It all doesn't matter anymore now, the game is almost over.
Chris has stated that if funding went dry this day, they'd still have enough money to finish the game SQ42 and that the revenues generated by SQ42 would enable them to complete the rest of SC. So, in building the games, money is no issue. However, the fact that they haven't build anything regarding SQ42, or are still failing at delivering something worth playable at all might, but let's not look to deep into that.
Let's assume that CIG has money issues. Recent events are a strong indication of that. The ungoing sales for cash only, the loan in the UK et cetera are clear signs of that. They spend most of the money they received in the past years on all their studios, the staff etc. yet have little finished product to show for and the new income stream isn't enough to cover the monthly expenses. So, there comes a point when the costs are higher than the money left. If you know that's coming, the best things to do are:
1. increasing the income
2. cutting down expenses
Since 1. is clearly getting exhausted, mainly because of the fact they still can't produce a decent Alpha build and keep on feeding the backers lots of BS, only 2. remains. However, telling the community that despite the fact that there still isn't a game after all those years and money spend, expenses have to be cut down by closing offices - therefore also reducing the people actually working on the game - is not a real option. It would be regarded as proof that the money is gone. After 155m having to admit to the backers that there is not enough money left to continue building on the old scale would be killing. The only way to avoid that, other than releasing a working game as promised (or full financial disclosure), is to act as if nothing is wrong. Meaning burning through the remaining money at the same speed.
So, what to do? At Gamescom 2016 Chris stated that 3.0 was nearly there. Now, a year later, 3.0 is still not there. And they are defending that by saying they almost had a working small 3.0 but decided to skip that and go for a big 3.0 with lots of extra features et cetera. Unfortunately, backers can easily point out that most if not all of those extra's were originally intented for the small 3.0 or are now even less than for the original small 3.0 release. The number of ignorant backers is getting lower, more and more are mainly fed up with being lied to. It doesn't mean they are giving up on SC yet, but the will to put in extra money (again) is drying up. Failing to be honest is getting a bigger problem for CIG than failing to deliver 3.0.
Now Gamescom 2017 is coming in three weeks. There is no 3.0 released yet, not even to the inner circle of Avocado's. Most likely reason, there isn't a 3.0 ready to be delivered. So again, a choice. Going to Gamescon without a 3.0 release. Chris would have to be a great talker to justify that after his statement from 2016. He'll probably try to deflect that with a lot of handwaving, big dreams and futuretelling and by showing beautiful R&D videoclips of things to come. Possibly with huge sandworms. They might even have a totally pre-loaded and scipted 3.0 gamerun availble for an "independent" backer to "play". Only this time, the backers know what's coming. Been there last year, seen that last year. Yawn... So, it might spike the hype a little again, but it won't be the major revenue boost they hope for. Of course, according to their funding tracker, it will be a huge success.
The other option is putting the not-ready 3.0 out there with the Avocado's. Where it will be a major disappointment and that will leak. The frustration of waiting over a year for something that even then doesn't deliver will get the most hardcore backer over. In a way, the overhyping and overanticipating by the backers is now becoming an extra burden for CIG. There is no way to live up to those expectations.
Best scenario: succesfully feeding the hype (again) at Gamescom with lots of clips etc. to generate money. Releasing 3.0 quickly right after and hoping that a better performing 3.0x can be made available before Shitizencon in October. There another run of big stories and videoclips with the statement, see, we did release 3.0 so we're still on the slow but right track. So keep giving us money so we can complete the BDSSE.
The remaining number of totally ignorant backers will determine how long CIG can continue the current operation. My guess it won't be long now. Regardless how much everybody might want SC to succeed, it's just not going to happen.
And no, Serendipity, you don't have to rebuttal my post with arguments, quotes, statements, videolinks and what not, to show that you think there is nothing wrong with the (financial) situation of CIG, that there might or might not be a game, that delays are to be expected when building something completely new and/or of this magnitude, et cetera, et cetera, et cetera. We've been there, we've done that. To those here on this forum, it's obvious that Star Citizen is a disaster and that it will collapse shortly. I'll be the second (after Derek) to admit that he was wrong if we're still all here in a couple of years predicting CIG will fall over shortly. But that's no more reality than Star Citizen ever being released.