get custom game-engine that can do massive LOD (Load on Demand, not Line of Defense), have correct memory management and stack-walkers, Vulcan or DX12 or the Sony-variant of OpenGL (PSGL) to work with the graphics.


It's too late. To ask to develop an engine now... would cost extra in millions. Get another jpeg ship sale and lootbox GIFs to rake in millions more. LOL




N0mad

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Re: Star Citizen - The Game
« Reply #1486 on: November 14, 2017, 12:51:55 AM »
They should junk CryEngine. The engine has outgrown the usefulness. They would need to get custom game-engine that can do massive LOD (Load on Demand, not Line of Defense), have correct memory management and stack-walkers, Vulcan or DX12 or the Sony-variant of OpenGL (PSGL) to work with the graphics.

It's too late. To ask to develop an engine now... would cost extra in millions. Get another jpeg ship sale and lootbox GIFs to rake in millions more. LOL
It is too late to develop a custom engine. Star Citizen only makes money by repeatedly promising to be nearly finished so they can keep up the hype for ship sales. If they change engine then the whales might realise that it's going to be years before they see any more progress and get cold feet. Remember how they lied about how easy it was to change to Lumberyard.

Star Citizen is an art project at the end of the day, not a tech project. They make it look pretty and make unrealistic promises, then spend years failing to solve the technical problems.
« Last Edit: November 14, 2017, 12:57:28 AM by N0mad »

JoeBloggs

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Re: Star Citizen - The Game
« Reply #1487 on: November 14, 2017, 02:21:43 AM »
... is an art project at the end of the day


CRoberts must be horrible concept artist con-artist without any artwork in his portfolio. Did anyone notice? ...


Star Citizen the cartoon, film or soft-toys would have been much easier to make.

the_wolfmann

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Re: Star Citizen - The Game
« Reply #1488 on: November 15, 2017, 01:54:59 AM »
I can't believe they actually delivered The Making of Star Citizen. What a wonderous journey and a true spectacle to behold! :smug:

Edit: I like how Sandi comes 'round by the end to clear out the last dissenting troll standing against the project.
« Last Edit: November 15, 2017, 01:57:47 AM by the_wolfmann »

dsmart

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Re: Star Citizen - The Game
« Reply #1489 on: November 15, 2017, 05:37:23 AM »
Video of Evocati client/server test from Nov 12th.


Quote
Specs

Game configuration was 2560x1440P - Very High - V-Sync Off.
Hardware'
GPU: GTX 1070 overclocked by about 10%
CPU: Intel i5 4690K overclocked to 4.6Ghz
16GB of DDR3 System Ram running at 2.4Ghz

Still runs like shit. Notice how there's absolutely NO combat engagement etc

Also had another testing round yesterday:

Quote
Server Performance Testing
GREETINGS AVOCADOS!

Tonight (2017-11-14) we will be doing some complex playtest data collection and we need your assistance!

Before we begin:

Please ensure that you are running r_displayinfo 3 at all times.
Please pay very close attention to chat and follow all instructions from CIG Staff.

Test Instructions:

When we are ready for you to begin testing we will ask you to join in on the PTU Servers.

This test is going to consist of multiple phases and we need your FPS Data from each phase:

Spawn at Port Olisar and go outside to Pad A00
After data collection, a CIG Employee will advance the phase via chat, return inside to ASOP and spawn SMALL SHIPS

Take your small ship and position yourself somewhere safely above Port Olisar.
After data collection, a CIG Employee will advance the phase via chat, then pick a moon/station of your choosing and spread out away from other players.
After data collection, a CIG Employee will advance the phase via chat, ditch your ships in orbit/on surfaces and get back to Port Olisar.

Spawn LARGE SHIPS and hover over Port Olisar.
After data collection, a CIG Employee will advance the phase via chat, pick a moon/station of your choosing and spread out away from other players.

Once we have collected this final set of data we will shut down the servers and migrate to a new set to perform additional tests as needed.

While waiting for new servers, please use the following Response Template to reply to this thread with all the information we need to collect added in:
CIG Staff will be present in most servers forwarding / updating chat with further testing instructions.

NOTHING has improved about the frame rate or the networking. Nothing. Like, at all.

Meanwhile, they're still issuing threats against backers who don't follow test instructions. Except, those instructions aren't via email. You have to be on Spectrum to know about it. So if you foolishly start the game, get lumped into a test server, then spawn a ship. You've apparently broken the rules.

Quote
It started out as a bunch of commandos hanging around on the landing pads. Stress test level amount of commandos, like 30+ or something.

He ran inside and ordered his ride from the console, then was directed to a pad, with a pip on the screen for his ship. When he got there, it wasn't the ship type he had requested. It was literally the wrong ship. He turned to look around the pad at a Connie falling over the side, clipping, or whatever. When he turned back around, his ship had become an entirely different ship. It was like a magic trick. He literally turned around and an entirely different ship was there. He told discord about the weirdness, then someone ran past him and said that new ship was theirs.

He then ran back to the requisition computer, and found his ship was on another pad. He then went over there, found an adjacent ship, gave a shot at trying to enter the bay, and said he's probably going to hit an invisible wall. He then totally ran against an invisible wall in the cargo bay. He then ran over to his ship, tried to enter his ship through the bay, the internal door refused to open or have any interaction whatsoever. He finally accessed the side hatch at the end of the video.

The whole time, whenever people were spawning ships, the FPS totally ate it.





UPDATE1: Yup, video is gone.

UPDATE2: Someone downloaded and mirrored it http://www.dailymotion.com/video/x69d2ql
« Last Edit: November 15, 2017, 06:01:01 PM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Spunky Munkee

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Re: Star Citizen - The Game
« Reply #1490 on: November 15, 2017, 06:07:37 AM »
That was awful. Frame rates as low as 13fps, ships spawning to be replaced by someone else's ships in front of your eyes. The more people you see the slower the frame rates. I know it will be taken down soon so I will just say what I saw. 40 or more men on a landing pad in a circle jerk with low frame rates, sometimes becoming slideshows. People attempting to spawn ships and all kinds of problems when these players try and call down ships. Sad.
Be glad you got your refund or try and get yours really fast cuz the clock is ticking...

N0mad

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Re: Star Citizen - The Game
« Reply #1491 on: November 15, 2017, 06:16:13 AM »
Meanwhile over on Star Citizen Reddit all they're allowed to see is a screenshot with no FPS counter. I like the guy saying
Quote
We need fps counter numbers in screenshots :D
Poor fools, I suspect the admins probably won't allow the link anyway.

N0mad

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Re: Star Citizen - The Game
« Reply #1492 on: November 15, 2017, 06:19:44 AM »
That was awful. Frame rates as low as 13fps, ships spawning to be replaced by someone else's ships in front of your eyes.
13fps was good - wait till you get to the end of the clip  :laugh:

StanTheMan

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Re: Star Citizen - The Game
« Reply #1493 on: November 15, 2017, 07:07:48 AM »
The thing is we all know that a sizeable percent of people will see this and think .. this all looks like fun and make excuses for the issues.

They think "I will get starter package to mess around and have a laugh in this buggy game"

Then they get sucked in to JPEG buying cycle.


Flashwit

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Re: Star Citizen - The Game
« Reply #1494 on: November 15, 2017, 10:05:23 AM »
NOTHING has improved about the frame rate or the networking. Nothing. Like, at all.

Meanwhile, they're still issuing threats.




While funny, I'm with them on this one. If you can't listen to instructions, gtfo.

dsmart

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Re: Star Citizen - The Game
« Reply #1495 on: November 15, 2017, 10:49:03 AM »
Except you have to be logged into Spectrum to get those instructions. There is no email. So if you just happened to join, and get shoved into a test instance, then spawn a ship (because you had no clue you couldn't do that) -----> banned  :lol:
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Beexoffel

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Re: Star Citizen - The Game
« Reply #1496 on: November 15, 2017, 11:21:24 AM »
Meanwhile, in Infinity Battlescape, ...
« Last Edit: November 15, 2017, 12:04:00 PM by dsmart »

N0mad

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Re: Star Citizen - The Game
« Reply #1497 on: November 15, 2017, 11:45:03 AM »
Meanwhile, in Infinity Battlescape, ...

Oh look, massive stations, multiple players in a server, planets to land on and no lag.

If CIG don't release something *good* in the next 6 months (they can't) then all these games (Elite Dangerous / Dual Universe / Infinity Battlescape) are going to start putting Star Citizen to shame with their gameplay and graphics making Star Citizen even more of a joke than it already is.

dsmart

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Re: Star Citizen - The Game
« Reply #1498 on: November 15, 2017, 02:44:17 PM »
For those of you who missed the Evocati video above, before it was pulled.

Quote
It started out as a bunch of commandos hanging around on the landing pads. Stress test level amount of commandos, like 30+ or something.

He ran inside and ordered his ride from the console, then was directed to a pad, with a pip on the screen for his ship. When he got there, it wasn't the ship type he had requested. It was literally the wrong ship. He turned to look around the pad at a Connie falling over the side, clipping, or whatever. When he turned back around, his ship had become an entirely different ship. It was like a magic trick. He literally turned around and an entirely different ship was there. He told discord about the weirdness, then someone ran past him and said that new ship was theirs.

He then ran back to the requisition computer, and found his ship was on another pad. He then went over there, found an adjacent ship, gave a shot at trying to enter the bay, and said he's probably going to hit an invisible wall. He then totally ran against an invisible wall in the cargo bay. He then ran over to his ship, tried to enter his ship through the bay, the internal door refused to open or have any interaction whatsoever. He finally accessed the side hatch at the end of the video.

The whole time, whenever people were spawning ships, the FPS totally ate it.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

nightfire

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Re: Star Citizen - The Game
« Reply #1499 on: November 15, 2017, 03:05:12 PM »


For those of you who missed the Evocati video above, before it was pulled.

This sounds so funny, it could be the blueprint for an entire arcade multiplayer game in itself, where you have to beat other players on an obstacle course to board a ship, while also having to solve intermittent puzzles popping up.

 

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