– Week A: delay critical tasks, add a few fluff tasks, do not delay overall launch prediction. Sales are usually held during these weeks.
– Week B: close a few fluff tasks to convey an image of progress, delay the overall launch prediction for two weeks
What you're suggesting has no basis in fact. You're just parroting Derek's malicious agenda with no evidence that's intentional deceit.
Read the post I pasted from Will Leverett. Read the caveats from the schedule itself.
That Week A and Week B observation is NOT from Derek, originally it was posted by some backer in CIG forums...
At this point their "schedule" are pointless, it exists only to calm down backers to show some ongoing "progress"... In general they have huge management issues starting from top - CR is already known for NOT delivering in time and on budget (Freelancer..)..so here is high change that history will repeat itself...
1) Pre-Alfa already shows some strange attempts to reinvent the Wheel - head bobbing lol that all the time "jumping" radar...
2) Some ships with bad cockpit views...I guess they are not designed for humans to fly...
3) overcomplicated ships designs for "MMO" (where you need to keep things simple to have descent performance) that game engine can not handle even in offline mode...because they are using engine that was designed for
single player FPS :D
so best possible outcome - average game with strange design decisions and performance issues..
Probably game will be forever in alfa until funding stops...