Before I respond to your latest, I would like to make a few things clear.
I know who you are, and I've seen the discussion and your involvement on Reddit (/r/ds) discussion regarding this forum/thread.
I had
made it clear before, that this forum is not for the discussion of Line Of Defense; as there are no less than three official places to discuss it with those who actually
own and are helping us
playtest it.
From your statements, it is clear that you neither own, nor have you played LoD. Because anyone who has both owned and played it at some point in time, would have the answer to everything I already stated here; and would also know about the game, how it works etc - especially since it comes with full documentation (inline and on the website). All you're doing it taking statements from your band of brothers in an attempt to i) troll me ii) make a Star Citizen discussion, about LoD. This despite the fact that the games have nothing in common; other than the fact that they have a space component. To be clear, one is independently funded and will be completed, and the other is crowd-funding; and by all accounts, stands no such chance of ever being completed. The attempts to compare both games has always been a hilarious non-starter; but here we are.
Your arguments are ludicrous, and your trying to fit a square peg into a round hole, simply isn't going to work. When someone isn't willing to debate and discuss in good faith, it is pointless to continue to engage them because, as per your posts, nothing the other party says, will ever be acceptable because it goes against the narrative and the intent of the other party. People like that have no place here. Take that shit to Reddit and the RSI forums.
So...
So to summarize the fact that in this 100% persistent game currently nothing of value besides leaderboards are persistent and things that are actually relevant like character progression are not.
Wrong. You are free to ignore everything previously written, or the fact that the game (which you clearly
haven't played) has all the elements previously mentioned - that won't change the facts.
Or actual goals in the game like the server events where you at the one point say they are not in the game and then the next post that they're "already implemented and work"ing? You can link to your FAQ all you want, it doesn't change the fact that those printed words do not reflect the reality of those mechanics simply failing to be exist.
Wrong. And clear evidence that you haven't played the game. If you had, you would know that the game has
five World Events; two (Incursion, Hostile Incarceration) of which are already implemented and working. While the other three rely on components not yet implemented due to the fact that, well, the game is still in development (and we actually have an accurate
roadmap).
And "character progression" has no relevance to the game modes. That involves EP (implemented) and ranks (NYI). Nothing else. There is no leveling up. There are no "skills". This is a pure twitch based PvP game with various character classes (all with unique attributes). And as much as you want to ignore the FAQ, character progression is
accurately documented there as well.
So maybe try reading the "printed words" again. Slowly this time.
And when you pulled a Trump and only said "WRONG" you basically said that ther is not one server running 24/7 regardless of how many people are playing? That on that 24/7 server is no timer for when the sun is up and when not? Which together with the crates lying around at predetermined places that are not moveable and created aircrafts would be the only parts that actually showed persistency at any level here?
Those are your words. You can mangle them all you like, but it won't change what I've written, nor the facts.
The game is 100% persistent. It was designed and developed that way. It's not something that go cobbled on top.
WHAT IS LINE OF DEFENSE?Line Of Defense is a multi-platform (PC, XBox One, PS4) sci-fi multiplayer online game in which two (Galactic Command military and Insurgent paramilitary) military teams wage a massive war. Battles take place on a planet and in space as fps infantry, or with the use of various air, land, sea, and space vehicles.
The game’s hybrid tech supports both dedicated server (standard massive multiplayer) as well as peer-to-peer (client hosts and plays) session hosting for PC and consoles. It supports a large number of players in a
persistent, non-sharded, non-instanced, game world.
The game is designed and developed by the small indie team at 3000AD, Inc, the leader in high-end advanced sci-fi based games. It went into active development in 2010. In 2011, we started to build a new custom game engine powered by Havok Vision Engine (previously Trinigy Game Engine) and a variety of other middleware technologies. You can read more about this and the game’s visual style, in our dev blogs (1, 2, 3, 4)
The game has also spawned an RTS companion game, Line Of Defense Tactics, which is currently out on various platforms, including Xbox One.
There are also a series of comic books created in co-operation with DC Comics.
The server which runs the game world is 24-7, uses timers (yikes! how else could you possibly do it I wonder!), is just that: persistent. If you owned or have played the game, you would know all this because even
the planet has a 3hr time span (compared to Earth's 24hrs). I'm not sure where you think all those screen shots (by us and other users) showing different TOD came from or were generated. And if you had played the game, you'd know all of this because no matter how many times you login to the game, it will always been at a different TOD.
The packs (
weapons,
medical,
supply) were put there as a way to give testers the ability to obtain and test various game assets (weapons, attachments, inventory) quickly, including how storage is handled. They were implemented in
Build 00.09.03.09 released 02-25-15. Again, if you owned and have played the game, you'd know this - because it's in the docs. And even though they are static (like all such elements in all games), their content storage is not. They change and replenish over time. Again, if you'd played the game, you'd know that because you won't be able to get the same items all the time.
Clearly you don't know anything about "persistence" and are just arguing for the sake of arguing because it burns that Star Citizen has
zero persistence; and there's no getting around that.
Also, I was wrong about that nothing about my character is saved? But then you said it yourself "Nothing about the character is saved"?
Try reading it again. It's in English. If English is not your first language, ask someone to translate it for you.
To the question "Why would anybody play the game if there is no content to achieve" you answered with "It's in development.". What are you trying to say with that? Since when is "being in development" the reason to play the game?
Another one of your stupid arguments. You posed the question. I gave you an answer. And that answer bears no relevance to what you are not stating. Your commentary was about the game in it's current state. And my answer was specific to it, in that the game is still in development and anyone who wants to play it now, has to play what's there.
Also, the game is PvP. Do you even know what that means? Sure you do; but you're just going around in circles, while trying to fit a square peg into a round hole. If you don't know what you can "achieve" in a game of this type, then you probably shouldn't be playing it. Ask yourself this: what do you "achieve" in Star Citizen which playing Arena Commander, racing, the PU. Think hard, it might hurt, by go for it.
The comparison to PS2 is deflected with a BF1 to CoD comparison for what reasons exactly? The latter are vastly different in mapsizes, gamemodes, hell, CoD doesn't even have vehicles, only kill streaks. In Battlefield you are the Killstreak. For this comparison to be legit here you'd have to say that both games do not have (promised) fights on huge persistent ever changing maps on foot, on air and in vehicles, which they both try to achieve. The only difference here is that LoD also wants to feature naval warfare (which does not exist in the game) and the space settings which are the same aircrafts now in an area without the ground.
That's on you. I never brought up any comparisons, you did. And it was just as ludicrous as everything else you're writing. Go back and read what you wrote. And if you don't under why I made that Battlefield vs COD comparison, then you're truly clueless and/or ignorant. And in which case, you're on your own.
So yes, a comparison is VERY legit as there are design-wise at best with ever changing world events something else that LoD eventually wants to offer while PS2 strictly goes for PvP around capture points and ultimately continental lockdown.
Actually no, it's not. Just because you think, write, or say it, doesn't make it so. And again, if you had actually played LoD, or know enough about it, you'd understand why the comparison (as you've stated them) are completely and utterly ludicrous. Might as well compare Star Citizen to Elite Dangerous; which is even more hilarious.
Anyway, I think this pretty much covers it. If you want to discuss LoD, go to one of the places where is being discussed, and engage people who
own and play it. Just be sure to let them know that you don't actually
own it, we can tell from the Steam account.