You guaranteed they wouldn't last 90 days. Shortly after your utterly unfounded and ridiculous claim, CIG did what they'd done for the previous two years and held sales that earned them around 10 million in a couple of months. Even if they literally had nothing when you made the claim, the knowledge of upcoming sales should have been used to realise they'd probably survive a little longer than 3 months. Terrible, terrible analysis.
Guaranteed? Really. Go ahead, please show me that guarantee.
And you're still going around in circles. The project was already
FULLY FUNDED since Nov 2014. My comment was in Oct 2015. They continued to use dubious means, which they continue to this very day, to keep raising money based on
LIES and
DECEPTIVE PRACTICES.
That's the difference and defining factor; as much as you would like to ignore it.
Your argument is that when an analyst downgrades a stock, the company should just stop doing business right away.
Are you suggesting that nothing has changed in the game since the last stretch goal? They haven't changed from research into PG planets to getting it done? This didn't increase the cost of making the game? No land bikes or vehicles have been added? No new ships? Did they all arrive for free? More money received getting used to build more content is exactly what an increase in budget means. They aren't pocketing the difference but using it to build more stuff. Now you're just being silly.
Nice deflection there. We're not talking about progress, we're talking about the fact that the game is
2.8 yrs late and $90.5M over budget. We don't care about progress or lack thereof during this period. They could put a man on the moon, and it won't change those facts.
You're the one being laughably silly because you're basically saying that anything above $65M isn't an increase in budget....because reasons.
No no and no. 65 million was when they stopped doing stretch goals. They've always said that every penny received during development would go towards development. That's increasing the game's budget as more money becomes available. Even sillier.
Quoted for posterity only because it's truly a sight to behold. Wow, I don't even.
Because CONSISTENTLY selling JPEGS in order to raise money was NOT a thing in Oct 2015. And as with all things related to analysis, could never have been factored into the premise.
Pure lie. Have a look here and notice very regular sales from around June 2014.
Which part of "consistently" confused you? Not to mention the fact that, again, you're going in circles by ignoring the fact that had they not been doing it consistently (which even the funding chart shows), they won't have raised this much money after $65M. If they were making enough money selling subs, ships which are playable in the game, and game packages ($45 and $60), there would be no need to be selling "futures" in the form of JPEG concepts.
That's not what I'm doing. I'm comparing estimated release dates not the games themselves. Come on, try harder, this is too easy. You projected, 'join the fight 2012', I'm sure you don't need me to link your own video. It's 5 years+ past that. It doesn't matter what size studio or what type of game. Your projection was way off, there's was too. Other devs and companies also get it wrong all the time. How you fund development is totally immaterial to the fact your release projection was massively wrong.
Nice try. You're ignoring the context of the argument that YOU brought up. YOU compared LoD having a 2012 release date to Star Citizen being delayed. Even though you know NOTHING about the game's development, nor the fact that we switched engines etc. And in there, despite the fact that it's obvious that we don't have a release date bearing down on us, unlike Star Citizen, you still went ahead with the comparison anyway. Because reasons. Now you're trying to explain the nonsense away.
And no, my projection wasn't "way off"; and if you knew anything about the game's development, you would know these things because unlike CIG, I regularly write blog updates and notes explaining precisely what is going on, why, and how. I am not selling the game, so I have no incentive to obfuscate its development in order to keep backers off my back.
Are you serious? You can't be. Delays are ok but for this one example they're not? Puh-leeease. Let's at least try and treat everyone via the same standards shall we?
Quoted for posterity only because it's truly a sight to behold.
Did you lie when you added 2012 to your video? Was that a deliberate attempt to make people buy your TAK stuff knowing full well it wasn't ready to release? Shall I take to twitter and call you a lying bastard and scam artist?
Oh nice try.
- LoD was
announced Feb 1, 2011.
- LoD trailer
was released March 1, 2012 - exclusive to PC Gamer
- LoD was
released on Steam Early Access Sept 16, 2014 as a way to use SteamWorks backend (
SteamWorks services used by LoD)
- It was explained on the Steam and LoD game page,
why we had to use Early Access. And anyone who wanted to get in on the ground floor and follow the game's development, could
buy any tier they wanted.
- In April 2016, we completed our SteamWorks integration, then disabled the store page after Valve streamlined the process for having games built and tested with SteamWorks, without needing it to be live to the public. We were then
officially CBT access only. Which, btw, is why games like
Lawbreakers are currently being tested and built exclusively for SteamWorks, while doing public pre-orders though gamers do NOT have access to the game. The only way to test the game, is via CBT keys given out by the devs. Even if you pre-ordered, you aren't entitled to a key to play the game before release.
And unlike CIG, which had to be
FORCED to give refunds, anyone who bought LoD, can get a no-questions asked Steam refund based on Valve's
own guideliness for released or Early Access games.
BONUS: Unlike CIG which not only didn't tell backers it was going to switch engines, then
LIED about it, though I don't have to, I've written
several dev blogs about
what is going on with our game engine as it relates to our PC and console plans. And none of it is fluff, and we don't have backers to lie to in order to keep raising money. It's just simple, clear communication.