You can't get out of your seat in Elite and you can't compare NMS to either. That's a cartoon. So no, nobody has done what CIG are doing before in a single game and certainly not to the visual beauty.
So uhm, what about Call Of Duty Infinite War and Mass Effect Andromeda?
So this tech innovation in Star Citizen is about explorable planetoids and being about to enter/exit ships in fps mode? :lol: :lol: :lol:
Mass effect and call of duty are both very different games. You know this.
I wasn't talking about that. I was talking about specifically the parts you mentioned above. "You can't get out of your seat" and "you can't compare to NMS either"
My point is that you can do those things in both COD:IW and ME:A. Also, "getting out of your seat" isn't innovative in any regard.
Again, what CIG is doing doesn't stand up to being new for each element on it's own, it's combining all of the elements together that's new and exciting. 155 million in pre orders exciting.
Right. So which elements is it "combining" together that makes it so innovative? You keep ignoring this part. So...
PLEASE list ALL the innovative tech in Star Citizen, which nobody has done before, so we can discuss them fully. It should be very interesting.
I repeat this for you, in case you somehow missed it; though I don't believe that you did.
Ok. I'm not going to talk about technology as I don't know much about that but I can talk about the game and why it's so enticing. What makes it potentially so special. The features planned that, combined, nobody has done before.
Multiplayer, realistic (enough) flight/space simulator mechanics with 6DoF, inertia, momentum etc where you are a pilot in a ship or vehicle able to get out of the seat and engage in FPS play in single, seamless maps, millions of km in size, fully traversable without loading screens of any kind including landing anywhere on PG planetary bodies of near full scale which can be fully explored with hand crafted POIs including both PVE and PVP game elements, deep skill based game mechanics for mining/repair etc which involves more than simply holding down a button, player influenced economy with real-time supply and demand market pressures all in an engine as beautiful as cryengine.
NMS, CoD, Battlecrusier, LoD, Battlescape infinity, Dual Universe, Elite Dangerous, Angels fall first and any other game you can mention simply can't claim all of that. For what it's worth I've played LoD, own Angels fall first and I'm a kickstarter backer for Dual Universe and Battlescape and I'm looking forward to seeing them become cool games in time but they don't have the scope or appeal of SC.
Question back at you. Why do you think the game's fundraising has destroyed all previous records for crowd funding if it isn't the fact it's trying to be something new and special?