The latest
dev schedule (
diff) is up, but I haven't had the chance to take a look yet. When I do, I will update with Nick's synopsis
Meantime, who recalls that time when I said they were going to chop up and shit out whatever they had as 3.0 because they simply cannot get it done by year end, let alone for ShitizenCon?
They already started.
In last night's Star Citizen update, they proudly proclaimed that they had reduced their "must fix" issues by 50, reducing the count to 26. Except for one thing they said: "...some by fixing bugs and some shifted over to allow for a more focused polish of traversal".
What this means is that, as I've reported before, they're still removing/hiding items from 3.0 build. They started doing that in the
previous dev schedule update, and they're still doing it as per this recent update.
This means is that, like the 3K+ bugs in current 2.6.3 update, they're removing features + bugs, in order to release "something" called 3.0.
My prediction for 3.0 is that it won't have any space<->planet traversal, and will just be a level you load into. Just like GC2017 showed.
Now comes
this statement about today's reveal. By the same guy who looked directly at the cameras at GC2017, and said that the build they were playing in the stream, was going to be the same build that Chris would be showcasing later - and which only had some things disabled.
I've been hearing this from a couple sources, so I wanted to take a moment to clarify how this process works.
Firstly, there is no "special" or "separate" build with specific features for Evocati. What we push to Evocati will be the most current build of 3.0 from our release branch that we feel is suitable for our immediate testing needs.
What this means is that like every Evocati build before it, it will still contain many, many bugs impacting the overall Star Citizen experience we hope to achieve when Alpha 3.0 eventually launches, but that the most pressing bugs standing in the way of testing specific features we are prioritizing at that moment have been hopefully eliminated. Once this is done, we can push a build to Evocati and direct them to concentrated testing of those specific features within the overall 3.0 branch.
As Erin said in Burndown yesterday, we intend to sweep through game system by game system, starting first with traversing between the moons of Crusader. As milestones are hit, and waves of bugs associated with additional features are smashed, we will push further builds to Evocati, then to PTU, and finally to our live environment, which itself is still a test bed for Star Citizen Alpha.
Meanwhile, remember back when I said GC2017 was a hacked version they put together for the show? Sure you do.