After so much arguing with Ben Parry over the fact that CryEngine/StarEngine/Lumberyard all use the concept of "levels" - and him denying it and trying to hand wave the concept, here is Sean Tracy - again - in a recent stream
saying that they are in fact levels. Oh and "Megamap" isn't really "mega". So there's that.
Listen from 39:11 again because, to me, he clearly lumped StarEngine in that "level". The only difference being that their "MegaMap" concept doesn't do any pre-loading like a traditional level does. Instead, it streams in what's needed around the player. So, it is still a level - albeit a container. - But while a standard level includes everything in it and requires preloading, their MegaMap doesn't preload anything. Instead it is "demand loaded" (he calls it streaming, which is still a fancy word for loading).
You know the hilarious part? This is what I did in all my Battlecruiser/Universal Combat games. In fact, I described it in detail right
here. My tech doesn't have the concept of "levels", but an empty object/blob/scene is still a level, except that there's nothing in it but placeholders which determine what gets loaded/streamed when that area is "in scope".
So they basically - again - took an old concept, gave it fancy name, while confusing the entire premise. Which is why Ben Parry swears up and down that they're not "levels" per se.
They did the same shit with 64-Bit positioning, visual stabilization etc
The point is that, time and time again, they have obfuscated various technical terms and usage in a bid to mislead and lie. this is part of the problem when you go digging, only to find out that they're not doing anything new or revolutionary. they try to give off that illusion in order to keep the scam going, while justify having blown over $140m of backer money on cookie cutter bullshit. they did the same shit over the 64-Bit positioning nonsense, until I called them out on it and people started asking questions.
They don't have ANY groundbreaking tech - at all.
And they just did the same shit by lying about the LumberYard switch - though they hadn't actually done it.