Orders of magnitude more stable.
It crashed during the live GamesCom demo, and multiple times in the limited floor demo, so no, it's not stable. Not to mention Ramps of course.
Landing on planetary bodies. Looking much better in videos than the first attempts last year.
Yes, well that's just the thing, in videos. This is probably the one thing they will eventually get working, but you'll need a huge graphics card to make it run smoothly and there won't be anything to do. When CIG started on this quest for planets it was new and exciting, but we've had moons in Elite Dangerous and planets in NMS since then, so it's really nothing special now.
Flight model tweeks have made it more fun to fly.
That's purely subjective. Just looking at the in-atmosphere flying during the GamesCom demo the flight model doesn't look at all realistic, ships seem to be able to pivot around in mid air, almost as though they were using the space flight model rather than one suitable for an atmosphere.
Animations have improved a lot from first FPS attempts.
Really? The animations in the GamesCom live demo were janky as hell. An NPC got off a stool by walking through it, they climbed stairs by treating it as a ramp. The model twitched when changing physics grids etc.
It's almost like they've released an alpha product and are steadily improving most of it.
Really? where is it?
The biggy is, of course, the networking. Fuck knows what will happen there. They keep saying they can solve the problem of MMO at high fidelity in a similar way to how Dual Universe is doing it. Appears plausible to me.
I agree !