What the hell am I talking about? This:
Through it all, my vision was still not complete because, even though GPU and CPU technologies were progressing at a fast pace, the game engine technologies still weren’t there. As a result, I continued to make sacrifices in order to keep moving things forward. For example, you can’t have high visual fidelity when you’re trying to build a massive game world. So I tended to sacrifice visuals for gameplay, something that was seemingly unheard of back in the day because you just get laughed at. Which is hilarious now that I think about it, when there are so many best-selling but shallow games with sub-par graphics.
Should 3.0 deliver what they say it will, and the PC gamer journalist you spoke to on twitter says they have, then it seems to me CIG have achieved exactly what you suggest can't be done, your 'holy grail', what you have not managed to do. A seamless, huge world with incredible visuals.
I see you've pretty much given up all semblance of reason now and just walked off a cliff. You conveniently highlighted and carved out the visuals aspect of the comment, while leaving the qualifying parts which collectively form the context.
Here, to save you going back to the previous page, I will repost it for you:
They've done what the blog you linked talks about you could never do. That must hurt. I'm sorry that someone else is managing to accomplish your dream but there you go. There it is and there we are. Of course, we need 3.0 in our hands to confirm but the PC gamer journalist you questioned on twitter confirmed it, that's good enough for me.
What in the hell are you talking about? My Interstellar Citizens blog had NOTHING to do with anything other than having a seamless experience whereby a player exists in the ENTIRE game in first person. None of the BC/UC games have FPS inside capital ships or stations. And LoD has some (FPS inside stations and a carrier) that, but as a "Combined Arms" game, not a dedicated "Space/Planetary Combat Game/Sim" like BC/UC games, it doesn't count.
And so far Star Citizen hasn't even done it because, unlike LoD, they're still struggling to get a moon or planetoid working, let alone the massive scale planets and moons in BC/UC, or the detailed planetary bases in LoD.
Are you aware that the ENTIRE Star Citizen "world" is but a postage stamp, compared to the contiguous world featured in Battlecruiser/Universal Combat games? Yes, yes, of course you are, but go ahead and ignore it if you want.
THE HOLY GRAIL
As I’ve said in many interviews, articles and so on, when I first set out to make these games, I had an all-encompassing vision. Being a sci-fi buff, I wanted a game in which one could travel through the stars, meet strange new people, explore, trade, fight, command your crew, and all that. All in space, and on planets, in first person infantry mode, with air, space, and vehicular combat thrown into the mix. I envisioned a mix of Elite with Star Flight, a dash of Sentinel Worlds and Hard Nova, and all the ludicrously complex machinations of the Star Fleet series.
The fact that I actually pulled off the first iteration in 1996, while most were either laughing at me, or saying how it couldn’t be done, is something that has been lost in time.
Through it all, my vision was still not complete because, even though GPU and CPU technologies were progressing at a fast pace, the game engine technologies still weren’t there. As a result, I continued to make sacrifices in order to keep moving things forward. For example, you can’t have high visual fidelity when you’re trying to build a massive game world. So I tended to sacrifice visuals for gameplay, something that was seemingly unheard of back in the day because you just get laughed at. Which is hilarious now that I think about it, when there are so many best-selling but shallow games with sub-par graphics.
The Holy Grail of immersion for me has always been for the player to be able to exist in first person (aka infantry) mode throughout the entire game world. You’d be able to walk around inside your ship. You’d be able to dock that ship with a station, exit, walk around inside that station. You’d be able to fly your ship directly into a planet, land, exit that ship, enter a building, do stuff etc.
Much like back in 1996 whereby nobody had even come close to my vision, as of this writing, nobody has come close to making that game, let alone a capital ship combat game that gives you so much control and freedom.
Except me.
And it still continues to be a technical challenge of seemingly insurmountable proportions, over twenty-five years later since I first had an idea for the game that was to become Battlecruiser 3000AD.
And the only way that anyone is ever going to be able to make that game is if they built technologies specifically designed for it, and they have the deep financial pockets to do it with. And after that, it has to be compelling enough for gamers to want to upgrade their rig in order to play it. Unless you’re releasing the next Elder Scrolls, Call Of Duty, Battlefield, GTA or similar, good luck with getting modern-day gamers to bother upgrading to play your game without sufficient evidence of what makes your game so special.
Fact is, these all-encompassing games are exceptionally difficult to make. You can safely take that from someone who has spent over two decades making them. And even if you do manage to get the money to do it, and even manage to pull it off, the genre itself pretty much guarantees that the race to profit is fraught with agony, strife, frustration, and pain.
If your opinion is that with the high visual fidelity + large game world means Star Citizen has succeeded, despite my writing an entire paragraph detailing what my "Holy Grail" opinion is, then they should just mark it as released right now, and call it a day. Game complete.
Star Citizen hasn't delivered ANY of what I stated above and which you highlighted. And it won't. As in never. And whatever PC Gamer and GameStar "played" doesn't even amount to ANY of the above, other than visuals. How does having a world that's not even 1% build amount to it succeeding is completely baffling to me.
I like how everything is "should" and "will" though. Gotta keep the faith.
Not a single cliff was walked off this day and of course they can't call it a day. It's your proclamations of impossibility that I'm arguing against. Again, "
you can’t have high visual fidelity when you’re trying to build a massive game world." Star Citizen disagrees. Then you say this,
The Holy Grail of immersion for me has always been for the player to be able to exist in first person (aka infantry) mode throughout the entire game world. You’d be able to walk around inside your ship. You’d be able to dock that ship with a station, exit, walk around inside that station. You’d be able to fly your ship directly into a planet, land, exit that ship, enter a building, do stuff etc. Now please do correct me if I'm wrong but this is EXACTLY what 3.0 is reported to have. Not just reported by the evil, lying CIG devs but also the 'shills' at PCGamer magazine and Gamestar. All at a very high visual fidelity that comes with Cryengine. They've done it. Your holy grail is almost upon us.
They will need to add gameplay elements of course, plus more than half of a single system, (3.1-4.x), before it fully realises Christ's wooden cup status, but the base will be there. Technology done. Impossible, possible. FPS to ship to station to planetoid to FPS again to buildings to ship to space. Seamlessly. Cryengine beautiful. No loading screens.
With SolEd they can create systems pretty quickly and they can be worked on whilst the game elements are also developed. That's the beauty of having multiple studios and hundreds of staff I suppose. Can they get the tech working and stable? Only time will tell. Not you. Not me. Only time.
You mention faith being required and I think you're right there. I had faith I would play Arena commander and, despite delays, I did. I had faith that I would play 2.0 and, despite delays, I did. I had faith I would play Star Marine, (despite it not existing according to you), and, despite delays and a massive rework, I did. I have faith I'll play 3.0 and, despite delays...I reckon I will as well. We'll find out very soon. Looking forward to it.
Will you try it when it drops as well? Will you admit to being wrong with your, '
Star Citizen hasn't delivered ANY of what I stated above and which you highlighted. And it won't. As in never.' comment above?' I mean it's already quite wrong even without 3.0 as your holy grail mentioned FPS to ship to station and that's already in there with 2.0. Saying it will never deliver 'ANY of what' you stated is patently ridiculous when half of it's already in the pre alpha tech demo! It's crazy the rubbish you type sometimes.
If you are new to SC, then I can understand your enthusiasm about game, but old backers are not that excited anymore...too many broken promises...
He's not new. He's one of these guys over on /r/ds engaged in auto-fellatio, while cowardly posting here under an alt, thinking he's winding us up with circular and strawman arguments.
So I quoted something from spectrum and accidentally left my user name in the paste. Looking back at edit logs will have revealed who I am. I'm certainly not new to SC. Backed Jan 2014 if memory serves. I've commented on r ds. I've commented in r SC. In all cases my handle is ConfusedMonkeh.
I haven't tried to suck my own cock since I was about 13 and it has nothing to do with cowardice posting under a different name. It's only because you banned me last year but I enjoy talking about SC so I re registered to chat but without being as confrontational with my comments. It's been fun. You may notice I'm hardly a prolific poster anywhere on the internet, I think this is the most I've posted anywhere about anything, except in my VoiceAttack profile thread on the old RSI forums. It's been stimulating and amusing. Long may it continue.