Well there's a question answered in his reply tweets. Nice one Derek. Seamless transitions from space to moon, confirmed.
Yeah, his write-up wasn't very clear. That's why I asked him a follow-up question.
https://twitter.com/screencuisine/status/888635298833285120He says he flew to both Daymar and an asteroid (I assume Delamar which has Levski landing zone).
I for one think it's a huge mistake for them to have it in the same scene because it's going to continue being a
huge performance (streaming isn't going to solve that) hog, forcing them to change it at some point. Which leads me to believe that it was done this way probably for the review and to keep up the hype leading to GamesCon.
And until we can play it, there is still no way to tell
how (which doesn't matter, as long as it works) they are handling the transition from space to the moon. It could be a "streamed" loading like ED when you are within proximity of the moon.
And if performance wasn't an issue, they'd have made Crusader a standard planet (instead of gas giant), instead of moving Delamar (a planetoid) from Nyx to Stanton in order to have barren moons which have less performance requirements than a full blown planet with more topological features.
That's pretty special in cryengine looking as good as it does.
I don't know why it's "special" though. It's just another object in a CryEngine scene (as seen from the AtV videos). The debate has always been about whether or not they would keep it in the scene as-is (like the stations), or load it separately (like AC, Star Marine, ArcCorp) as its own level for performance reasons. And LumberYard has
asset streaming built-in.
That they are still in pre-alpha, and it took them 5 years to get planetary scenes in a space game, even after touting it since 2015, is what's amazing. Not to mention the fact that they are still playing catch-up with that sort of thing anyway, as it's not revolutionary anymore.
Anyone who thinks 3.0 is going to be anything other than a milestone like 2.0 (2015) or 2.6 (Star Marine) is an idiot. It will get released in some fashion, backers will see that it's just another check mark in the list of promises, then forget about it after a week due to the repetitive "missions" in it. That's if performance issues allow even most of them to actually "play" it.
My stance on this planetary transition issue has been pretty consistent:
17-07-19 //
performance issues in 3.0, seamless transition discussion17-07-07 //
procedural moons analysis17-06-22 //
3.0 tech nightmare & performance hog17-05-15 //
3.0 seamless transition thoughts17-04-23 //
discussion of moons in 3.017-02-13 //
discussion with procedural planets videos (from Nyx to sandworm)16-10-29 //
discussion of procedural planet generationWe also now know that they aren't doing "procedural planets" (as in Battlecruiser/Universal Combat games, No Man's Sky etc), despite touting this since 2014. Instead, they are using procedural techniques to populate the "surface" of planets and moons.